Expecting more from boss fights. You must be new to this whole "MMO" thing.
Well, welcome to disappointment. You'll get nothing more than a slight twist on what we already have, maybe more of the same.
Expecting more from boss fights. You must be new to this whole "MMO" thing.
Well, welcome to disappointment. You'll get nothing more than a slight twist on what we already have, maybe more of the same.
Sorry to interrupt or suggest change to the usual basic routine... May I suggest that if dungeons were lengthier and more difficult with ending bosses (coil), players would not be so inclined to quit so quickly. This may add some room for challenge and strategic planning as a party, instead of just simple memorizing and hoping to get a perfect "one-shot" clear party. It may also make fights more interesting so you aren't just farming items in your sleep. lol!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



