Page 8 of 44 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 439
  1. #71
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GenJoe View Post
    Of course skill is pre-requisite, but not your main tool in winning a fight.
    You should do actual, not nerfed, not echoed, not overgeared raid content. Not performing your class close to optimum will lead to endless wipes as like not handling mechanics correct.

    Quote Originally Posted by Lemuria View Post
    Do try to read a post to the end rather than cherry-picking quotes, he does actually make one very good point.This is probably my biggest gripe with most of the mechanics. There's very little margin for error.
    I read it to the end. But the other stuff is circling around that cherry, that I picked. The point of your statement too.

    Some skills aren't even telegraphed, with your only indicator being a tiny target on a random player
    I remember back, long ago in WoW. There were no indicators at all. And now?
    (2)
    Last edited by KarstenS; 04-08-2015 at 07:41 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #72
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    You certainly don't need to know the pattern, just the mechanics it has and how to react, the key early stage how is knowing when meteor + lunar is coming that's positioning and reflex is required. I'm at the learning stage atm the only thing I'm finding annoying is people that join in my of who still struggle during phase 1 e end when I'm popping macros left right and centre each attack, tonight I'll be doing more practice hopefully phase 3 as 2 and 1 I have nailed knowing what every job should be doing

    I really had 0 interest in coil till I first attempted T5, but after that I just had to go back. Its like learning your job again completely and finding out how to truly maximum DPS whilst keeping a very close eye of party if they are screwing up. Take T6 sun as an example that one person who runs at the whole party.....
    (1)

  3. #73
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    You're on phoenix, if you need a hand with t9 at some point just look me up, if I'm available I can come and help out.
    (1)

  4. #74
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KarstenS View Post
    You should do actual, not nerfed, not echoed, not overgeared raid content. Not performing your class close to optimum will lead to endless wipes as like not handling mechanics correct.
    I have a few times, unfortunately not many because I started in end of 2.4.
    But after having beaten the content once, does the second time even provide 60% of the initial challenge? No, because the difficulty comes from your unfamiliarity, not your skill.

    It's a simple math, if first time you felt a standardized challenge level of 1. Second time is .5, your ability to play the game did not double, in fact, your skill probably didn't even improve all that much if you've been pushing the end-game contents this whole time, your skills are already at peak, only difference between run #1 and run #2? Experience.

    Again, I'm not saying that's a bad model, for statics that's actually a pretty good model because you can all experience the content together step by step and building up the blocks to beat the content. I just think that model is not ideal for something you might use a dungeon finder for.

    Just think how many patrol mobs this game has, how many dynamic disables you can use to your advantage (i.e. stunning a patrol that's on your way, sleeping it, etc.) everything is predictable, and for most of the fights, there's even a designated tanking spot, so every boss fight, if done "right", is the exact same as the last one. Except for gear, none of the dungeons have any replayability.
    (0)

  5. #75
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Thanks jamein I'll certainly pick your brains tonight lol I have been using solitude placement so far for this, found this a lot more melee friendly. I'm terms of golem order, I prefer to go blue green red however it seems green is preferred first? Having bad experience with blue atm due to whms not stunning earthshock

    Do you know what 3 3 2 means I see this a lot in pf T9 of kill attempts?
    (0)

  6. #76
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by GenJoe View Post
    Just think how many patrol mobs this game has, how many dynamic disables you can use to your advantage (i.e. stunning a patrol that's on your way, sleeping it, etc.) everything is predictable, and for most of the fights, there's even a designated tanking spot, so every boss fight, if done "right", is the exact same as the last one. Except for gear, none of the dungeons have any replayability.
    Because despite whinging about the game's scripted battle and begging for dynamic mechanics, people can't handle either. Either they're delusional or hypocritical. Easy example is stone vigil hard's last boss. It's basically a super lenient dual Rajang fight. All you need to do is constantly position yourself out of the first boss's way while constantly keeping an eye of the 2nd boss. I've done ALOT of solo queues on this dungeon when it's still on extreme roulette and the majority of the players cant handle this fight without getting slapped around. Of course, since they're not actually lethal, you can have the healer to fix all of these players' mistakes.

    It leaves me baffled honestly, to see people go "I can't handle scripted fights but i'm asking for dynamic fights, but I know I can't actually handle that so I'm gonna ask for reduced damage to compensate so none of the mechanics can't kill me but so that I don't look like I suck when I ask for this, I'm gonna cite some hard action games I enjoy". I have this exact person in my fc who would whine about this day in day out and when some of us in the fc got monster hunter 4u, we played with him and...the only thing he mastered at the game seems to be the art of carting.
    (13)

  7. #77
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Stupiduglytaru View Post
    Thanks jamein I'll certainly pick your brains tonight lol I have been using solitude placement so far for this, found this a lot more melee friendly. I'm terms of golem order, I prefer to go blue green red however it seems green is preferred first? Having bad experience with blue atm due to whms not stunning earthshock

    Do you know what 3 3 2 means I see this a lot in pf T9 of kill attempts?
    The guides are very outdated and with the implementation of echo and overgearing, you don't need to follow some of the old ways.
    Golem order I have the tank take green and DPS just burst green down first, blue next, then the red last. Bard interrupts earthshock from blue.

    3/3/2 is pretty much the easy way to do it now, you have 3 circles in the center, after first golems die just have people move to a circle 3 people per circle at most, which leaves you with 3 people in 2 of the circles, and 2 people in the last circle, hence 3/3/2, you can pre-assign if you want but the golems die fast enough now that you can just run to the circles and do it on the fly, you then wait for the marker above your head, if you get one you move to the outside near the barrier and place a meteor then move back in. First one goes to the left of the spindle that sticks out, second one above the spindle, third to the right of it, and if there is a 4th you have room to place it on the spindle to the right of that, and if you get really unlucky and your group gets a 5th you just place it on the inside below the 4th. Then the greens go in the center circles, one per circle.

    Kinda hard to explain in text its easier to show when you are inside the raid and can use the markings to explain.

    First set of meteors you just place randomly on the outer edge, you should only get 3/4 now with echo so you shouldn't struggle for room, then place greens on the circles in the center 1 for each circle.
    (0)
    Last edited by Jamein; 04-08-2015 at 09:05 PM.

  8. #78
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    I get what you mean for when first golem set die, a lot of guides with sprint methods etc lol but I'll use that thank you I will be setting a pf at 8pm UK if your free
    (0)

  9. #79
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Gardes View Post
    Snip, snippity, snip.
    People like you need more likes, problem is, that instead of using "honest" people rather use "elitist." Some beings can't handle truth.
    (3)

  10. #80
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Seif View Post
    Personally I especially liked the fact that the graphics and animations told the player what's happening instead of just slapping a red square on the ground to avoid. It finally gave me a reason to take my eyes away from the 20 hud bars and gauges.
    Seeds of the River in T11 would like to make your acquaintance. Couple that with the RNG of tethers and you don't have your average raid mechanic.
    (0)

Page 8 of 44 FirstFirst ... 6 7 8 9 10 18 ... LastLast