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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What the hell is everyone going on about complexity in gearing?

    The complexity is...

    1. Get enough ACC to 100%
    2. Try to get your best stat.

    So...complex.

    Lets see, with accuracy we have...

    1. Frustrating when you can't get enough accuracy, and miss.
    2. Frustrating when gear has acc when you have enough acc.
    3. A magic number to look up and hit. Woohoo.

    Without accuracy we have...

    1. The same amount of optimization, because we still have to check based on stat weights or preference for upgrades.
    2. No frustration from not being able to do anything about acc.
    3. No sadness at a number of stat points above cap (because gear simply isn't granular enough) that literally provide no benefit.

    I thought the complex part of the game was actually playing the game, not staring at spreadsheets.

    And if you do like staring at spreadsheets, why aren't you making your own instead of...just listening to some guy tell you what a magic number is? Give me a break, that isn't complexity.

    Real complexity is making meaningful choices. Choices like, oh, this is an aoe fight, I need more of X stat. Choices like for BLM whether it is worth it or not to hit that extra piety for one more fire. Choices for tanks between STR and VIT required. Those are meaningful stat choices.

    Getting 100% accuracy is not.

    Having an "all or nothing" approach is literally the antithesis of choice. It is the opposite of complexity, because complexity involves choice and drawbacks and meaningful decisions.

    tl;dr: accuracy is literally equivalent to just taking all your gear, and subracting X number of secondary stats from it, and just saying "okay, now you have 100% chance to hit". It is really that simple. You really will not miss it if its gone.
    (12)
    Last edited by pandabearcat; 05-04-2015 at 07:56 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Yeah, I was just joking about removing all stats but Vit/main stat.
    Det = damage/healing increase but it's also a huge increase to AA damage compared to skills. Which makes it an interesting stat.
    Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.

    I think accuracy should stay just for the effect it has on progression.
    (2)

  3. #3
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by pandabearcat View Post
    -snip-Without accuracy we have...

    1. The same amount of optimization, because we still have to check based on stat weights or preference for upgrades.
    To be blunt, it is less optimization simply because it would remove a check. Even if it's a simple check of "Is my accuracy above X?" that's still one less variable to consider.

    Quote Originally Posted by Judge_Xero View Post
    -snip-Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.
    I think other synergies are likely the route they'll take if we get anything more. A good chunk of bard's dps is based on dot crits, but with how speeds work right now, they're hard to do much with (doesn't increase number of DOT hits, doesn't speed up pets, overall a small increase in number of hits possible). Hopefully that will improve.
    (1)

  4. #4
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Accuracy isn't balancing.

    There is no "oh, how much acc should I get, should I lower acc to get more det?"

    Nope, its "lets get enough acc".

    This isn't...isn't anything to do with what any of you are espousing, aside from obnoxiousness in gearing.

    The stats you talk about in ffxi, etc, do you look at what you wrote? Of course we all want interesting stats. Sure lets make crit proc more stuff for people. Sure lets make det a huge AA increase. Sure lets make haste make burst windows better etc and tighten our rotation.

    Sure lets have acc because missing is fun...

    Oh wait =X

    Going from "removing a useless, uninteresting stat" to "removing all stats" is a slippery slope argument and holds no water.

    If you like accuracy, why not just add additional useless stats that basically only decrease your total secondary amount? That is all accuracy is. The effect on progression is, instead of having an exponential power increase, you have a long plateau of dumping accuracy, and then an exponential power increase.

    All it does is sap your total secondary stat amount, giving you less choice in optimization. This goes against everything that you guys are arguing. Somehow people are stuck on the fact that they think having more stats = more complexity. It doesn't. Its just a flat pile o' stats.

    Wouldn't you rather have 100 more secondaries to play with? Instead of a mandatory headache of a stat? Wouuldn't 100 crit be fun to get more procs? Wouldn't 100 SS possibly make your rotation more interesting? (granted, if SS didn't suck so hard).

    I want the same thing you guys want. The only difference is, yall don't see that accuracy is meaningless as a stat. What if it turns out that every class needed 500 crit to function? Then everyone would be forced to pump crit, and then suddenly instead of having 1000 stats to play with and customize your char, you're left with 500 mandatory crit and then only 500 stats to play with.
    (11)
    Last edited by pandabearcat; 05-04-2015 at 08:54 AM.

  5. #5
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I've read every word you've said, and I've considered everything, and I see absolutely, no way, in which not having acc would make the game ANY better. Every single thing you're saying just sounds like your own opinion which you're trying to support by adding walls of "statistics" and "facts" but none of it sounds like anything but you want to be lazier about gearing or want higher dps stats to make yourself feel better.
    (7)
    Content too hard? Too much rng? Too much effort for the item you want?

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zophar View Post
    I've read every word you've said, and I've considered everything, and I see absolutely, no way, in which not having acc would make the game ANY better. Every single thing you're saying just sounds like your own opinion which you're trying to support by adding walls of "statistics" and "facts" but none of it sounds like anything but you want to be lazier about gearing or want higher dps stats to make yourself feel better.
    So you like missing, and passing on upgrades?
    (0)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Accuracy forces you to think about balancing other stats while hitting the cap and for those who pushes min max, tuning each turn's stats accordingly.

    Without accuracy is almost just dump it on crit and det.

    What kind of frustration is accuracy about? LOL.

    If accuracy can frustrate you then wait till you actually go into end game contents (don't even start talking about DF/PF woes) and we talk about frustrations.
    (11)

  8. #8
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    So you like missing, and passing on upgrades?
    Not an issue, because I never miss, and I never pass on upgrades. We all know what the endgame BiS sets look like based on the acc we need. It's out there for anyone to see. However, it's that climb up to that BiS set where you really have to plan things out and mix and match gear to have the best possible combination of stats available to you with your current gear. Without acc, gearing would be so completely mindless that the game may as well just auto equip gear upgrades and lock them in until the next upgrade, cause seriously, would you have to think about it? AT ALL? You are majorly overblowing the issue. But my favorite part is knowing, that no matter what you ever say, this thread will die and be forgotten, and they will NEVER change acc.
    (5)
    Content too hard? Too much rng? Too much effort for the item you want?

  9. #9
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zophar View Post
    But my favorite part is knowing, that no matter what you ever say, this thread will die and be forgotten, and they will NEVER change acc.
    Discussing things is bad!

    Quote Originally Posted by Dualblade
    Except they do. If you remove Acc its pretty much redundant on enemies.
    Not at all. No one said it has to work the same way for NPCs (should probably toss in an exception for pets though). Evasion could also become its own stat.

    I also don't buy the argument that FFXIV's stat system is too simple to get rid of acc. It's pretty simple, that's true. But that's not a reason to do away with an uninteresting stat. It's definitely a pretty good reason to make the system more complex by adding stats that provide real gearing choices though!
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    healers don't need acc. sooo... why do they have other secondary stats?

    (oh, i am SO glad i am a healer and don't have to care about this useluss stat xD)
    (0)

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