So a question about gear progression that also is influenced by weekly lockouts that you have limited chests of per week should apply to a minigame that most NPCs can be spammed with no downtime, or at the very most some small ingame wait between?That reasoning is horribly flawed. Refer to this: https://youtu.be/3d9BS7Gj1d8?t=11m5s
The FIRST question presented at Fanfest was about a token system for those who have tried at something but haven't gotten what they needed. They said it was the most popular question and had the most likes, so I'm sorry, but I'm not buying what you're trying to sell.
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