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  1. #1
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    Quote Originally Posted by Colt47 View Post
    So what is your opinion on the repair system as it is? What do you believe could be improved if anything? It would be nice to hear from someone who has a bit more of a positive take on the system.
    i like the system too and there really isnt anything they need to do to improve upon it at this point

    but as ive said, people will ALWAYS complain so itl always look like there is more to do to it

  2. #2
    Player
    Mikita's Avatar
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    Mar 2011
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    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    So what is your opinion on the repair system as it is? What do you believe could be improved if anything? It would be nice to hear from someone who has a bit more of a positive take on the system.
    I know you weren't asking me, but I couldn't resist.

    I was actually okay with the old system, but with the change to Dark Matter:
    - My bag is a bit less cluttered since I could get rid of materials that were mainly for repairs (fents, bone chips, certain spetches, etc. etc.)

    - I can now repair more people's gear since there is no longer the need to have just the right repair material on hand

    The only thing I hope they improve is the extra slot in your bazaar required for the reward (it takes 2 bazaar slots to get 1 item repaired).
    (2)

  3. #3
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    tymora's Avatar
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    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Colt47 View Post
    So what is your opinion on the repair system as it is? What do you believe could be improved if anything? It would be nice to hear from someone who has a bit more of a positive take on the system.
    Nothing to "fix" really. Pricing is more a player problem than SE's. Having played Ultima Online where gear damage is so much more severe, FFXIV's system is nothing by comparison. Gear (used to? Been many years...) degrades gradually rather than at a fixed %, and breaks at 0% there. After a repair, maximum durability is reduced as well, so you can't fix the same item forever. This led to the practice of "disposable" gear which wasn't that fun.

    If there is anything I want to add...
    1) All stats should be affected by gear damage, rather than the primary 3. This will force crafters and gatherers to keep gear in good condition, rather than it being a DoW problem.
    2) Gear should break and be lost if you let it hit 0%. Player's fault.

    If you price G5 items below 4500g and you waited ages for repairs, don't complain about ridiculous wait times for repairs or there is a lack of crafters to fix your gear.

    In general, 1k per grade is good enough for "walk-by" repairs.
    (0)
    Last edited by tymora; 08-02-2011 at 02:16 AM.

  4. #4
    Player
    Mikita's Avatar
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    Mikita Nightsong
    World
    Anima
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    White Mage Lv 90
    Quote Originally Posted by tymora View Post
    If there is anything I want to add...
    1) All stats should be affected by gear damage, rather than the primary 3. This will force crafters and gatherers to keep gear in good condition, rather than it being a DoW problem.
    Which primary 3 are affected?
    I've never really paid attention to what effect damaged gear has since I repair things as soon as (or before) they go yellow... including all my DoH and DoL gear. ^^


    2) Gear should break and be lost if you let it hit 0%. Player's fault.
    That's a scary thought! But not a bad idea.


    If you price G5 items below 4500g and you waited ages for repairs, don't complain about ridiculous wait times for repairs or there is a lack of crafters to fix your gear.
    I don't really know what people are thinking sometimes.

    Last night someone was standing around our Linkshell gathering area with a G5 repair request and offering 4000 gil.

    We have a LOT of high rank crafters who will generally fix things for anyone to be helpful... but no one was touching this player's repair.

    I wonder why?
    (0)

  5. #5
    Player
    tymora's Avatar
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    Tymora Estrellauta
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    Balmung
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    Thaumaturge Lv 90
    Quote Originally Posted by Mikita View Post
    Which primary 3 are affected?
    I've never really paid attention to what effect damaged gear has since I repair things as soon as (or before) they go yellow... including all my DoH and DoL gear. ^^
    The same stats HQ gear affects - The ones that would be marked with a star. (Basically the first 3 you see, top-down)
    Side-tracking, there is no benefit to get any HQ crafting gear other than tools.
    (0)

  6. #6
    Player
    Deatheye's Avatar
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    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I repair stuff if I see it and there is a reward for it. I'm definitly not going to repair items of some guy I don't know, need materials that cost me more then he actually offers. I really think the problem is that people don't know about whats appropriate to offer. And I'm not even talking about the money and time needed to level the class...

    If everyone would over the amount Mikita does, I propably even would run around in the city and search for people that need repairs. But I don't see why I should invest money and time and getting nothing out of it.

    i played arounjd a bit with the reward and you definitly notice the speed your items get fixed if you raise the reward. The only question is do you like to invest more money and less time or more time and less money...

    I definitly woudn't like lowering the NPC repair cost or making it repair to 100%. It's not worth my time and money to do repairs now most of the time... Lowering the price... I don't see how that would make me anymore interested in repairing anything for anyone... rather it would higher the chance I totally quit repairing stuff...
    (0)
    Last edited by Deatheye; 07-31-2011 at 10:53 PM.

  7. #7
    Player
    Colt47's Avatar
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    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, do you think the time spent looking for repairs is worth it or would it be better to be doing something like going around and doing quests or enjoying crafting? Ultimately, repairing gear is a maintenance activity that doesn't really add much to the game experience. From the answers that have been posted so far to the question, it seems like the benefits of repairing items for the DoH are the same benefits they can experience from actually making items, and the repair system amounts to nothing more than a shout box search for those seeking them out. It's good that theirs etiquette forming around the use of the system as it is, but that doesn't really say anything about the system itself.
    (0)
    Last edited by Colt47; 08-01-2011 at 02:57 AM. Reason: removed strawman argument

  8. #8
    Player
    Deatheye's Avatar
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    Kitamura Seiju
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by Colt47 View Post
    Well, do you think the time spent looking for repairs is worth it or would it be better to be doing something like going around and doing quests or enjoying crafting?
    Well I don't see the difference between crafting something or repairing something...
    The only thing why I'm crafting more then repairing is cause the system gives me more as rewards when crafting.
    Would people spend more money on repairing it would be worht more of my time...

    Basically your argument can be used against anything implemented in any game. Why don't we just drop all the lvl 50 items into your inevntory at the point you are creating your char? Why do you need to go trough fighting a monster to actually get the item? There are people that just want the item but actually don't like the work required to get it...
    Your only fighting monsters cause the game desingers force people to fight them to get the items...
    And no I'm not joking I really dont see the difference...
    If people woudn't be as greedy as they are and offer bether rewards they would get theyr stuff repaired faster.
    (0)

  9. #9
    Player
    Colt47's Avatar
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Deatheye View Post
    Well I don't see the difference between crafting something or repairing something...
    The only thing why I'm crafting more then repairing is cause the system gives me more as rewards when crafting.
    Would people spend more money on repairing it would be worht more of my time...

    Basically your argument can be used against anything implemented in any game. Why don't we just drop all the lvl 50 items into your inevntory at the point you are creating your char? Why do you need to go trough fighting a monster to actually get the item? There are people that just want the item but actually don't like the work required to get it...
    Your only fighting monsters cause the game desingers force people to fight them to get the items...
    And no I'm not joking I really dont see the difference...
    If people woudn't be as greedy as they are and offer bether rewards they would get theyr stuff repaired faster.
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
    (0)
    Last edited by Colt47; 08-01-2011 at 03:03 AM.

  10. #10
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    Quote Originally Posted by Colt47 View Post
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
    the ability to leave retainers up overnight in the mender ward is friendly to everyone

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