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  1. #11
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Uhmm, primals and 8-manned content doesn't count.

    (Primals aren't difficult, and shouldn't even be compared to the Raid scenario)
    Primals should indeed by counted. It's still content that is challenging for many, and is designed to be a challenge. Just because the game lists them under Trials and not Raids doesn't mean that they should be ignored. The difference is mostly in the way that Raids have some trash between/before bosses, whereas Trials are straight to the boss encounter. And in that situation, T5/T9/T12/T13 could all be considered Trials because they operate in the same way as something like Garuda or Ramuh.

    And really, I could say that Coil isn't difficult, either. Once you've beaten content a few times, it becomes easier because you are more familiar with it. But I've yet to hear of a group who have 1 shot a Primal on their first attempt.
    (6)

  2. #12
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    too few*

    Sorry, had to.
    (1)

  3. #13
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Sadly Crystal Tower and Sircus Tower are in my opinion the best raids at moment. WoD its reaaallly boring seriously i dont even want to touch the game after doing a single WoD Run. In CT/ST you´ve to deal with a lot of stuff at same time, Wod i dont know ... feels just...lazy.

    Anyways i really love how FF is dealing with raids/primals content much more than Wow.
    (0)

  4. #14
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Jamein is right. The content patches are largely the same, or were the same in 2.0.
    (1)

  5. #15
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Themis View Post
    Primals should indeed by counted. It's still content that is challenging for many, and is designed to be a challenge. Just because the game lists them under Trials and not Raids doesn't mean that they should be ignored. The difference is mostly in the way that Raids have some trash between/before bosses, whereas Trials are straight to the boss encounter. And in that situation, T5/T9/T12/T13 could all be considered Trials because they operate in the same way as something like Garuda or Ramuh.

    And really, I could say that Coil isn't difficult, either. Once you've beaten content a few times, it becomes easier because you are more familiar with it. But I've yet to hear of a group who have 1 shot a Primal on their first attempt.
    It's fine to have your opinion on what should be classified as a raid, but know that not all opinions are true. Primals, aren't raids.
    (5)

  6. #16
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    It's fine to have your opinion on what should be classified as a raid, but know that not all opinions are true. Primals, aren't raids.
    "A raid is a type of mission in a video game in which a number of people attempt to defeat a boss monster or consecutive series of bosses."

    "A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses."

    Trials can certainly qualify as raids. Any content that involves more than the standard dungeon number of players, which is four in FFXIV of course, qualifies as a raid.
    (4)

  7. #17
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Arixtotle View Post
    "A raid is a type of mission in a video game in which a number of people attempt to defeat a boss monster or consecutive series of bosses."

    "A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses."

    Trials can certainly qualify as raids. Any content that involves more than the standard dungeon number of players, which is four in FFXIV of course, qualifies as a raid.
    Except the game itself has classifications of what is a trial (the primals) and what is a raid (CT, coil). Your interpretation of what is a raid or not is pretty much moot if we're going by ingame terminology.
    (5)

  8. #18
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    If we are just talking about numbers they are closer than you might think even leaving out the Trials. While a WoW raid has a lot more bosses, WoW content release cycle is glacial in comparison to FF14. Just take there current content. There was an over 14 month break between the last patch of their last expansion and the release of their current one. Their first patch of this expac came 4 months after release of the expac and only really added twitter intergration and tweeks to their existing content. There next patch which isn't out yet will be there next raid. That's almost 1 3/4 years for two content patches. Even with the size of those raids your looking at about 28 encounters?

    Now if FF14 releases 4 bosses every 3 months then over the same time frame your looking at 28 encounters of the same time period. If we do count Trials, that regardless of difficulty do feel like raid encounters, that comparison is very different.

    The difference is that WoW has multiple difficulties of the same encounter. This is something FF14 looks like it will be experimenting with in Heavensward. The reality is though that Hardcore content generally attacts far less players and as such will tend to not be a development priority. You just need to see the percentage figures of playerbase that get into that level content in both games. Savage Coil for example has a very small number of people who have actually done it.

    A personally prefer the FF14 model. While raids come in smaller chunks, the faster release cycle brings more non raid content and raiding is really only one facet of MMOs. Wow certainly doesn't have nearly as much story and narrative in its patch cycles or variety in its dungeons. Wow hasn't released a mid expansion cycle dungeon since Cataclysm. FF14 releases 3 every patch even if two use recycled assets. They still use new encounters and layouts.
    (0)
    Last edited by Belhi; 04-30-2015 at 11:12 PM.

  9. #19
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    +1 for OP. I've always thought 4 bosses every 6 months was low.

    No, guys. Crystal tower doesn't count because that's not max endgame (highest gear comes from the most recent coil). We don't have 4 endgame bosses every 3 months, we have 4 every 6.
    (0)
    Last edited by Priya; 04-30-2015 at 11:35 PM.

  10. #20
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    The people who don't count Crystal tower tend to represent a quite small portion of the playerbase. I'd ask you this. What would you give up for more bosses? Trails? Its not going to be dungeons or story content cause far more people play that content than raid.
    (0)

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