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  1. #21
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kalandros View Post
    Just had the worst Steps of Faith experience

    First thing I ask when we start duty: who's new, who's on cannons, who's on missiles

    Only reply I get is "just go push buttons"

    Abandon was finally passed at the 12 minutes mark. Never got anywhere close to a kill.
    No one spoke up beside me, other than to just tell me to shut it.

    Really impressed that no one quit and I sure wasn't gonna give them the free pass myself while taking a penalty.
    Honestly I hope they don't nerf the fight; I'd like to think that players such as those you describe won't make it into Heavensward with that attitude.

    The game has been in desperate need of a gating mechanism of some kind to force lazy players to get their act together and start coordinating for fights and SoF is perfect for it. The trial has no major mechanics dependent on skill alone, it's not like Titan where you have to dodge endless AOEs, it just requires everyone to know their one role in the fight and execute it by interacting with the right environment object at the right time. Any players refusing to coordinate for that fight fully deserve to be stuck there. It's tough love but it's the only way to force some players to actually learn how to play in a group setting.

    For the few poor souls that really try but keep getting stuck with idiots I would simply suggest either trying the PF or getting some friends or FC members to help. It's a fairly quick and easy fight if everyone knows what they're doing.
    (16)

  2. #22
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LalaRu View Post
    I meant, it is better have everything needed to progress the main scenario, in Main Scenario roulette. I think it is not so much out of place.

    Keep on Trial Roulette all other trials, even if remaining a few they will be anyway more than two duties as main scenario roulette is today. Not to mention, on trials you also have a place for all hard and extreme primals.
    EX primals aren't in a roulette of their own though, only HM ones which are still pretty faceroll at current gear levels. As for everything under main scenario going under one roulette... that would mean moving not just Steps but also all the HM primals, and basically everything that's currently in Main Scenario except for the couple of Hildibrand ones - which would probably end up making Ultros the new Steps and turn THAT roulette into toxic garbage that nobody wants to put the effort into.

    Perhaps the solution is to create a new roulette pool, put Steps, Ultima, Odin and all the EX primals in there, bump up the rewards and make it an "expert trials" roulette on the understanding that it's content that needs decent gear, some degree of coordination, and probably several wipes and a bit of a learning curve. But then there's still a big issue with incentivising people enough to actually do them, otherwise it'd just be a dumpster roulette that nobody does because the effort always outweighs the rewards.

    I also don't get why Cape Westwind is in Trials and not Main Scenario - yeah it's shorter than Castrum and Praetorium, but it seems like a much better fit in terms of the actual level of content (2.0 main scenario completion). If it were up to me I'd be inclined to move that into Main Scenario, and probably the Relic Reborn trials as well, as they all fit together more comfortably into the bundle of relatively unchallenging fresh-50 content.
    (1)

  3. #23
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by ElHeggunte View Post
    I think the biggest deterrent for repeat clears is the fight is on rails and doesn't reset until it's run its course even if it's a clear failure. "Missed a Dragonkiller shot for any reason? Whoops. Too bad for you. Now sit there and watch the fight slowly progress towards failure for another 10 minutes before you're allowed to try again."
    Missing one Dragonkiller is NOT a clear failure. Can still be done.
    (6)

  4. #24
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    I've come to the unfortunate conclusion that if you don't participate in new content the first week and weekend your screwed. I missed the Odin Fever and am now missing the Primal Mount Farm Fever. Everyone is now doing The Final Coils and nothing else. And it's very depressing because I'm stuck on T9 and no will help me. :'(
    (4)

  5. #25
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zanmato View Post
    I suggest removing it from Daily Roulette because those people who do Daily Roulette trials are not out for 1 hour of potential wiping, they want their tomes, and they will not do the fight. Keep it in the Duty Finder, remove it from the Duty Roulette.
    The purpose of Daily Roulette is not to get you tomes. The purpose is to encourage you to assist other players in completing content by providing tomestones as an incentive.

    If folks are eating the 30 minute penalty because it's preferable to participating in Steps of Faith, then either the penalty is too lenient or the rewards are not sufficient. Either way, removing it from Daily Roulette would mean that the ONLY people participating would be newbies, and a scant handful of samaritans - and that goes directly against why Roulette was created in the first place.

    Quote Originally Posted by JimboTCB View Post
    Perhaps the solution is to create a new roulette pool, put Steps, Ultima, Odin and all the EX primals in there, bump up the rewards and make it an "expert trials" roulette on the understanding that it's content that needs decent gear, some degree of coordination, and probably several wipes and a bit of a learning curve. But then there's still a big issue with incentivising people enough to actually do them, otherwise it'd just be a dumpster roulette that nobody does because the effort always outweighs the rewards.
    This is not a bad plan - but such a roulette would need to provide rewards of SOME kind even on a failure. Because, let's face it, there'd be a lot of failures. XD If you got good rewards for sticking it out until the end (and then failing), and excellent rewards for actually succeeding, players would rejoice at getting an "easy" expert roulette like Ultima or Steps of Faith.
    (11)
    Last edited by LineageRazor; 04-29-2015 at 10:39 PM.

  6. #26
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    They either have nerf the fight somehow or give Echo buff for that fight. The fight is too unforgiving and people pretty much have to execute everything perfectly or else its duty fail.

    I have stopped doing Trial Roulette just to avoid that fight.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  7. #27
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    As someone who has acted as commander 4 times in that fight and even once as the MT... I can tell that 2 successful dragonkiller hits are plenty to take Vishap down.

    Its actual teamwork... its quite a fun fight too... oh well, guess we can't have nice things :/
    (3)

  8. #28
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Fight is fine as is, people just need to have some actual patience and explain how to do the fight. One shotted it yesterday with only 7 people (missing a tank), even though we had newbies and missed first DK. Here's some basic math, it takes 5 min max to explain the entire fight in detail, it takes about 17 min for fight to reset, you decide which you'd rather wait for.
    (5)

  9. #29
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Fight needs to stay as is. The fight is not hard at all, its incredibly easy. Just have to know your role in the fight. SE does need to do something though as the OP said- Give us more content like this where people cant just zerg a boss or out gear mechanics. Time for people to start communicating.
    (2)

  10. #30
    Player
    NebulaRose's Avatar
    Join Date
    Mar 2014
    Posts
    154
    Character
    Adrius Rivia
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I just unlocked this fight yesterday. Queue up with two FC members and get into the fight. One healer instantly abandoned, and we only got Vishap to 50% once out of 5 or 6 tries. >_<
    (1)

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