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  1. #81
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    They are thinking about whether they should add rewards to or adjust the difficulty of Steps of Faith. Although the clear rate of the battle isn't too low, they realize the battle can be quite long. Once they decide what to do, it'll be added as an adjustment in one of the patches. (Yoshida)
    http://www.bluegartr.fr/threads/1254...284-25-4-26%29

    I'm for reward. The difficulty is not too difficult.

    Quote Originally Posted by Raiya View Post
    Yes you can. Theres no enforcement of levels or need to complete all low level instances to use low level roulette no reason why it couldnt work for steps. Getting I90 wouldnt be hard either if they added the old i90 accs and armor to the main scenario quests as one time rewards along the way so theyre base i90 by the time they hit castrum.
    Then move all trials, that are needed for main story, into main story roulette. Don't be picky.

    And ilevel 90 gear as quest reward before castrum? This would be idiotic. Castrum is balanced around AF 1 gear.
    (0)
    Last edited by Felis; 04-30-2015 at 08:09 AM.

  2. #82
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I remember back on the release week, after my 2nd or 3rd attempt, realizing that no matter how good/bad your group was, there's literally only time on the clock for about 3 attempts. By the time everyone starts to figure it out, they get shunted out and forced to be reshuffled and start all over again. This wouldn't be so bad; technically you'd eventually reach a point where everyone's gotten to that "almost had it" point in their previous DF group that it leads to a clear, but then you have the instant quitters, who not only slow down the community "learning process", but there's also inevitably been many situations where someone has instant quit on a group that would have cleared it on the first run.
    (1)

  3. #83
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Riepah View Post
    Missing one Dragonkiller is NOT a clear failure. Can still be done.
    It was a bit of an exaggeration I'll admit, but if you miss a Dragonkiller everyone had better perform their roles like diamonds (or be severely overgeared) for the rest of the fight to make up for it. And my larger point still stands that if you screw up too much to salvage a win, you're forced to sit there and wait for the fight to fail itself before you can reset and try again. I'm the kind of person who will stick with a duty until it becomes clear we wont be able to continue, but I can fully understand how Step's on-rails, hard-reset design would deter people from attempting it again after clearing it once.
    (0)
    With this character's death, the thread of prophecy remains intact.

  4. #84
    Player
    Kinku's Avatar
    Join Date
    Dec 2013
    Posts
    17
    Character
    Wendel Saltoc
    World
    Shiva
    Main Class
    Arcanist Lv 50
    I didn't realize how hard to beat this Trial. I recently got back playing this game, year long break, and was catching up on main story. Use duty finder and beat it in two tries. Probably one of my favorite trial so far.
    (1)

  5. #85
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalaRu View Post
    I'd make it more: put into Main Scenario roulette ALL duties and trials that are needed to progress on main scenario. What else is the purpose of this roulette? Only pretorium and castrum?
    That would include: Sastasha, Tamtara, Copperbell, Ifrit, Totorak, Haukke, Brayflox, Titan, Stone Vigil, Garuda, ..., all the way up to Keeper of the Lake.

    I say it's fine to keep it in the Trail Roulette. Trials didn't start as all 5-minute quick change. It's only so because people are overgearing by a lot, getting used to the quick tomes, and now demand to keep those quick tomes. Well, sorry, the roulette was never designed to give quick tomes. They were designed to funnel people into content that need people, and the Steps of Faith fits that description exactly.

    Quote Originally Posted by ElHeggunte View Post
    if you miss a Dragonkiller everyone had better perform their roles like diamonds (or be severely overgeared) for the rest of the fight to make up for it.
    It's all relative. The stronger your DPS are, the more you can screw up. The weaker your DPS are, the better you need to perform on the mechanics. On our FC's first clear, we improved from having Vishap at 80% when it failed, to burning Vishap from 15% to 5% then fail, to having Vishap at 1% when the last set of cannons were destroyed.

    At that time, our average iLv was like 105 or so since many of us weren't on our main jobs (our FC had an overflow of healers). So we were overgeared. But not severely overgeared like parties that are decked out in full Poetics or farming final coils, and half the party were playing jobs they don't normally use.

    Because we had the ability to burn 10% of Vishap's health after all the cannons were destroyed, we could literally stop cannons and all DPS at 9% and just wander around aimlessly until the very end, then burn him and still clear the trial.

    It's all relative.
    (1)
    Last edited by Zfz; 04-30-2015 at 01:13 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #86
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ElHeggunte View Post
    It was a bit of an exaggeration I'll admit, but if you miss a Dragonkiller everyone had better perform their roles like diamonds (or be severely overgeared) for the rest of the fight to make up for it. And my larger point still stands that if you screw up too much to salvage a win, you're forced to sit there and wait for the fight to fail itself before you can reset and try again. I'm the kind of person who will stick with a duty until it becomes clear we wont be able to continue, but I can fully understand how Step's on-rails, hard-reset design would deter people from attempting it again after clearing it once.
    I killed it in a FC group before for one person who needed, the boss died before he got to the 2nd dragonkiller. Technically you don't need any dragon killers to kill him if everyone is i130.
    (0)

  7. #87
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Normally I wouldn't be one for linking other posts, but there is an alternate strategy for steps of faith that isn't normally done:

    http://forum.square-enix.com/ffxiv/t...rnate-Strategy

    I have tested this strategy, and have cleared steps 25 times now using this strat. It works, and has a huge success rate increase over the traditional method.
    (0)

  8. #88
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by tocsin View Post
    Normally I wouldn't be one for linking other posts, but there is an alternate strategy for steps of faith that isn't normally done:

    http://forum.square-enix.com/ffxiv/t...rnate-Strategy

    I have tested this strategy, and have cleared steps 25 times now using this strat. It works, and has a huge success rate increase over the traditional method.
    Its a good strategy because it removes the weakest link in the fight---the interaction between the groups of players. Regular strategy depends on the healer and tank working together to collect the adds, then relying on the cannons to kill the adds. The kiting strategy cuts away this reliance and everyone's job becomes extremely simple.

    But it is sad that in an MMORPG, the best strategies are the ones that require the least collaboration... :3
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #89
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Something must be done!

    ...

    Stop queuing for Trial Roulette and get your easy tomes elsewhere.
    There are plenty of other places where you can leech and/or play horribly and probably get away with it even though everyone hates you. I'm looking at you, Crystal Tower.

    I hope they don't change anything so that people will stop abusing the Trial Roulette.
    It will help new people in the long run because they won't get pushed into games where people are leaving instantly.
    Even if their queue time is longer, it will be worth the wait when they get a group that won't leave, rather than having to worry about filling In Progress.

    If anything, they should put harsher punishments on leaving Roulettes such as this:
    "Since you have abandoned the duty, this trial is no longer available for today."
    (1)

  10. #90
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Quote Originally Posted by Intaki View Post
    Leaving a dungeon should result in a 120 minute penalty.

    I mean, you decided you didn't feel like doing a dungeon after all, right? Well, problem solved!
    No problem, I'll fake a D/C or just AFK until kick.

    If I don't want to do the dungeon, I don't want to do it.
    (0)

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