Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50
  1. #21
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    WAR has less cooldown buttons but they are on a short cooldown meaning you pretty much always have something to pop even in fast paced fights. It's not just about the number of cooldowns though. WAR can do IB > 2GCD > Infuriate + IB for 12 seconds of 20% damage reduction every minute, + IBs in between. Warrior tanking is all about clever cooldown combinations and on the fly adjustments based on what you have available.

    Bloodbath is severely underrated as a general damage softener. When you are self healing 250-300 damage every 2.5-3 seconds, thats up to 10% reduction in healing required if you are taking 3k damage every 3 seconds. Lasts 30 seconds and is on 90 sec cooldown. WAR should be combining cooldowns like this with offensive cooldowns like unchained and berserk for maximum effect, but it's not uncommon to find a 1,2,3 (or raw overpower spam) WAR getting much less mitigation from these cooldowns than they should be. Warrior should be played aggressively to get the most out of your toolkit.

    If MTing as war storms path can mostly be used as a defensive cooldown only when needed in place of a BB combo so you don't lose any storms eye uptime. If you use the correct opener you can gain enough of a hate lead over PUG dps to just cycle SE/SP if you really need to. Using BB only when unchained and berserked is plenty to stay well ahead of anyone else on threat if you feel you really need full uptime on path.

    To be fair to your FC, a bad WAR is waaay harder to heal than a bad PLD, but once you get to decent+ WAR vs decent+ PLD, the gap is near non existent.
    (0)

  2. #22
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Tbh, it doesn't matter. Both tanks are cool. Both tanks kick ass together. Just watch the opening video. Screw anyone who tells you otherwise. BOTH TANKS KICK THE ASS
    (6)

  3. #23
    Player
    Ele_Pls's Avatar
    Join Date
    Jul 2014
    Posts
    73
    Character
    Ele D'troy
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    It's much more common to see bad Warriors because essentially the Job is more 'complex', when in reality it just has more rotations and abilities and requires more attention. There are immeasurable amounts of bad Paladins around though, but it's far easier to get away with being a bad Paladin (low dps, bad CD management, etc) than it is to get away with being a bad Warrior.

    There is no content that a Paladin can do that a Warrior can't do.

    EDIT: As a Warrior main I get consistently bombarded with 'Paladin's make better MTs', which is bull. Either tank can MT any content without any trouble as long as they know what they're doing. Yes, Warrior has to time their Inner Beasts as opposed to mashing an oGCD ability, but all that takes is just paying attention.
    (3)
    Last edited by Ele_Pls; 03-27-2015 at 02:14 AM.

  4. #24
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    To topic creator:

    Your FC has no idea of what they are talking about.
    Maybe the healers just need to get good or other member are way too biased.

    I have Main Tanked as Warrior all coil turns, 1 to 9, and all extreme primals, with 2 tanks or solo tanking.
    It's totally possible and it's not bigger stress on healers if they are any good. Btw I have end-game geared SCH and WHM and i have also healed that.
    In fact I prefer to heal warriors than to heal paladins, but both work.


    On my group I main tank T10 and I'm the tank who picks 4 adds on phase 4 of this turn. There are tank swaps but I MT 75%+ of the time.
    On T11 we have PLD main tanking and I make sure all debuffs (storm's path/eye) on boss are up all the time. I soak the Secondary head and PLD vokes back right after.
    T12 there's not really a MT with so many swaps every minute or less, so both PLD and WAR are going to be tanking the fight 50% of the time.
    T13 PLD main tanks first phase and I go full DPS out of defiance till phase transition. I grab adds on phase2, and me and PLD grab adds on 3rd phase as needed as well. Last phase we tank together to soak the damage.


    By the way bringing 2 PLD (or 2 WAR) to FCoB is a big NO right now, both Storm's Path and Rage of Halone debuff should be up all times on every boss, every turn.
    (2)

  5. #25
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    it's because when a war is present in the group and properly maintaining Storm's Path the PLD is also benefiting the from it and the damage reduction from their tank stance Shield Oath if it's up. One of the reasons I believe SwO mting is viable.
    (1)

  6. #26
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Sword oath tanking is viable because pld maintains access to all their defensive abilities and shield. War looses not just the passive damage mitigation, but also Wrath and all its skills, notable IB. Without IB on every tank buster war gets very squishy very fast while pld retains all defensive abilities and shield. If we kept Wrath without defiance war would he all over tanking without stance. Has nothing to do with storm's path. You can keep up path 100% of the time regardless if main or OT.
    (1)

  7. #27
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    OP ignore everything.

    War is the best Tank, simple as that. Anyone who says otherwise is a squishy. And warriors don't listen to squishys.
    And if anyone has a problem with that, then you need to /yell This is SPARTA, and kick them into the pit.

    #warriorsrule
    (5)
    Hoarders gonna Horde.

  8. #28
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    All healers that main and only play healers, no matter what will think Warriors are more difficult to heal. But in fact Warriors are not. The big numbers are just an "Illusion" because healers heal by how much the tanks hp drop and not how much the damage reduce the % of HP. I know i dont make sense now because my English is not as good. OK let me give you guys an example.

    Lets say there is a Chocolate bar. One is 8cm long another is 10cm long like 8k hp and 10k hp for PLD and warrior

    You cut 4.8cm off the 8cm bar you are left with 3.2cm (60%)

    But for the 10cm bar you cut off 6cm leaving you 4cm (60%)

    Now, obviously 6cm LOOKS like you lost more chocolate than the 4.8cm but in fact they are the same.
    I don't know if anyone understands this but im just leaving it here.

    To add another note to healers because i myself play healers too. I believe by playing both worlds makes you better at another. If you heal Warriors like how you Heal PLD, of course you are going to think that Warriors are more squishy. No healers should ever heal Warriors the same way they heal a PLD like No Warriors should ever play like a PLD, or No Sch should ever heal like how Whm heal. They are the same Role but they have their own individual way of playing.
    (3)
    Last edited by Blueskyy; 03-28-2015 at 11:51 PM.

  9. #29
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Warriors like me who from the start of playing a Warrior never stop trying to improve myself to be 1. Make Healers job easier. 2nd Do as much DPS as I can will know doing one at a time as a Warrior is easy as 123. But doing both Tanking and Maxing dps. It's a struggle no one besides those who main Warriors know. But no matter how much we improve ourselves Healers will think PLD is the better tank, making us feel unwanted, Im pretty much going to ditch Warrior if DRK is as fun and can be appreciated more by the community than Warriors
    (0)
    Last edited by Blueskyy; 03-28-2015 at 11:56 PM.

  10. #30
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Eh. Honestly, I prefer a WAR as an off tank for 8 man content because they put out more damage without having to worry about ripping hate off the MT, plus they have some really good debuffs (though a very geared warrior can maintain these and still maintain hate too). They're perfectly capable of MT'ing. Healers (especially new healers) tend to freak out because warriors' HP will yoyo up and down dramatically. Yes, they take more damage than a PLD but they have a larger HP pool and get healed for more to compensate for that. PLD do have Hallowed Ground going for them, but that's 10 seconds every 7 minutes. Overall, I prefer PLD for endgame content or new content (it's just what I'm more comfortable on) and WAR for dungeons/trials that I'm already familiar with.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast