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  1. #1
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    Aug 2013
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    Quote Originally Posted by Aeyis View Post
    Yeah its a bit different when you dont have millions and another crafter already at those reaches tho.
    It may make it easier, but it's not hard to make a few mil these days, even without any crafts leveled.

    The Master II books that shanvhere has been complaining I got using the blue quest main hand tool, without: reclaim, innovation, inginuity 2, careful synthisis 2. Did that for 4 classes and after making 3HQ for the book, never had the 5 NQ ones needed for supra hand in. So if I can do that, it's pretty obvious they are not as "hardcore" as shanvhere is making them out to be. With all cross class skills and good gear they are crazy easy now.
    (0)

  2. #2
    Player
    Aeyis's Avatar
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    May 2011
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    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by scarebearz View Post
    It may make it easier, but it's not hard to make a few mil these days, even without any crafts leveled.

    The Master II books that shanvhere has been complaining I got using the blue quest main hand tool, without: reclaim, innovation, inginuity 2, careful synthisis 2. Did that for 4 classes and after making 3HQ for the book, never had the 5 NQ ones needed for supra hand in. So if I can do that, it's pretty obvious they are not as "hardcore" as shanvhere is making them out to be. With all cross class skills and good gear they are crazy easy now.
    In order to be 4* capable you need Artisans Off hands. Those arent cheap.
    Based on your wording you also had gil for spending on 12 MDs.

    Altho I'm still wondering why exactly you did the Master II books with your class main hand. Or how exactly you are 4* capable using those..
    Quote Originally Posted by GenJoe View Post
    While true.. it's kinda hard to sympathize with this





    I for one, am glad that the end-game crafting comes with a bit of a challenge. That's pretty much what's keeping all the botters and RMT gil buyers from taking over the end-game market because you can't just throw money at the problem and be done with it.

    Perhaps.
    But it's no excuse for boasting that its easy and fast to level crafting...and blatently ignoring you just spend over 10 million (depending on server) to do so...
    obviously for someone actually new to crafting it will not be so easy or fast.
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  3. #3
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    I said week not weekend.
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  4. #4
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    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    There's honestly nothing "hardcore" about the current crafting scene, especially if it's in regards to unlocking the recipes. It's always been about numbers, planning how many steps you need to finish a craft, how many CP you have for durability restoration/100% touches, and praying that you get goods for TotT or no fails on your 80% abilities.

    Hell, even in regards to the book if the stars didn't allign, you'd straight up trade the NQ items to refund the important items to try again (demimateria, the x3 items and the GC seal item).

    All crafting takes is time, money, commitment and some RNG.
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  5. #5
    Player
    Sibyll's Avatar
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    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    snip
    I'd still like to see the RNG either dropped or reworked so it doesn't make or break a craft. FCoB implementation of random elements is something they can learn from. You aren't ever going to wipe in T10 because the of bad RNG because you react to the RNG. If you fail all your HTs or get zero TotT procs you can't do anything about it besides Reclaim, which you can also fail. That is shit RNG implementation no matter how you look at it.
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  6. #6
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    Aug 2013
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    If you remove the current trivial "RNG" elements from crafting, you make everything 100% macroable and mind-numbingly boring.

    There is some RNG, I agree, but it is rare that it ruins your chance to HQ, assuming you've used the right skills at the right moments.

    There are a lot of people on this forum/reddit who have been blaming RNG when the real issue is they were using a poor set rotation/macro copied from someone else.

    T13's RNG is the darn chests lol, now thats bad RNG.... xD
    (1)
    Last edited by scarebearz; 04-05-2015 at 02:15 AM.

  7. #7
    Player
    Sibyll's Avatar
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    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    snip
    I realize there are people blaming RNG when it's really there own fault, but you craft enough to realize there are synthes that are simply unwinnable because of the cards you are dealt.

    Excellent/Good Procs I think are fine, but I'd like to see more of this and more ways to use this (ex: stuff like TotT procs). I think giving you options on how to handle your RNG is better. I think the 80%/70% etc. chance to fail is on par with materia melding in terms of laziness.

    If synths requires you to respond to Excellents/Goods and other stuff they may add then no macro would be able to handle that, so I don't agree with you that it would make it boring. I'm not saying to get rid of all RNG, just the win/fail RNG.

    And chest RNG sucks. Wish they'd make more coil mats that dropped .
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  8. #8
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    Quote Originally Posted by Sibyll View Post
    I realize there are people blaming RNG when it's really there own fault, but you craft enough to realize there are synthes that are simply unwinnable because of the cards you are dealt.

    Excellent/Good Procs I think are fine, but I'd like to see more of this and more ways to use this (ex: stuff like TotT procs). I think giving you options on how to handle your RNG is better. I think the 80%/70% etc. chance to fail is on par with materia melding in terms of laziness.

    If synths requires you to respond to Excellents/Goods and other stuff they may add then no macro would be able to handle that, so I don't agree with you that it would make it boring. I'm not saying to get rid of all RNG, just the win/fail RNG.

    And chest RNG sucks. Wish they'd make more coil mats that dropped .
    Agree ^^

    More proc type skills to react to may be a good idea and keep skill involved in crafting.

    I just dont want it to go back to the 100% HQ macro days xD
    (0)

  9. #9
    Player
    Sibyll's Avatar
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    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    Agree ^^

    More proc type skills to react to may be a good idea and keep skill involved in crafting.

    I just dont want it to go back to the 100% HQ macro days xD
    I agree 100% that 100% HQ was pretty bad. The current set up is only marginally better. FFXIVs crafting system is already better than most MMOs, but the frame work is there to go far beyond.

    Blind optimism wants me to believe they'll differentiate the DoH classes more so that a GSM isn't a CRP in different clothes, though with the artisan gear even that isn't entirely true. But I'm talking about real differences that make CRP synthes require different skills and approaches to completing their recipes so that the play style between BSM and ALC would be like comparing Monk and Dragoon or Scholar and White Mage.
    (1)

  10. #10
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Sibyll View Post
    snip.
    Yeah, I don't see that happening. But it would be super cool and welcomed if CRP synths were wildly different than GSM synths. And honestly it wouldn't be that hard to do. All CRP synths could be 70 durability instead of 80. And things like that.

    Crafting too me, is like playing a game of solitaire, part of the fun is that solitaire is a game that sometimes you can't win. I don't think that's necessarily bad design. In fact, I'd argue most people like slot machines and gambling against uncertain odds. I'd also point out that a synth you can't win, is just a less than 30% chance of HQ. I've gone 38 steps without a good proc before and I still came out around 20+ %.

    So unwinnable is still winnable. AND even if you do NQ... in the case of 3* 4* items you still make money. You just don't make as much money.
    (0)

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