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  1. #6
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Risvertasashi View Post
    .
    Lets address that one.

    If warrior is OTing, more often than not, Storms' Path is gonna be up. If warrior is MTing... it won't necessarily be up. So already, Paladin is get 10% damage reduction over Warrior. And some Paladins are reluctant to keep their STR down enmity combo up, which is further mitigation not shared.

    Now, there's solutions, Warrior could just do Path vs. Eye, but then that's 10% slashing resistance gone. You might have a ninja to deal with that, but maybe not. In any case, Warriors will by default, take bigger damage numbers, but they also take in bigger heals. This evens things out. Now a Paladin does have random mitigation, and are more prone to accept Parry as a worthy stat. So I suppose I could forsake my Hyrbid Str accessories and Slashing debuff for the sake of more mitigation in terms of parry and a large HP number... or you can enjoy the extra 150dps I'm doing :P.

    As for your Turn 4 Example....

    Back when Turn 4 was current, Inner beast was still only a self heal without mitigation.

    Turn 5 Warrior is the ideal Main Tank because Inner Beast can be used ever 7-8 swings, so that's instant 20% mitigation for every Death Sentence. That's a 6 second rampart on demand every time you need it. The only time I'd bother using other cooldowns was when I got my timing wrong or was dealing with more than one thing.
    (1)
    Last edited by Steady; 03-26-2015 at 06:23 AM.