Quote Originally Posted by RiceisNice View Post
Really though, it'd still be tough to change how crafting works for each individual class given that they all run on most of the same baseline abilities, and trying to make crafts that cater to those classes leave much to be desired (such as LTW's waste nots or ALC's TotT). In the end it's just falling onto the same priority/flowchart.

Having recipes exclusive to the specializations is personally enough for me, given that each one has something to bring.
True, at the least I'd like to see Crafts/Control treated as something more than accuracy caps for crafters. Gets a little old when itemization is hitting those two numbers and then eating CP food.

As for the recipes, I really don't mind exclusive recipes so long as we don't get Alchemists with 5* Elemental Ward potions.