Quote Originally Posted by Ceodore View Post
The cooldowns on a Warrior may not seem as strong as those on a Paladin, but they have a shorter cooldown than most of the ones Paladins use
A warrior 'cooldowns' consist of three major skills. Thrill of Battle, Bloodbath and Vengeance. The latter, a 30% DR skill actually has a longer recharge time than the equivalent Paladin skill, Rampart (90s for Rampart, 120s for Vengeance). Bloodbath is beneficial when tanking larger groups, but overall it's HP gain isn't making up much lost ground. ToB is essentially just a self-heal.

Unchained doesn't have any mitigation benefits, and Infuriate is just a means to regenerate wrath for GCD skills. Their other skills aren't really cooldowns since they're on the GCD and reliant on either Infuriate (such as Inner Beast) or mob HP (such as Mercy Stroke).

Other CDs are borrowed largely from Paladin and Monk. Let's also remember that Paladin has a permanent 20% DR from Shield Oath, so mitigation wise the PLD will always win. Further on the note of mitigation, Paladin can also mitigate damage dealt to party members by using Cover, giving it a significant edge over Warrior.

Warrior is not about preventing damage. It's about soaking it up and dishing it back out. It has a single DR skill (unless you count Holmgang, I don't since you'd need to be mostly dead before you'd see a benefit). Storms path would be a great skill if it was AoE, but since it's single target it's unwieldy to try and use it on trash.

I'm not saying it can't tank. Far from it. But from the perspective of a player, Paladin is simply better at it. It's a defender, and a protector. Warrior is just a meat shield with a big axe.