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  1. #1
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shinun View Post
    In FF8 u had to atleast flip the card to be able to choose it unless under certain rules. I enjoy the RNG of it. But then again I enjoy TT as a whole and most of my time since Gold Saucer came out has been in TT.
    The point I'm trying to make is that there -needs- to be some kind of system to reward those who try at it for hours on end and don't have the luck of those getting it on their first try, which seems to be the trending theme on Reddit. Look at this picture someone put on Reddit:



    Yet I'm well into my 400+ wins with -nothing- to show for it. Does that kind of RNG, with no system of reward in place for trying for hours and hours, really sound appealing to you?
    (0)

  2. #2
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reyll View Post
    Yet I'm well into my 400+ wins with -nothing- to show for it. Does that kind of RNG, with no system of reward in place for trying for hours and hours, really sound appealing to you?
    Yes, because your not the only person who's done that. I'm now at 75/80 cards. Some cards took me over a day straight of farming without sleep on a weekend. It made the enjoyment of getting the card more enjoyable. It also made the games more enjoyable on some of the npcs before nerf that I had a mid or low chance of winning on. And it's not a system with no rewards. Even if your not getting your card your gaining mgp without it being the focal point of the grind.
    (0)

  3. #3
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shinun View Post
    Yes, because your not the only person who's done that. I'm now at 75/80 cards. Some cards took me over a day straight of farming without sleep on a weekend. It made the enjoyment of getting the card more enjoyable. It also made the games more enjoyable on some of the npcs before nerf that I had a mid or low chance of winning on. And it's not a system with no rewards. Even if your not getting your card your gaining mgp without it being the focal point of the grind.
    So because you have ridiculously good RNG to have 75 cards (may I point to the other thread that took a guy WEEKS to get the Terra card) -and- you have spent "days without sleep on a weekend" means we should ALL have to do that and that the system is okay? Okay.
    (0)

  4. #4
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reyll View Post
    So because you have ridiculously good RNG to have 75 cards (may I point to the other thread that took a guy WEEKS to get the Terra card) -and- you have spent "days without sleep on a weekend" means we should ALL have to do that and that the system is okay? Okay.
    No but complaining that your not getting anything when your infact at the very least earning MGP for your time. Drop rate tables always have rng. They may increase it but, as it is plenty of people are getting their cards, others arent that's how its supposed to be. Just because your doing content and winning doesn't mean you should be entitled to a drop after so many wins. The content is supposed to last for months having them change it too much will have no one left farming the npcs. Either keep enjoying the content or, do something else.
    (0)
    Last edited by Shinun; 04-05-2015 at 06:27 AM.

  5. #5
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shinun View Post
    No but complaining that your not getting anything when your infact at the very least earning MGP for your time. Drop rate tables always have rng. They may increase it but, as it is plenty of people are getting their cards, others arent that's how its supposed to be. Just because your doing content and winning doesn't mean you should be entitled to a drop after so many wins. The content is supposed to last for months having them change it too much will have no one left farming the npcs. Either keep enjoying the content or, do something else.
    That reasoning is horribly flawed. Refer to this: https://youtu.be/3d9BS7Gj1d8?t=11m5s

    The FIRST question presented at Fanfest was about a token system for those who have tried at something but haven't gotten what they needed. They said it was the most popular question and had the most likes, so I'm sorry, but I'm not buying what you're trying to sell.
    (0)

  6. #6
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reyll View Post
    That reasoning is horribly flawed. Refer to this: https://youtu.be/3d9BS7Gj1d8?t=11m5s

    The FIRST question presented at Fanfest was about a token system for those who have tried at something but haven't gotten what they needed. They said it was the most popular question and had the most likes, so I'm sorry, but I'm not buying what you're trying to sell.
    So a question about gear progression that also is influenced by weekly lockouts that you have limited chests of per week should apply to a minigame that most NPCs can be spammed with no downtime, or at the very most some small ingame wait between?
    (0)

  7. #7
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shinun View Post
    So a question about gear progression that also is influenced by weekly lockouts that you have limited chests of per week should apply to a minigame that most NPCs can be spammed with no downtime, or at the very most some small ingame wait between?
    Once again, I refer you to the other thread about the guy who farmed Ultros until his eyes almost bled for his Terra card, and it is one of the longest threads on this forum. Yeah, I think my reasoning still applies.
    (0)

  8. #8
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shinun View Post
    No but complaining that your not getting anything when your infact at the very least earning MGP for your time. Drop rate tables always have rng. They may increase it but, as it is plenty of people are getting their cards, others arent that's how its supposed to be. Just because your doing content and winning doesn't mean you should be entitled to a drop after so many wins. The content is supposed to last for months having them change it too much will have no one left farming the npcs. Either keep enjoying the content or, do something else.
    This is priceless coming from someone who actually has the time to play this game for "days without sleep on a weekend".
    (0)