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  1. #5611
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Are you doing something like H - P - IDC - P TTT? Because what you just said is impossible without a rotation similar to what I just posted, which, is absolutely inefficient. You're screwing up your rotation somewhere, I can guarantee it.

    Watch this video. https://www.youtube.com/watch?v=xfjU6hJC_II
    (0)

  2. #5612
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    My rotation is:

    HT-IR-Dis-BFB-CT-PH-PS-TT-Jump-VT-LS-HT-TT-VT-FT


    Usually by the second TT I have 3-4 seconds on BFB so I just barely make it or in most cases don't make it.
    (0)

  3. #5613
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Its going to be VERY tight (thats what she said) to get that 2nd FT in with you SS. I found that using leg sweep immediately after CT can help. The LS animation will prevent animation lock of CT and give you those extra milliseconds you need.

    If that still doesnt work, the other idea is to NOT put up the second HT and just finish out the FT rotation with only B4B. Look at it this way... HT+15% but B4B+30%. So even if you dont have HT up for that FT the +30% increase on B4B with FT is worth it.
    (1)
    Friends don't let friends Dragoon

  4. #5614
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TheKingSlayer View Post
    Its going to be VERY tight (thats what she said) to get that 2nd FT in with you SS. I found that using leg sweep immediately after CT can help. The LS animation will prevent animation lock of CT and give you those extra milliseconds you need.

    If that still doesnt work, the other idea is to NOT put up the second HT and just finish out the FT rotation with only B4B. Look at it this way... HT+15% but B4B+30%. So even if you dont have HT up for that FT the +30% increase on B4B with FT is worth it.
    The solution isn't to say "hey well, just remove HT!" The issue is that his button presses are messed up, or he's clipping his GCD or not delaying Blood for Blood application before the Chaos Thrust. He has 500+ Skillspeed. That's what you're forgetting, that should be a Global Cooldown of around 2.33, hence why I suggested he watch my video for some tips.

    If you stop Heavy Thrust, then your next Phlebotomize + Chaos Thrust application no longer have the 15% buff, thus an overall long-term DPS decrease. What you suggest isn't optimal at all.

    20/2.33 = 8.584 Global Cooldowns. That's equal to him pressing his Blood for Blood 1.36072s into his Disembowel, just about halfway through his GCD. At 511 Skillspeed, even AU players with 200ms+ can 9GCD BFB with proper timing. Unless he has 400ms+ or a bad connection with constant ping spikes. In which case, Lagarith Latency Fix + WTFast is the answer.

    If he STILL cannot get 9GCD BFBs after these suggestions, then he should go for plan B and use just BFB before Impulse Drive.
    (0)
    Last edited by Dervy; 04-16-2015 at 05:18 AM.

  5. #5615
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    So it seems I can press an ability when the GCD bar is about 75% finished filling up but if the mob moves even 1 foot it can totally screw everything up because by the time my second FT is coming up, BFB is like at 2 seconds, I barely hit by a few milliseconds. Infact, BFB wears the moment my FT animation begins, before the hit and damage actually register, but I guess it still counts. Anyway, should it always be this tight?
    (0)

  6. #5616
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Not for your skillspeed, no. Are you delaying BFB by half a GCD? You shouldn't have any problems at your skillspeed.

    And yes, normally the damage for my FT lands whilst my BFB falls off at the same time. It's very tight, that's why you need to make sure you're not clipping GCDs. You'd know you landed it if your FT is around 1350-1500 (at i130). If you never landed it, FT is 900-1100.

    If you can't manage it or it's too much stress, just use BFB normally before ID, like what I posted above.
    (0)

  7. #5617
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Though it may have been mentioned before, what's the DPS increase of using an adjusted 9 GCD BFB rotation as opposed to the traditional one? Seeing as BFB's cooldown makes it awkward to pull off several times per battle (while still hitting two FTs in there, I mean) I imagine it's not amazing over a ten-minute fight.
    (0)

  8. #5618
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Too many variables involved to calculate the exact potency. Are you using Selene? Do you have high skillspeed? Are do you have latency? Do you clip GCDs anywhere in the rotation slightly (like I do). All of these affect the BFB placements, a lot.

    We can estimate it as a 0.9375% (or *1.009375) average DPS increase of 8GCD vs 9GCD. It's a very small increase, noticeable on paper. Not in game.
    (0)

  9. #5619
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    The solution isn't to say "hey well, just remove HT!" The issue is that his button presses are messed up, or he's clipping his GCD or not delaying Blood for Blood application before the Chaos Thrust. He has 500+ Skillspeed. That's what you're forgetting, that should be a Global Cooldown of around 2.33, hence why I suggested he watch my video for some tips.

    If you stop Heavy Thrust, then your next Phlebotomize + Chaos Thrust application no longer have the 15% buff, thus an overall long-term DPS decrease. What you suggest isn't optimal at all.
    My mistake I thought he had onyl 375 SS for some reason. Also what I suggested was if his SS was that low, to finish off 2nd FT rotation with only B4B up then immediately re-apply HT. So there would only be 1 GCD (FT) without HT buff but would still have B4B.
    (0)
    Friends don't let friends Dragoon

  10. #5620
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I finally got it down but if the mob moves a centimeter or you get stunned or have to do mechanics, it goes out the window. It works best on stationary mobs that don't have threatening aoe. Even with good timing, seems hard to land this sort of thing in a real fight unless it's weak content that you're burning.
    (0)

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