Don't underestimate the value of variety. Regardless its still basically less content for the bulk of the player base so the very top end can have more. I'm not trying to be harsh about this. Its just a fact. 2 less dungeons means 2 less new things for most players. 2 less dungeons for 70% of the player base so 10% can get a couple of extra encounters. People do run dungeons, including expert dungeons for fun.
Its frequently a mistake that many players make is the assumption that what they find fun and consider entertaining content is true for the bulk of players. Tastes are hugely varied. There are some people who literally only play the crafting aspect of the game. I had an FC member annoyed that they would have to do the story now to get into crafting in Heavensward because they didn't enjoy any of the combat aspect of the game. Housing, gathering and crafting was their thing.
Assuming everyone sees Expert and High dungeons in the same light you do would be a big mistake. If people truly valued high end raiding as the crux of entertainment in FF14, there would be a lot more people having done Final Coil instead of the fraction that actually has. This is true for all MMOs. WoW's mythic raiding community is very small compared to the total player base. Infact one of the biggest criticisms that WoW has earned in recent times from its playerbase is the lack of dungeon content.
People want variety, even when grinding stuff.
Just to be clear, I do raid. I raided Mythic in WoW and the reason I haven't finished Final coil myself is my static members seemed to lose interest as we got closer to Heavensward so we ground to a halt at t11. This isn't that I would get less content. But I do value non raid content and also recognise that a lot more people enjoy non raid content than enjoy raid content. That's just the statistics.


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