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  1. #171
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Corrderio View Post
    But then the issue would be having to deal with bots in open world events, which have ot be a huge headache for any development team.
    so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth
    (1)
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  2. #172
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Azurymber View Post
    so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth
    There are bots that can pick up on things like that. I never got the name of it but there was one for XI that would scan the mobs in a zone to find DI/SW.
    (0)

  3. #173
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Corrderio View Post
    There are bots that can pick up on things like that. I never got the name of it but there was one for XI that would scan the mobs in a zone to find DI/SW.
    so make it a fixed time pop. Lets say it pops every 19 hours ON THE DOT. that way linkshells will be out there with their players spread out and it will be luck (increased by the numbers you have) that gets you claim.

    There are a lot of solutions.
    (0)
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  4. #174
    Player
    Raze's Avatar
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    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I quoted this to you earlier:

    Quote Originally Posted by Raze View Post
    Randomize spawn points on open world NMs within a limit, so that a full party isn't instantly grouped together at pop.

    Make more than one NM pop at the exact same time so that even though a claim is missed another mob (or several lesser mobs) can be taken down for semi-decent drops, even if pop is in mor dhona and other NM is in shroud.

    Fix the thing(sorry haven't tested recently if this is still around) where if you claim and die your pt members can't group up while you lay there and it stays claimed.

    At the very least, it should de-drama some situations because if you want people on the internet to be civil, you need to go off the grid.
    Quote Originally Posted by Azurymber View Post
    so why not just make mobs spawn randomly in an area instead of in the exact same place. That way it can't be botted and it makes fights more interesting because it can spawn somewhere easy, or somewhere in the middle of high agro mobs. Doesn't even have to be completely random, can be like 10-20 diff spots, or maybe randomly in one of 3 or 4 zones. That would make the world cooler because noobs might come across a giant dragon one day, or be doing leves and get to watch a party or alliance take down a huge behemoth
    If you're just going to copy ideas, at least source them. Especially when the reply was to you directly.
    (0)

  5. #175
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raze View Post
    I quoted this to you earlier:





    If you're just going to copy ideas, at least source them. Especially when the reply was to you directly.
    If you're saying i stole your idea look on page 3 on this long thread since i already posted the idea back on page 3. And i checked and didn't see your post before that. So not sure what you're getting at.
    (0)
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  6. #176
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Azurymber View Post
    I'd want balance. Some raids are great but i'd want to see a trigger-pop gods type things. And roaming dragons would be epic. Maybe to avoid the claim-bot mess in FFXI have 10 spawn spots for the HNMs and have them spawn randomly at one of them (ex. could spawn in grid, could spawn in thanalan, etc. kinda like the WoTg worm) . Theres lots of creative things that they could implement -outside- of raids.

    edit: and yeah, i dont want the game to turn into WoW. And thats the direction it sounds like its heading in. Not saying its horrible since WoW is crazy popular, its just kind of not what FFXI was and not what FFXIV was supposed to be, and i personally wouldn't enjoy it and wanted to see if a lot of other players feel the same. Especially with all the hate for abyssea.
    << theres the post if you don't feel like going to the page.
    (0)
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  7. #177
    Player
    Raze's Avatar
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    Mar 2011
    Location
    Margaritaville
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    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I apologize. but that doesn't read the same at all. If you really thought you stated a point, you wouldn't have said it twice. You can take that complaint back to Sea World.
    (0)

  8. #178
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Raze View Post
    I apologize. but that doesn't read the same at all. If you really thought you stated a point, you wouldn't have said it twice. You can take that complaint back to Sea World.
    its the same basic idea, i've posted it in other threads before. if i offended you sorry.
    (0)
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  9. #179
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
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    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    its the same basic idea, i've posted it in other threads before. if i offended you sorry.
    That's okay that's why pencils have erasers. I'm glad you admitted your mistake.
    (0)

  10. #180
    Player

    Join Date
    Jun 2011
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    Windurst / Ul'dah
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    42
    IF it becomes raid centric?

    roughly a year since 'release' and all we have are 2 dungeons that lasted all of 2 weeks before most everyone had what they wanted and got bored of running them. At this rate, they'd need to drop 2 dungeons a month just to tread water...

    oh wait i forgot, the uber swimsiut event. Glad they put resources into that gem instead of a mail system, mounts, opening up closed sections of the world, ect (insert your own misc desire)
    (2)

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