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  1. #41
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kehn View Post
    oh so you don't know you can put base stats on accessories and that is what people actually do with them (EI STR/VIT)? oh ok....
    But do you pentameld with all base stats? No. Do you meld base stats onto left side gear? No. VIT or STR accounts for maybe two of the five melds on any given piece of gear. The rest you fill with, guess what, secondary stats. Stats that actually make a difference between a clear and a wipe.
    (2)

  2. #42
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by gamesmart View Post
    But do you pentameld with all base stats? No. Do you meld base stats onto left side gear? No. VIT or STR accounts for maybe two of the five melds on any given piece of gear. The rest you fill with, guess what, secondary stats. Stats that actually make a difference between a clear and a wipe.
    game "smart" im done with that argument. if you don't understand stat weights that is your poblem. go talk to a wall about it
    (0)

  3. #43
    Player
    Oce's Avatar
    Join Date
    Oct 2014
    Posts
    148
    Character
    Doki Kodoki
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Secondary stats aren't so much "useless" as they are "interchangeable". SS/Crit stacks up to SS/Det with negligible differences, the "priority" stats per class seem to provide minimal difference, but that doesn't mean secondary stats, in general, are useless. If your weapon and equipment had 0 secondary stats, or secondary stats that provided no benefit whatsoever (skill speed for example), the difference WOULD be noticeable. I think your choice of wording is where the issue is stemming from.
    (3)

  4. #44
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    i said they were "almost irrelevant"(to the conversation), not useless ... that was game "smart" putting words in my mouth. they are irrelevant because all weapons have secondary stats and they make a negligible difference at most (less than 1%).
    (0)
    Last edited by kehn; 03-26-2015 at 06:49 AM.

  5. #45
    Player
    Oce's Avatar
    Join Date
    Oct 2014
    Posts
    148
    Character
    Doki Kodoki
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Ah, my mistake then, I'll admit I didn't reread the thread recently so I was going off where the conversation was currently.

    I'd argue that they compound, so they're not irrelevant as a GEARSET but hardly noticeable on a single piece of gear, if that makes sense. By looking at just one piece of gear, the difference is minor, but if you put them all together you get a significant increase if the secondary stats are ideal for your role. So that said, I'd say they're still pretty important on your weapon if only for that compounding effect adding up to more than 1%. I know I certainly feel it and notice it if I swap out SS gear for, say, crit gear (whm, I'm not a fan of crit builds but I SEE the difference).
    (0)

  6. #46
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    oddly enough going from the high allagan weapon for mnk to the 135 relic (with crit and det) i feel like i'm missing some skill speed.. is really weird cause i hate skill speed and i was using those weapons cause my only other option was acc (which i have way too much of) from shiva before i started working on relic. but for some reason i'm feeling heavy and like my GCD is taking longer... maybe that handfull of ss was just enough for that "sweet spot" i'll do more testing about it in the future.
    (0)

  7. #47
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    You upgraded a weapon and 'only' got 10% more damage. You 'expected' more. Congratulations you have an opinion not a fact. If the same upgrade doubled you damage you could make the same claim you 'expected' more (or less). 1 ilvl doesn't translate to 1% damage in this game.

    It's not broken.

    SE decided how much gear will impact performance in order to pace content and character growth to match their vision of how people progress through the game. It's not broken, it's just arbitrary. They specifically stated they didn't want the kind of steep growth in stats of games like wow where you do millions of damage, so the stat growth is linear (instead of exponential) and measured. It's not 'wrong'. It's exactly what the devs intended.
    (0)

  8. #48
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kehn View Post
    lol
    I guess if you're refusing to even bother to look up what I'm talking about and have a meaningful discussion, and instead resorting to throwing insults at a name that also has no relevance to the discussion...then I have nothing more to say to you. I have better things to do than get in a petty name-calling argument with someone who claims that the part of a weapon that had an entire step dedicated to it is irrelevant - like enjoying my spell speed over crit.

    Quote Originally Posted by Oce View Post
    I'd argue that they compound, so they're not irrelevant as a GEARSET but hardly noticeable on a single piece of gear, if that makes sense.
    I'm still inclined to differ on that - 26 Determination (from a Thyrus Zenith for example) makes roughly (not 100) points of HP difference on a Cure II. Even on that one piece of gear it's pretty noticeable over 0 Determination.
    (0)
    Last edited by gamesmart; 03-26-2015 at 08:51 AM.

  9. #49
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Izsha View Post
    You upgraded a weapon and 'only' got 10% more damage. You 'expected' more. Congratulations you have an opinion not a fact. If the same upgrade doubled you damage you could make the same claim you 'expected' more (or less). 1 ilvl doesn't translate to 1% damage in this game.

    It's not broken.

    SE decided how much gear will impact performance in order to pace content and character growth to match their vision of how people progress through the game. It's not broken, it's just arbitrary. They specifically stated they didn't want the kind of steep growth in stats of games like wow where you do millions of damage, so the stat growth is linear (instead of exponential) and measured. It's not 'wrong'. It's exactly what the devs intended.
    i'm afraid you don't know what an opinion is. failed to understand the original post and did not read any of the rest... thanks for your imput

    Quote Originally Posted by gamesmart View Post
    I guess if you're refusing to even bother to look up what I'm talking about and have a meaningful discussion, and instead resorting to throwing insults at a name that also has no relevance to the discussion...then I have nothing more to say to you. I have better things to do than get in a petty name-calling argument with someone who claims that the part of a weapon that had an entire step dedicated to it is irrelevant - like enjoying my spell speed over crit.
    Sure... i'll go look up what i already know.
    (0)
    Last edited by kehn; 03-26-2015 at 07:26 AM.

  10. #50
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I didn't read everything, so maybe this was mentioned or sidetracked. In any case, going off the OP SE increases weapon damage by 1 every 4 ilvls for the most part, but seems to arbitrarily round up or down at different times. This is the pattern they've used since ilvl 50 weapons (1-49 weapon damage scales differently) and holds true through ilvl135. If the next raid weapons are i155, for example, they'll have WD 62 or 63.
    (0)

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