as someone with no interest in coils, specifically t9, OP is complaining a bit too much.
I, too, have like very little interest in doing coils.
that's why I don't do them.
it's really that simple.
Did you see my badge? I'm a professional!
If raids were just simple re-action and get out of the fire mechanics that you could one shot, this game would be boring as hell.
I like that they extend skill in MMO's to more than just how fast can you move out of the red shit, not to mention those with latency would get crushed if that's all it came down too.
Yes, you have to learn a boss encounter, heaven forbid you have to pay attention and learn mechanics.
Just because you know the encounter, doesn't mean you can down it, I am sure many people have watched a million T9 videos but can't finish it off. There are people who can't compensate for a messed up RNG and go in for a double fire in even when they haven't had an ice and wonder why they died because they didn't look at their debuff bar and compensate, are you able to mark dive bombs OP? Sure they are set patterns but you have to be able to notice the current pattern as it changes and place marks accordingly, can you do that?
T9 is very easy now with echo and gear and it is definitely relaxing, but when you had to handle mechanics and deal with having lower gear, and still keep up the DPS and not get face rolled then it was harder.
T13 is great, its still very much scripted, but the megaflares require attention and reactions depending on what part of the mechanic you get.
TL;DR
I don't like what you are proposing, I prefer to have mechanics that can screw you over and you need to learn because if I could clear a fight just by reactions, then all it would mean is I need to just dodge and that....is boring.
Almost every fight in this game is incredibly scripted. Aside from a few unique fights (the last boss of SV Hard Mode) and some "random" events (Shiva EX weapon transitions, Levi EX's dive locations, tethers in t11) most of the fights are set on either a pattern (boss does 1 and then 2 happens and then they cast 3) or its based off their HP % (phase transition at xx%).
I played an MMO that was 100% reaction based. All the classes were DPS classes and you had to actively dodge everything because even though the boss had moves, the order they did them and the direction they moved was completely random and only influenced by a player's location (ie, you stood next to the boss' butt and he would whack you with his tail). This, however, is not one of those MMOs.
Sure, you don't NEED to memorize the pattern of anything to do it, you can simply know the mechanic, what it does, and react to it. But the order they happen in is pretty telegraphed it is present in nearly every single fight. It's not unique to t9, and it's not unique to Coil; it's present in every fight. If you don't want to do t9 that's fine, but don't say its too overly patterned in a game that is nothing but scripted patterns.
Last edited by Selli; 04-08-2015 at 06:34 PM.
depends on the type of content.
Having to test my luck with 7 randoms and being at the mercy of them knowing what to do isn't my cup of tea.
Getting a static together to tackle it one by one, learning as we go, that does sound fun. But I'd rather save that for the end-game raids, rather than for every damn encounter..
It's just very tedious to have to do that for every content though.
Right now, FF14 only has one type of dungeon mechanic that is all based on prior knowledge of the fight, not personal skill. Of course skill is pre-requisite, but not your main tool in winning a fight. Only way casual content vs. hardcore content differ is that we outgear the casual content by 40 item levels and the dungeon's wipe mechanics just diminish in effectiveness.. So, in truth, it's the same mechanic after all, the casual stuff just happens to have lower gear check.
Simply put, none of the ff14 raid/dungeons feel dynamic and alive.. Only time I ever felt that was my first time in Wanderer's Palace and that was probably only because it was so rushed I had no time to process it all.. but it sure was fun... if I do it again, I think it would feel very routine..
Last edited by GenJoe; 04-08-2015 at 06:06 PM.
Well i'm not one of the best to react fast and avoid aoe, and i really prefer doing coils where it's more your brain you use to understand mechanics than the primals fight where , yeah it's really dodgin' fast reaction that you need.
But yeah , the last phase of t9 requiered to move fast , i'm agreed and that's why i'm not farming it.
Last edited by Cosmoswan; 04-08-2015 at 06:13 PM.
Coil is not just a memory game, you have to adapt to changes which happen quite often. In T9 for example meteors appearing to anyone, you have to watch if you don't have thunderstruck, firescorched etc.. You cannot only memorize fast reacting to changes, watching over your status bar and trying to not hit others with your AoEs etc., it has reflexes included in it. And everything in your life is learning if you want to look on it like that. Even knowing what skill to use in dungeon or even fighting mobs is learning and studying.
Sorry but this "I want challenge, but this is not challenge, I could finish it if I wanted, but I don't want to." BS reminds me of the annoying 8 year old children in school who said they can jump 3 metres high but they don't want to. No one liked them and no one believed them.
Guess what? People farm T13 for loot and have their alt jobs equipped with top gear even when they can't play them well.
WoD doesn't give stronger equipment in total, it gives one or two pieces of BiS for every class, but the rest is from Coil and Poetics. Also there are loads of content for casuals, there need to be content for people who want more challenge if this game wants to be successful. T9 and FCoB is perfectly doable and it is fun for lots of players, on Ragnarok there are even 10 parties in PF finding from T10 to T13 for farming and still even some T9 from time to time.
Also since when do you need a warning "casuals beware, hard content" before entering any duty? Sorry, but it is overally known fact, that FCoB is endgame raid and the hardest part of the game and anyone, who has been playing for a while will tell you, so there really isn't a reason to get offensed.
Thank you sir for a meaningful reply, finally someone.
Before I opened this post I was like "I need to refill my daily dose of angry-ness" and after reading this I am like "Woah, I have enough for a week."
Last edited by StrejdaTom; 04-08-2015 at 06:44 PM.
I felt like they finally struck gold with Stone Vigil HM final boss.
However that kind of telegraphing and randomness hasn't happened since. I find this sad because something like that would make a great EX Trial or coil-like boss.
I think the community's response to that boss was very warm but at this point it doesn't seem like it's the direction they want to take.
Personally I especially liked the fact that the graphics and animations told the player what's happening instead of just slapping a red square on the ground to avoid. It finally gave me a reason to take my eyes away from the 20 hud bars and gauges.
Do try to read a post to the end rather than cherry-picking quotes, he does actually make one very good point. This is probably my biggest gripe with most of the mechanics. There's very little margin for error. Some skills aren't even telegraphed, with your only indicator being a tiny target on a random player, easily missed in the mass of adds and other fight mechanics. Sometimes you don't even get that.
How many people can honestly say they entered a piece of content, fought it and LEARNED the mechanics instead of being told what they are? Hell, some of the mechanics are so obscure you wonder how people ever figured out what they were. I'm looking at you, Twintania's Twister. I'm willing to bet most people read guides before playing, or were taught in-game by friends who had run it before.
Those few who ran it and learned everything first hand, I salute them. They're the true masters of the game.
Yeah, the concept of learning coutent, especially as it gets older, is kinda like the health insurance of MMOs. People would love to be have a party that suits them, but that party might not exist at the time, and they'll end up doing ffxi style legwork, with the chance of impatience that comes with this game causing a bad time.
And people with a plan are not always warm to the idea of helping others without, as that possibly means time away from their own needs. The groups aren't doing this out of malice, it's just a side effect of endgame mentalities clashing together.
I'm not able to do it this week, but I am still interested in T9 in Excalibur. I however have a RL job that may cause scheduling issues, and I don't know if that makes me ineligible for statics as a NIN.
Last edited by Kallera; 04-08-2015 at 08:10 PM.
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