In most games though, if you don't enjoy something you have the choice of skipping it or doing it differently. However, whose to say that they wouldn't enjoy something? We wouldn't know, and they wouldn't know because they never got the chance to not do it.
But we're talking about the core of the game here as something they may not enjoy. We're talking the combat/crafting/gathering/etc system. We're talking about the focus on story (which is a huge thing for FFXIV content). I mean, the story is so important to the devs that this is the very reason they give us as to why the new jobs are locked. Chances are, they'll eventually find reason enough to remove this story lock if it gets out of hand with difficulty to complete as time goes on.
Let me put it to you this way, if someone is interested in playing at all, they'll play with that interest. If someone was flaky to begin with, and just the name or idea of something like Dark Knight is the only motivation they find to want to play, they'll be hesitant and critical of every little thing. This is just nature. They might have fun, sure, but their fun will only last for so long. Some exceptions do exist, but not enough to truly turn the tide on adding to the population. Quite often, it's not the game that doesn't give the player a chance to try, it's the players own hesitation or reasons. Like you pointed out earlier, it's something they'd have to pay two times over for just to get the game. I would hope they have more reason than just the name of "Dark Knight" to at least have SOME interest in playing lol.
The devs want their game to have some degree of continuity. I quite like the fact they stuck to this. It's an example of creative freedoms. In this case, the desire to maintain continuity within the game. It's an example that they want their game to be how they envision it, not simply a tool to earn the most money (for this issue in particular, profits would be negligible though). Of course, I'm not denying the possibility that this also serves as a petty means to keep someone around, but given how quick it is to do things usually, I'd say that conspiracy reasoning is rather lacking if someone were to claim that.
this will not happend, they will make faster to complet some dungeon and trial, but don't hope them to change this. why? because it will ask to change the whole story of the 2.X!! from the fist quest that bring you to coerthas to the end of the 2.55, everything say..... stranger are not allowed into the city!!!!
people need to get over it and accept this, do i feel it's a bad idea? nope.... because a new player still have all the content of ARR to enjoy before think about the expansion. a player that do begin to play FF14 only for play the expansion miss the whole point of the game. it's a world, a story, a whole! you can cut a part....
about friend that will start with the expansion, you an still help them to complet this content faster! then the new player is not that much screw... because it will be easier for them to get gear a lot of the equipement that are selled at very high price will be sell for nothing with the expansion. people need to stop to complain for nothing.
seriously the game is not only the expansion.... if they only want to play the expansion i feel they miss the whole point to have a game like FF14.It's because I think most new players will want to get to level 51+ zones and will feel awkward when they are level 52 to 54 and still running around level 50 zones. I've seen it in WoW tons of times, new players always want to go for the higher level zones even when there is still quests and content that they have not seen in a lower level zone. These players may feel "trapped" in the old world and this could discourage them from continuing to play the game.
This is how it is always been with MMOs. People want to experience the most current content. If you force new people to do 545454654654654 quests at level 50 before they can experience the "newest content" a lot of those players may feel discouraged.
EDIT: Ill admit, I LOVE the storyline right now. Still working through it and loving every minute of it. However if the level cap was 60 and I was still running the level 50 quests even though I had already leveled to 52 (or something like that), I don't think I would see it as fun, but more of a chore. Thats my whole point.
Last edited by Rendecrow; 05-01-2015 at 02:39 PM.
Holy Mother of Exaggerations, Batman!
If only I was exaggerating! My 10+ years and multiple different MMO experiences tells me otherwise. People are not going to find it fun to be grinding level 50 quests when they want to go to level 51+ zones. And yes, it will be a grind. Right now as a dps I sometimes wait thirty minutes for a story dungeon/raid. Once this content is no longer current I bet that wait time will jump to an hour or more. The story questline up to 2.0 is perfect, but I'm telling you that the 2.1 to 2.55 storyline is not going to be new player friendly once the next expansion goes live.
What you aren't taking into account, is that basically all older MMO's had a much longer and tedious lvl grind than XIV has. Also as has been mention, queue times for 2.X duties shouldn't be nearly as bad as they are now, since they are planning to allow us to run the content with less than 4 players, possibly even do solo runs, though that may just be my wishful thinking for later part.If only I was exaggerating! My 10+ years and multiple different MMO experiences tells me otherwise. People are not going to find it fun to be grinding level 50 quests when they want to go to level 51+ zones. And yes, it will be a grind. Right now as a dps I sometimes wait thirty minutes for a story dungeon/raid. Once this content is no longer current I bet that wait time will jump to an hour or more. The story questline up to 2.0 is perfect, but I'm telling you that the 2.1 to 2.55 storyline is not going to be new player friendly once the next expansion goes live.
Edit: Also I know expansions add a lot of content, but I've yet to see any Expansion/DLC/Update that was the sole deciding factor in me picking up a game, it's always been the core game.
Last edited by Gralna; 05-01-2015 at 03:04 PM.
You are so far beyond exaggerating. There are only roughly 100 quests in the Astral story-line. Your 10+ years of gaming experience have failed you hard. New players are going to easily get to 50 from the Umbral quests just like everyone else who plays this game. Have you forgotten how easy it was to level your first 50? Apparently you have if you thought it was a grind. With the new jobs starting at 30 the low level queues will be alleviated as well as the fact that roulette (this includes low level silly) as far as we know are not going anywhere.
The 2.1 to 2.55 story line quests will not take an average player long at all to complete, save the dungeon and trial queues which already have mechanics in game to alleviate.
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