Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Dererk View Post
    ugh the new raid yltakes place inside I mechanical giant I find it hard to believe there will be many things to do with dragons.
    "You're fighting dragons" is basically going to be the basis for the entire Heavensward story arc.

    That may change drastically within Alexander, but be ready for a sickening amount of dragons in the main story events.
    (0)

  2. #12
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    What I would love to see is old school Everquest style raiding. You progress through a dungeon, filled with high level mobs, higher level and much harder hitting than your normal dungeon mobs, or even current coil trash, like, almost mini bosses by their own right, but with respawn times, so that you have to progress swiftly through the dungeon, or the respawns will catch up with you, and overwhelm you, and then at the end, a difficult boss battle. Maybe even a degree of randomness as to where/what mobs will spawn. Haven't seen anything like it since EQ. In XI you could just invis/sleep your way past everything, and in this game, just.... lol.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  3. #13
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zophar View Post
    What I would love to see is old school Everquest style raiding. You progress through a dungeon, filled with high level mobs, higher level and much harder hitting than your normal dungeon mobs, or even current coil trash, like, almost mini bosses by their own right, but with respawn times, so that you have to progress swiftly through the dungeon, or the respawns will catch up with you, and overwhelm you, and then at the end, a difficult boss battle. Maybe even a degree of randomness as to where/what mobs will spawn. Haven't seen anything like it since EQ. In XI you could just invis/sleep your way past everything, and in this game, just.... lol.
    Exactly, but one better way of respawning mobs would be if you proceed to a later area and double back, then respawn of only 50% of amount of mobs. Instead of a 1 track layout, there should be a purpose to double back. Example would be a key to open a earlier found door, but not necessary.
    (0)

Page 2 of 2 FirstFirst 1 2