Does your Warrior IB every Claw and add additional cooldowns (like Vengeance or ToB + Conva) to it? Because if he does not, he will be squishy like hell. Since the 2nd Claw comes rather "surprising" after the Thermionic Beam and IB is a GCD skill, it might hit him much harder. While a Paladin can use a Rampart somewhere between Super Novas and the Beam and is still on the safe side.My static's war can and does solo tank T9 if we go weapons farming or something like that, but I have to work a lot harder. For example, on the second Bahamut's favor: Shield, virus, lustrate (maybe twice). If I miss any of those, the war dies. If it's a PLD solo tanking... I can pretty much just physick and be OK. While both tanks can do it np, but the warrior tanking definitely requires more work and precision, and is less forgiving.
The only situation that I can think of where a Paladin is superior to a Warrior MT is solo tanking Shiva. Since 90% of the damage dealt by Shiva is through continuous autoattacking over a long period of time, Paladins can mitigate more and more reliably due to their Shield block (up to 35% damage reduced) and the length of their mitigation skills. Warrior are great for tanking short spike damage, but you need to know the fight well.
To the OP: there are lots and lots of bad warriors out there. And you will notice a bad warrior much faster than a bad Paladin. A bad Paladin is still a decent tank. But if the player decides to play a Warrior like a bad Paladin (1 2 3 and using cooldowns without planning ahead), you will have a really bad time. Don't be that guy.
Wars used to suck at 2.0. SE revamped the class and it's fine now. Some people still hold on to the stigma it used to have or see a crappy war and assume war sucks. Many also are bad at math and think defiance is crap compared to shield oath when in fact they are virtually identical.
A war played by someone with a brain is on equal footing with pld. There are some specific encounters that slightly favor 1 tank over another (frequent tank busters favor war due to inner beast all day every day like T5, while just long oeriods of sustained high damage favor pld cuz shield blocks like shiva ex) but both are adequate in all encounters.
The difference is war requires a little more finesse and timing to deal with extra layer of resource management (wrath) and balance debuff combos (eye and path) with enmity combo (butchers), and timing (IB is 6 sec so you have to land it more precicely to work properly) while pld just 1,2,3 till the cows come home and hit their prescribed instant CD when boss charges up their lazers.
War is easier to mess up, true, and that leads to a lot of bad experiences for people. But played properly they are extremely well balanced with properly played pld and synergies very well with them. The class is great, if it's played right. But that's the IF.
Last edited by Izsha; 03-26-2015 at 07:43 AM.

Your Warrior is bad.
Anyways, at the moment, the 2 tanking classes are very balanced, with WAR having a little edge.
The reason with the current PLD MT and WAR OT strats is that WAR simply makes a much better OT with it's current tool set and PLD Block.
WAR is definitely viable right now and is a really fun and challenging class to play, your player ability heavily shows on WAR.

I am surprised why a paladin would be reluctant to do Rage of Halone. It is A the number one damaging ability Paladin's have not including the Strength down. But a good Paladin would go sword oath if they were tanking for any extent.If warrior is OTing, more often than not, Storms' Path is gonna be up. If warrior is MTing... it won't necessarily be up. So already, Paladin is get 10% damage reduction over Warrior. And some Paladins are reluctant to keep their STR down enmity combo up, which is further mitigation not shared.



Well, you already got clear answers, but yeah, WAR is definitely viable. Having played as both PLD and WAR quite a fair bit, I can even tell you that both Tanks excel at things the other doesn't. (But again, others already went over that) PLD could stand a few slight small buffs though IMO... maybe. Many people tend to claim that WAR has a slight edge of PLD after all, so some possible buffs come Heavensward could remedy that.
That said:
It saddens me any time someone considers the Paladin boring. I know. I know. Different tastes and all, but still.![]()



^^^
PLD played at its most basic is boring, I'll admit it straight up. Shield Oath+1,2,3+some flashes gets old fast, but from what I've seen in-game this is the way a lot of people play PLD and then they complain its boring.
PLD has a lot of other things to make it more interesting, like oath dancing to maximize dps and utility skills that can potentially be used in interesting ways, like Cover. However, its these exact things where Squenix dropped the ball on class/ability design IMO. The very things that can make PLD interesting to play are neutered to where their effectiveness and usefulness is debatable. Perfect example is Cover, seriously physical damage only wtf.

I was thinking the same thing.
OP, my static has traditionally had warrior MT everything up until T13. (I'm not even sure why we didn't use warrior MT for that fight. I think it just came down to our PLD really wanted to tank Bahamut.) We cleared turns 10-11 the first two weeks the content released and never had an issue with warrior MT. Healing never felt hard or stressful compared to pld MT. Pld does have some bigger cooldowns, like Sentinel and HG, but warrior cooldowns are really consistent and up sooner than pld ones.
Your free company members lack the experience to speak with any authority on this. And tbh, a dragoon can tank T9 at this point so don't let them scare you away from playing the class.
http://dtguilds.com
Yes, they are definitely viable.
PLD afaik has more def CDs to run, but tbh they arent necessary as long as WAR pops IB, and use storms path its all good.
They take bigger numbers but that is scaled with their HP
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