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  1. #1
    Player
    Havenchild's Avatar
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    Aug 2013
    Location
    Gridania
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    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Evtrai View Post

    Thanks for the reply, if you don't mind me asking further questions, any information regarding SMN is pretty scarce or outdated since they revolve around the time where SMN still had thunder. What would be SMN's stat prioritization or balances? Here's what I achieved so far over the last week:

    http://na.finalfantasyxiv.com/lodest...racter/161493/

    What's missing on that planned gear is ironwork hands and ironwork body, but to be honest I'm not sure if that's BiS, ignoring the existence of relic.
    Well, I prefer over 530 crit, 370-385ish Spell speed and stacking INT and DET as high as possible. Some people consider the Ironworks Body to be BiS because playing with the current stat weights it adds up to more. I however feel that trading 5 Int and putting on the Demon Robe of Casting to give you 31 more DET is superior.

    http://ffxiv.ariyala.com/Q103

    This would probably be the best setup for you using the Dreadwyrm book.

    The Crafted shoes penta-melded are also very strongly considered BiS.
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    Last edited by Havenchild; 04-23-2015 at 03:18 AM.

  2. #2
    Player
    OneWingedSora's Avatar
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    Apr 2014
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    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Havenchild View Post
    http://ffxiv.ariyala.com/Q103
    What about this set ?

    http://ffxiv.ariyala.com/QH69
    (1)

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by OneWingedSora View Post
    What about this set ?

    http://ffxiv.ariyala.com/QH69
    That is IMO the best set you can get without the Zodiac (Full DET/CRIT)

    Quote Originally Posted by Koyuki38 View Post
    How many INT do we need to compensate 1 Matk from a weapon ?
    How many DET do we need to compensate 1 INT ?
    What is the value of CRIT and is ACC more important than other stats ?

    Here I see that Demon's Robe seems better than Augmented Ironworks Robe.
    Are we sure that +31 DET is better than +5 INT ? We also lose some 16 CRIT.
    Also, acc cap would be hard to get without the deadwyrm robe

    What is the truth behind this ? Is a 120 item a better BiS than a 130 ?
    This is an area where SMN is a bit too overcomplicated due to having a Pet.

    The reason is because each of those stats effects the SMN and Pet at a different rate, as well as a different rate between even pet to pet. (i.e. Garuda benefits from Spell Speed but Ifrit gets 0 benefit)

    A lot of what you will see is people like HavenChild pushing the limits of SMN and finding a noteable difference between gear sets. There is still a lot of work to really sort out the SMN stat weights, but considering the updates we may see in 3.0 there's no point now.

    Here is a rough guide to follow, and is in no way 100% tested. (Ifrit only)

    MAtk 4.1
    INT 1
    DET 0.24
    Crit 0.14
    SPD 0.0032

    So that is equalized to 1 INT
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    Last edited by Judge_Xero; 04-23-2015 at 09:57 PM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
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    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Judge_Xero View Post
    Garuda benefits from Spell Speed but Ifrit gets 0 benefit
    I would not say totally 0 benefit since ifrit attack 2x more often so ifrit have 2x better chance spell speed trait proc for you. But well, almost useless still.
    (0)

  5. #5
    Player
    Havenchild's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by OneWingedSora View Post
    What about this set ?

    http://ffxiv.ariyala.com/QH69
    This I would say is pretty decent but the Crit is too low.
    Through my playing of SMN, I noticed there are what I would describe as noticeable thresholds of Crit. They occur at 520+, 530+ then 545+. The lowest amount I would personally ever recommend is 520 crit.

    http://ffxiv.ariyala.com/QH6R - This build would be a nice balance between my recommendation and your build.
    http://ffxiv.ariyala.com/QH6T - Switching the bracelet for the poetics here gives you a bigger Crit ceiling. Would be good to test out either of these.
    For any build however, if you find yourself over ACC by a decent amount, it's time to evaluate a crafted item and how much Crit / Det you can gain when you sub out INT if ACC isn't an issue.

    This answers this:

    Quote Originally Posted by Fireselecta View Post
    The Demon shoes are probably BiS if you consider the stat weight... Sad thing is our Flank acc cap... which means the crafted shoes penta-melded are more usefull than the Demon's ones.
    The reason I don't consider the Demon shoes to be BiS despite the very nice stats, is because you will have ACC problems or your Spell speed is too low in any build you can make that pushes the your stats to the limit.

    Quote Originally Posted by Koyuki38 View Post
    How many INT do we need to compensate 1 Matk from a weapon ?
    How many DET do we need to compensate 1 INT ?
    What is the value of CRIT and is ACC more important than other stats ?

    Here I see that Demon's Robe seems better than Augmented Ironworks Robe.
    Are we sure that +31 DET is better than +5 INT ? We also lose some 16 CRIT.
    Also, acc cap would be hard to get without the deadwyrm robe

    What is the truth behind this ? Is a 120 item a better BiS than a 130 ?
    Well let's play with the theorectical stat weights at the moment. 1 Int is equal to about 3.5 DET. Which would mean 5 Int is equal to 17.5 DET. From in-game testing however I feel its slightly lower then that. I think 5 INT is closer to what 15 DET will give you when you consider the pet as well. I think and always consider my builds in a 1 INT = 3 DET roughly.

    INT to MD atm is roughly 6.9INT = 1 MD or 20-24 DET

    I explained my thresholds of crit and what I felt was valuable numbers as of 2.55. ACC above all else is the first stat you must cap. You CAN survive at 1 below the cap and do very well as I have proven this in SCOB. If you ever felt like 534 ACC (535 needed for T13 for pet) was cutting it too close you can make sure you position your pet on the rear instead of the flank. Pet position also is subject to the ACC required in my testing thus Ifrit / Garuda attacking a target from the rear is always going to be 100% even if it's one below the cap. When T9, was in progression, 491 was considered the 100% pet ACC however, I ran 490 ACC and picked up 30+ DET in the process and Garuda I noticed only missed 1 or 2 times per run during the final phase when the boss actually faced Garuda during the Supernovas. These misses in that small window however were largely outweighed by the damage I gained from that 30+ DET, thus making the 1 below ACC viable.

    The problem with Ifrit however is that when a fight begins, you are required to start directly south in line with a target to pre-position Ifrit for this without having to move him. A boss like Imdugud for example that can shift his body in one skill to a point where Ifrit can jump from attacking the rear to now attacking the flank or even the front, is another thing to consider when evaluating this. Bahamut Prime atm, does not make any of these sudden shifts.

    Sidenote: Bio 2, Bio and I believe ShadowFlare as well apply regardless of ACC out of the ACN skills, so fights like T11 that require consistent movement and a possibility to wind up in front of the boss to dodge Nerve Gas, these skills can be applied from directly in front even if you don't meet the front cap.

    Now when I feel two builds are TOO close to really call from my personal use in-game with parser included, I use PuroStriders SMN calculator to see more in depth and compare the two. Granted it is outdated now with the slight changes that have occurred to SMN since Nov, but it still feels fairly accurate as to when I feel something is too close of a call, the calculator shows me the same.

    PS: Again I would not use the calculator as a forefront for making a build. It is imperative you do constant testing in-game with parser above ALL ELSE including the current documented Stat weights each patch. At 2.4, I felt the stat weight shifted to the point where Crit / DET influenced your damage overall much more then before 2.4 for example, while the stat weights on Ariyala and calculator were both still showing data from previous patches.
    (0)
    Last edited by Havenchild; 04-23-2015 at 11:46 PM.

  6. #6
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Havenchild View Post
    Pet position also is subject to the ACC required in my testing
    Interesting. I'd be tempted to play around with a build like this then

    http://ffxiv.ariyala.com/QH8N

    with focusing on Rear Accuracy for the pet.
    (0)
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  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
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    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    Interesting. I'd be tempted to play around with a build like this then

    http://ffxiv.ariyala.com/QH8N

    with focusing on Rear Accuracy for the pet.
    No do not do this either. The rear may be lower for the pet then the flank but you will legitimately miss from everywhere with the pet at that accuracy. One below cap is as far as I would go. What I have noticed fiddling with ariyala is that SE makes a lot of gear that produces results that always find yourself at acc 1 single ploint below ACC cap for pet.
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    Last edited by Havenchild; 04-24-2015 at 06:40 AM.