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  1. #11
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Crescent_Dusk View Post
    What? You virtually just keep all your dots on a target alongside shadowflare and fester with every dot reapplication cycle. Use Spur and Rouse on cd unless you know you're gonna need tthem coupled with an enkindle to burst something down. Bane to AoE.

    How is that any more difficult than cycling 2 skillsets on a monk (dragon kick, fangs, demolish>bootshine>true strike>sucker punch plus managing touch of death, several of those combos have discordant positions so you continually have to change degrees around the mob and hope the tank doesn't jerk them around to your detriment), and an aoe rotation that's gated by stances unless you blow perfect balance? Maybe I don't play monk as much, but BLM and SMN seem far easier rotation wise than a class where you need to time your stances properly because unlike a summoner where you can apply your dots at will, if you erroneously use sucker punch instead of demolish and demolish falls off, you have to wait 2 globals to even apply demolish.

    The only real challenge I ever saw with summoner as a class is babysitting the Ifrit egi. Summoner is basically a simpler WoW affliction warlock for the most part. It seems like there's far less room to butcher your dps with a mistake akin to botching up the mudra or using the wrong skill of a stance or using a skill without the proper positional requirement.
    I am sorry but you either have no idea what you're talking about or you are pushing very very average DPS. SMN is by far the most complicated class to maximize on at current. Anyone who says just keep DoTs up, is definitely from the outside looking in and is not a SMN main, much less a sub. You need to know a fight as much as a healer would imo to maximize.

    Quote Originally Posted by Evtrai View Post
    So I have a question, I have been slowly lurking this thread, as I leveled and geared up SMN, but, are these last estimations on the openings include food buffs and pots?

    I gotta admit, after playing MNK as a main since release, for raiding and what not, and decided I might want a change of play for Heavensward and wanted to opt for SMN in the hopes it might get improved in their downsides, but SMN's rotations are more... complicated, and more atention required than MNK, or DRG (lol), NIN, can't really comment on BLM because I haven't played it, but yeah, I find SMN a bit overwhelming rotation wise, easy to get a huge drop on DPS on a few mistakes.
    They were attempts without Food, Party or Potions. Things like Raging Strikes used of course. As a SMN, throughout the entire fight you are in a decline after your opener, with the only way to move back up are when more mobs are added into the mix. Because of this every decision is pivotal to staying high, from managing your Aetherflow stacks (usage between Fester, Mana Drain and Bane), to clipping your DoTs at the appropriate times, managing your pet skills and positioning either yourself or the pet and getting in auto attacks as many times as possible. Any of these things will impact your DPS by noticeable amounts if preformed inefficiently. Every little thing counts so much more on this SMN class then any other. Think of holding up a ceiling that's slowly closing in on you.
    (4)
    Last edited by Havenchild; 04-22-2015 at 09:47 PM.