Quote Originally Posted by Svalitz View Post
...and SMN in XI had enough issues already, I mean I was more like a crappy WHM most of the time...
What you said right here is the exact reason why the summoner in this game is sorta the way it is. Guess what in this game you aren't a crappy WHM most of the time, you are a fully capable DPS job, that consistently deals high level damage. Oh and you SUMMON a pet to aid you. I mean people come on do you really want a class where you are on the sidelines half the time.

Quote Originally Posted by Akiza View Post
This again the White Knights have spoken. Stop trying to defend SE's poor design of the Summoner and just admit it doesn't even represent its lore properly.
There are no "White Knights" just people who can take the job for what it is and what SE was trying to do. No job in the series is ever represented exactly the same, bit as long as the main aspect is kept, the audience understands it. And oh hay, summoners have summons, whaddya know. And who are you to say that they don't represent the lore properly, did you create it? And what are these Elementalist abilities they should have, why can't the abilities they already have be Elementalist ones.

The real issue people are sick of is people complaining about summoner's lore and the way the job works. The job is fine as it is, otherwise players would be stuck on the sidelines, or be gimpy WHMs, as they were in XI, if the job was more "Historical". The community can agree that certain abilities and other issues could/should be changed. But as a whole, no, just no.

And SE, if you see this, please know the real suggestions/issues, from those people complaining that their water isn't wet enough.