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  1. #61
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GenJoe View Post
    everything's a group effort.. No room for a hero.
    So you say that is a bad thing in a multiplayer game? I disagree.
    (4)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #62
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    as someone with no interest in coils, specifically t9, OP is complaining a bit too much.


    I, too, have like very little interest in doing coils.
    that's why I don't do them.

    it's really that simple.
    (8)
    Did you see my badge? I'm a professional!

  3. #63
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    If raids were just simple re-action and get out of the fire mechanics that you could one shot, this game would be boring as hell.

    I like that they extend skill in MMO's to more than just how fast can you move out of the red shit, not to mention those with latency would get crushed if that's all it came down too.
    Yes, you have to learn a boss encounter, heaven forbid you have to pay attention and learn mechanics.

    Just because you know the encounter, doesn't mean you can down it, I am sure many people have watched a million T9 videos but can't finish it off. There are people who can't compensate for a messed up RNG and go in for a double fire in even when they haven't had an ice and wonder why they died because they didn't look at their debuff bar and compensate, are you able to mark dive bombs OP? Sure they are set patterns but you have to be able to notice the current pattern as it changes and place marks accordingly, can you do that?

    T9 is very easy now with echo and gear and it is definitely relaxing, but when you had to handle mechanics and deal with having lower gear, and still keep up the DPS and not get face rolled then it was harder.

    T13 is great, its still very much scripted, but the megaflares require attention and reactions depending on what part of the mechanic you get.

    TL;DR

    I don't like what you are proposing, I prefer to have mechanics that can screw you over and you need to learn because if I could clear a fight just by reactions, then all it would mean is I need to just dodge and that....is boring.
    (0)

  4. #64
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Almost every fight in this game is incredibly scripted. Aside from a few unique fights (the last boss of SV Hard Mode) and some "random" events (Shiva EX weapon transitions, Levi EX's dive locations, tethers in t11) most of the fights are set on either a pattern (boss does 1 and then 2 happens and then they cast 3) or its based off their HP % (phase transition at xx%).

    I played an MMO that was 100% reaction based. All the classes were DPS classes and you had to actively dodge everything because even though the boss had moves, the order they did them and the direction they moved was completely random and only influenced by a player's location (ie, you stood next to the boss' butt and he would whack you with his tail). This, however, is not one of those MMOs.

    Sure, you don't NEED to memorize the pattern of anything to do it, you can simply know the mechanic, what it does, and react to it. But the order they happen in is pretty telegraphed it is present in nearly every single fight. It's not unique to t9, and it's not unique to Coil; it's present in every fight. If you don't want to do t9 that's fine, but don't say its too overly patterned in a game that is nothing but scripted patterns.
    (0)
    Last edited by Selli; 04-08-2015 at 06:34 PM.

  5. #65
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KarstenS View Post
    So you say that is a bad thing in a multiplayer game? I disagree.
    depends on the type of content.
    Having to test my luck with 7 randoms and being at the mercy of them knowing what to do isn't my cup of tea.

    Getting a static together to tackle it one by one, learning as we go, that does sound fun. But I'd rather save that for the end-game raids, rather than for every damn encounter..

    It's just very tedious to have to do that for every content though.

    Right now, FF14 only has one type of dungeon mechanic that is all based on prior knowledge of the fight, not personal skill. Of course skill is pre-requisite, but not your main tool in winning a fight. Only way casual content vs. hardcore content differ is that we outgear the casual content by 40 item levels and the dungeon's wipe mechanics just diminish in effectiveness.. So, in truth, it's the same mechanic after all, the casual stuff just happens to have lower gear check.

    Simply put, none of the ff14 raid/dungeons feel dynamic and alive.. Only time I ever felt that was my first time in Wanderer's Palace and that was probably only because it was so rushed I had no time to process it all.. but it sure was fun... if I do it again, I think it would feel very routine..
    (0)
    Last edited by GenJoe; 04-08-2015 at 06:06 PM.

  6. #66
    Player
    Cosmoswan's Avatar
    Join Date
    Feb 2014
    Posts
    74
    Character
    Cosmoswan Prelude
    World
    Lich
    Main Class
    Conjurer Lv 50
    Well i'm not one of the best to react fast and avoid aoe, and i really prefer doing coils where it's more your brain you use to understand mechanics than the primals fight where , yeah it's really dodgin' fast reaction that you need.

    But yeah , the last phase of t9 requiered to move fast , i'm agreed and that's why i'm not farming it.
    (1)
    Last edited by Cosmoswan; 04-08-2015 at 06:13 PM.

  7. #67
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Coil is not just a memory game, you have to adapt to changes which happen quite often. In T9 for example meteors appearing to anyone, you have to watch if you don't have thunderstruck, firescorched etc.. You cannot only memorize fast reacting to changes, watching over your status bar and trying to not hit others with your AoEs etc., it has reflexes included in it. And everything in your life is learning if you want to look on it like that. Even knowing what skill to use in dungeon or even fighting mobs is learning and studying.

    Sorry but this "I want challenge, but this is not challenge, I could finish it if I wanted, but I don't want to." BS reminds me of the annoying 8 year old children in school who said they can jump 3 metres high but they don't want to. No one liked them and no one believed them.

    Quote Originally Posted by Krr View Post
    [paladin with dreadwyrm weapon can't press sentinel in expert roulette]

    Coil Requires Skill
    Guess what? People farm T13 for loot and have their alt jobs equipped with top gear even when they can't play them well.

    Quote Originally Posted by Zohar_Lahar View Post
    I still don't see why T9 has some a strict dance routine, since nothing in Crystal Tower or Main Scenario is this unforgiving, and as I said, WoD gives stronger equipment while actually being fun. And for all the talk about coil is supposed to be "hardcore," the quest log and duty finder pages for the Coils turns made absolutely no effort to indicate it wasn't casual content like 95% of everything before it, so you can't expect people to not take offense at the difficulty. At least the Extreme primals let you know up front it's going to be harder.
    WoD doesn't give stronger equipment in total, it gives one or two pieces of BiS for every class, but the rest is from Coil and Poetics. Also there are loads of content for casuals, there need to be content for people who want more challenge if this game wants to be successful. T9 and FCoB is perfectly doable and it is fun for lots of players, on Ragnarok there are even 10 parties in PF finding from T10 to T13 for farming and still even some T9 from time to time.
    Also since when do you need a warning "casuals beware, hard content" before entering any duty? Sorry, but it is overally known fact, that FCoB is endgame raid and the hardest part of the game and anyone, who has been playing for a while will tell you, so there really isn't a reason to get offensed.

    Quote Originally Posted by Elusana_Celah View Post
    Umm if you go study a guide and watch a video 5 times you're going to "KNOW" T9 just like a classroom book. But then when you actually try T9 you will quickly see that you still need to be able to react to the mechanics that you know and focus at all times to make sure you don't cause a raid wipe by derping.

    It's a combination of focusing, reacting and understanding that leads you to victory. Just 'knowing' the fight like a classroom book isn't going to help you until you are skilled enough to react to the mechanics.
    Thank you sir for a meaningful reply, finally someone.


    Before I opened this post I was like "I need to refill my daily dose of angry-ness" and after reading this I am like "Woah, I have enough for a week."
    (7)
    Last edited by StrejdaTom; 04-08-2015 at 06:44 PM.

  8. #68
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I felt like they finally struck gold with Stone Vigil HM final boss.

    However that kind of telegraphing and randomness hasn't happened since. I find this sad because something like that would make a great EX Trial or coil-like boss.
    I think the community's response to that boss was very warm but at this point it doesn't seem like it's the direction they want to take.

    Personally I especially liked the fact that the graphics and animations told the player what's happening instead of just slapping a red square on the ground to avoid. It finally gave me a reason to take my eyes away from the 20 hud bars and gauges.
    (2)

  9. #69
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KarstenS View Post
    So you say that is a bad thing in a multiplayer game? I disagree.
    Do try to read a post to the end rather than cherry-picking quotes, he does actually make one very good point.
    Quote Originally Posted by GenJoe View Post
    But in this game, such opportunities are rare. One person screws up, RESET!
    This is probably my biggest gripe with most of the mechanics. There's very little margin for error. Some skills aren't even telegraphed, with your only indicator being a tiny target on a random player, easily missed in the mass of adds and other fight mechanics. Sometimes you don't even get that.

    How many people can honestly say they entered a piece of content, fought it and LEARNED the mechanics instead of being told what they are? Hell, some of the mechanics are so obscure you wonder how people ever figured out what they were. I'm looking at you, Twintania's Twister. I'm willing to bet most people read guides before playing, or were taught in-game by friends who had run it before.

    Those few who ran it and learned everything first hand, I salute them. They're the true masters of the game.
    (3)

  10. #70
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Yeah, the concept of learning coutent, especially as it gets older, is kinda like the health insurance of MMOs. People would love to be have a party that suits them, but that party might not exist at the time, and they'll end up doing ffxi style legwork, with the chance of impatience that comes with this game causing a bad time.

    And people with a plan are not always warm to the idea of helping others without, as that possibly means time away from their own needs. The groups aren't doing this out of malice, it's just a side effect of endgame mentalities clashing together.

    I'm not able to do it this week, but I am still interested in T9 in Excalibur. I however have a RL job that may cause scheduling issues, and I don't know if that makes me ineligible for statics as a NIN.
    (0)
    Last edited by Kallera; 04-08-2015 at 08:10 PM.

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