Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 131 to 140 of 151

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    You're all criers. This game will be the best game of the history after 1.19... you're all adults, accept fact and look to the future or quit the game.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Plan B

    And repair kits crafted by alhemist and culinarians?
    (0)
    Rise III, Can i have it?

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I do not understand how there is not a significantly larger amount of rage over their wanting to make repairs not class specific. IMHO it is a unnecessary and excessive change that further degrades the crafting classes.

    Why would accessory repairs be the topic you choose to debate when the 1.20 repair update is this Ridiculous..
    (0)

  4. #4
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    I do not understand how there is not a significantly larger amount of rage over their wanting to make repairs not class specific. IMHO it is a unnecessary and excessive change that further degrades the crafting classes.

    Why would accessory repairs be the topic you choose to debate when the 1.20 repair update is this Ridiculous..
    probably because people who are mainly DoW dont like to wait around for multiple different crafters to fix their gear. All this means is people who are willing to actually seek people out who need it or just want to have friends fix their stuff will benifit. Im very glad they are making repairs less intrusive to other classes. Its not like you cant already make gear that people depend on to keep up the economy or need you to attach their materia, that seem like plenty to me. crafters are very nessicary and even in FFXI they were just as important, but not something that you were pretty much forced to use.
    (0)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zanfire View Post
    probably because people who are mainly DoW dont like to wait around for multiple different crafters to fix their gear. All this means is people who are willing to actually seek people out who need it or just want to have friends fix their stuff will benifit. Im very glad they are making repairs less intrusive to other classes. Its not like you cant already make gear that people depend on to keep up the economy or need you to attach their materia, that seem like plenty to me. crafters are very nessicary and even in FFXI they were just as important, but not something that you were pretty much forced to use.
    All the changes made for 1.19 make the changes for 1.20 unnecessary. You will not be required to use crafters because NPC repairs will be cheap and effective. But taking away the Class specific ability to repair items only serves to degrade the crafter classes themselves, it does not benefit DoW/M in any way. In fact having to seek out a Specific crafter will prolly work to your benefit because it would give you the opportunity to sell the item to them for a discount and not have to worry about working the markets to get rid of your second hand gear.
    (0)

  6. #6
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    All the changes made for 1.19 make the changes for 1.20 unnecessary. You will not be required to use crafters because NPC repairs will be cheap and effective. But taking away the Class specific ability to repair items only serves to degrade the crafter classes themselves, it does not benefit DoW/M in any way. In fact having to seek out a Specific crafter will prolly work to your benefit because it would give you the opportunity to sell the item to them for a discount and not have to worry about working the markets to get rid of your second hand gear.
    you do realize that crafters fixing things is cheaper right? and that when your out grinding or something im pretty sure thats a hell of a lot more handy then going back to a camp...then back to the area you were. Will it be used less? of course...its still WAY quicker because you dont have to go through all the stupid steps of take off gear > bazzar gear > set reward > wait.

    Crafters right now have it pretty damn good and loosing 1 thing that for plenty of people likely dont make any profit from if not loosing it sometimes is not suddenly making it that crafters useless. This isnt FFXIV: crafters...thats VERY clear that combat is the prime focus of this MMO. And how often do you and your gear fixer start up a random conversation about buying your stuff? i have never seen it and most people either NPC stuff of toss it on their market ward mules.
    (0)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zanfire View Post
    you do realize that crafters fixing things is cheaper right? and that when your out grinding or something im pretty sure thats a hell of a lot more handy then going back to a camp...then back to the area you were. Will it be used less? of course...its still WAY quicker because you dont have to go through all the stupid steps of take off gear > bazzar gear > set reward > wait.

    Crafters right now have it pretty damn good and loosing 1 thing that for plenty of people likely dont make any profit from if not loosing it sometimes is not suddenly making it that crafters useless. This isnt FFXIV: crafters...thats VERY clear that combat is the prime focus of this MMO. And how often do you and your gear fixer start up a random conversation about buying your stuff? i have never seen it and most people either NPC stuff of toss it on their market ward mules.
    To your first point, Yes crafters are cheaper, but they are not in any way significantly cheaper and 90% of players are simply going to eat the cost of going to an NPC.

    To your second point, if you are out grinding and all your gear breaks you either a) Left with half broken gear b) Are dying way to often or c) Are using gear that is way out of optimal range. Any way you look at it, it is not the crafters fault and a walk, or return in the case of deaths, back to camp is not a heavy price for you to pay.

    To your Third point, they already said they intend to optimize the manner in which crafters repair gear starting in 1.19. You will may still have to bazzar things, but that will not change regardless of their allowing any crafter to repair it.

    To your fourth point, its not about making a profit, its about the depth and fulfillment of playing the class. Allowing every crafter to repair any other crafters crafts is the exact same thing as letting any DoW/M use any other DoW/Ms abilities. It detracts the the classes uniqueness.

    To your fifth Point, This is infact FFXIV: Crafters, crafters are a major portion of this game. As selling point it drew in a large portion of the population including a lot of people who left because combat was so bad. Yoshida said Comabt was to be fixed first, he did not say that Crafting and Gathering were going to be abolished from the game.

    And to you Sixth and final point, at the moment offering to purchase gear from a player seeking a repair is a rarity. In the future, however, crafter repairs will primarily be used as a means by which to prep second hand gear for sale. That being said, a crafter who is attempting to work the market would have a vested interest in the flow of second hand items. DoW/M would have a vested interest in getting out of the market quickly. Naturally a system where by crafters take second hand gear repair and sell it for DoW/M is going to happen. By removing the Class specific repairs you dramatically reduce a crafters ability to manage and profit from their market.

    There are literally no Legitimate benefits to the removal of crafter specific repairs. Especially when you take into consideration the dramatic increase in the availability and effectiveness of NPC repairs. The removal of this system hurts the games Realism, Class Uniqueness and Markets while offering nothing in return.
    (3)
    Last edited by Kiote; 09-16-2011 at 06:48 AM.

  8. #8
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    I actually hate the repair system and I would love to see it removed, I want to concentrate on lvling my Lancer and not having to stop "every 2hrs" because I need repairs, or my crafting jobs are falling behind with the lvl of the gear Im using making it impossible to repair if I upgrade my armor later.

    But I don't think that will happen, so I'll have to deal with it untill they come with something better. :/
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    After thinking about it I don't care either way about the "Any craft fix any item" thing. People will eventually get a repair if you can't do it, just open it up so anybody can help everybody. You complain about losing out on repairs but don't forget you will also potentially get a LOT more people to repair, and if you have all crafts at 40+ there's nothing to complain about in the first place. The issue pretty much becomes nonexistent if you still require the craft job at the correct level.

    Crafters are supposed to be about making gear, selling items second-hand does not ruin the economy in any game ever and it would happen with your involvement or not. The systems being added are likely to keep gear circulating by going into the economy with simpler repairs and crafts and being removed through Materia.
    (1)

  10. #10
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Hoping that the accessories with timers are more like the signet rings and items that give cookies or some sort of other bonus. Not a stat bonus that only lasts for a few minutes. I love the Hermes Shoes but I hate the recast timer on them. So not something like that, but an accessory that provides a great bonus.

    I don't think you should remove durability of rings but allowing them to be repaired by the NPC would be nice. My concern is once again crafter identity. If you are concerned with one crafting class being able to repair other armor, I think there should also be concern for Goldsmiths losing their ability to repair as well.

    I don't like being able to repair any piece of armor. I prefer the different crafters repairing their individual crafted items. As someone else put it "A needle repairing a lance" it does seem rather silly and takes away from the game play. I think that is an extreme measure, especially with the fixes that are coming with the repair npc.
    (1)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast

Tags for this Thread