Quote Originally Posted by Dyne_Fellpool View Post
Both the player and the character feel helpless. That's the opposite of disconnect. You are feeling, as a player, what the character is likely feeling.
Ah, no. A lot of us would have chosen how differently. Walking in with the evidence wasn't the only way to get into the banquet. Abandoning folks without even a multiple choice bit wasn't the only way out of it.

There were other ways to have played out the cut scene and its effects.