I quoted this to you earlier:
Randomize spawn points on open world NMs within a limit, so that a full party isn't instantly grouped together at pop.
Make more than one NM pop at the exact same time so that even though a claim is missed another mob (or several lesser mobs) can be taken down for semi-decent drops, even if pop is in mor dhona and other NM is in shroud.
Fix the thing(sorry haven't tested recently if this is still around) where if you claim and die your pt members can't group up while you lay there and it stays claimed.
At the very least, it should de-drama some situations because if you want people on the internet to be civil, you need to go off the grid.If you're just going to copy ideas, at least source them. Especially when the reply was to you directly.so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth
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