I realize there are people blaming RNG when it's really there own fault, but you craft enough to realize there are synthes that are simply unwinnable because of the cards you are dealt.
Excellent/Good Procs I think are fine, but I'd like to see more of this and more ways to use this (ex: stuff like TotT procs). I think giving you options on how to handle your RNG is better. I think the 80%/70% etc. chance to fail is on par with materia melding in terms of laziness.
If synths requires you to respond to Excellents/Goods and other stuff they may add then no macro would be able to handle that, so I don't agree with you that it would make it boring. I'm not saying to get rid of all RNG, just the win/fail RNG.
And chest RNG sucks. Wish they'd make more coil mats that dropped

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