But then the issue would be having to deal with bots in open world events, which have ot be a huge headache for any development team.


But then the issue would be having to deal with bots in open world events, which have ot be a huge headache for any development team.



so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth
Mew!


There are bots that can pick up on things like that. I never got the name of it but there was one for XI that would scan the mobs in a zone to find DI/SW.so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth



so make it a fixed time pop. Lets say it pops every 19 hours ON THE DOT. that way linkshells will be out there with their players spread out and it will be luck (increased by the numbers you have) that gets you claim.
There are a lot of solutions.
Mew!
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