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  1. #1
    Player
    Hinata_Kenpachi's Avatar
    Join Date
    Mar 2015
    Posts
    35
    Character
    Shivani Kenpachi
    World
    Balmung
    Main Class
    Ninja Lv 60

    Warriors Viable?

    Deleted. No longer needed.
    (0)
    Last edited by Hinata_Kenpachi; 04-13-2015 at 03:48 AM.

  2. #2
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    War is OT but they main tank with tank swaps.
    T11 the second head, and t12 they are main tanking after revelation.
    With tight dps checks sense you need two tanks you need that War in your party for extra deeps.
    (0)

  3. #3
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    The way turn 11 and turn 12 work there really isn't a main tank, it's designed as a shared tanking role. Of course you can alter your strategies to create a main tank role, but that isn't required at all.
    Honestly it boils down to the people believing one tank is significantly better at the role than the other are the people who don't have an intricate knowledge of how these classes work.
    During progression there are logical roles for each party member, so there are limited exceptions.
    (0)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Either tank is perfectly viable and capable as MT or OT for almost all the content with the only exceptions being some level of preference in the more hardcore content like Coils, but in those cases most groups will want one of each.

    WAR doesn't or at least shouldn't create more stress for the healer since they pretty much both require the same amount of healing in the end. A WAR can take more damage per hit than a PLD but they also get more HP back per heal. This leads to bigger numbers going in (heals) and bigger numbers going out (damage taken) and these can cause some healers to freak out a bit and over heal.

    Really which tank is best depends on personal preference and play style. Level up both to 50 and see which you like more. Also leveling up the other tank class will unlock cross-class skills that you will definitely need.

    Lastly, you shouldn't expect to be the MT or OT all the time and should just get comfortable being able to be both since it is pretty much a guarantee that you will end up having to play both depending on the situation.
    (1)
    Last edited by TouchandFeel; 03-26-2015 at 05:53 AM.

  5. #5
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    I'm just looking at your FC, cause I'm nosey when folks make claims like that. I don't see anyone in coil gear <<.


    Paladin has a button for each individual thing. They are easier to play. They are like one big swiss army knife.
    Warriors have buttons and ability for multiple uses. They requires a bit more skill to play effectively. They are like one big multitool.

    For Turns 10 and 11, our Paladin MT's and my war keeps debuffs up. For turn 12, I begin the fight as MT and am essentially maintank.

    For Turn 13, Paladin is "MT" but I'm still tanking multiple adds, while contributing to damage. He gets Bahamut, I grab mini twins, etc. etc.

    Our Paladin does around 200 dmg in turn 10, I did 352 last night.

    In any case, there doesn't exist content that Warrior cannot main tank. And they have as many tools, albeit different tools, to mitigate damage as others, just ours sometimes requires more expert timing. That and most warriors, realizing their potential to contribute to damage, will risk a bit more towards that end.

    When doing Ramuh, I prefer to solo tank it on Warrior because the self heals aren't reduced by the overcharging of orbs. For Turn 9, I also prefer Warrior, though my first clear was on Paladin, because when you aren't familiar with everything, off global cooldown mitigation is easier to manage than GCD ones like Inner Beast.

    In short.. even if your a warrior Off-Tank... your still a tank. You can still MT, but your the better Off tank in many scenarios, because you can not only keep slashing debuff up for Ninjas, but 10% reduction up simultaneously, and with the right accessories, give some DPS a run for their money.

    And if you want to be MT, that's fine too. There's nothing you can't MT as War. Personally I love OTing because I get to help push DPS and see how far I can push myself and we got some killer abilities through Storms. You could even make an arguement that Warrior is the better MT, because they can generate much more hate/damage while in tank stance with abilities like Unchained/Beserk.

    Anyhow... if you got any doubts about what makes Warrior great, I'd suggest checking out Xenosys.

    and here's a video of me "Main Tanking" Turn 12 on our first clear. Though you'll see from all the swaps, that there isn't really any MT. Paladin goes second to hold Bennu's during that phase and takes them off me so I can contribute to the dps push.

    https://www.youtube.com/watch?v=Vl-XXhTbMbg

    I mean.. if you really just want to be the guy infront all the time, I guess you can be a boring ole Paladin <<.
    (5)
    Last edited by Steady; 03-26-2015 at 05:59 AM.

  6. #6
    Player
    Hinata_Kenpachi's Avatar
    Join Date
    Mar 2015
    Posts
    35
    Character
    Shivani Kenpachi
    World
    Balmung
    Main Class
    Ninja Lv 60
    Thanks for the feedback everyone... My FC is only like turn 9 or something (not a very high up group) Suppose really I need to stop thinking like i'm still playing WoW, i use to do it all in WoW, hardcore raiding and all. Do plan on playing all 3 tanks in expansion, just got a bit concerned with what they was talking. Long as I can do all activity as any class I enjoy (warrior) then I'll be happy

    I don't really have plans to raid hardcore till expansion, just wanted to make sure this game wasn't type that limited you based on class you played, and you could raid hardcore no matter the class. Thanks All!
    (0)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TouchandFeel View Post
    WAR doesn't or at least shouldn't create more stress for the healer since they pretty much both require the same amount of healing in the end. A WAR can take more damage per hit than a PLD but they also get more HP back per heal.
    I hear this a lot but as someone that mains healers... no, warriors are definitely harder to keep up, even after the defiance bonus. In some content it doesn't matter, but in content with big damage on a single target, PLDs really are much more survivable and less stress on the healing.

    That said, in FCOB, Storm's Path is still invaluable as it reduces the damage output even when the PLD is MTing.

    Quote Originally Posted by Steady View Post
    In any case, Warriors will by default, take bigger damage numbers, but they also take in bigger heals. This evens things out.
    I might not be able to explain why very well, but experience tells me this is just not true. Maybe they have lower defense on their base stats or something?

    For example, back when t4 was current, warriors were a lot more likely to die from double dreads than paladins were. In more current content... equally geared wars are a lot harder to keep up than plds during t10's add phase.

    Warrior still brings things to the table, it's a 'viable' tank, but something about the "as easy to heal as a PLD"/"defiance = shield oath" just does not play out. Consider the next example... :

    Quote Originally Posted by Steady View Post
    I can show videos of my War doing turn 9 solo tank too <<... but it's kinda dated content at this point. Come to Gilgamesh, we can knock out your turn 9 and help ya embrace your WAR.
    My static's war can and does solo tank T9 if we go weapons farming or something like that, but I have to work a lot harder. For example, on the second Bahamut's favor: Shield, virus, lustrate (maybe twice). If I miss any of those, the war dies. If it's a PLD solo tanking... I can pretty much just physick and be OK. While both tanks can do it np, but the warrior tanking definitely requires more work and precision, and is less forgiving.
    (1)
    Last edited by Risvertasashi; 03-26-2015 at 06:26 AM. Reason: daily post limit

  8. #8
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Risvertasashi View Post
    .
    Lets address that one.

    If warrior is OTing, more often than not, Storms' Path is gonna be up. If warrior is MTing... it won't necessarily be up. So already, Paladin is get 10% damage reduction over Warrior. And some Paladins are reluctant to keep their STR down enmity combo up, which is further mitigation not shared.

    Now, there's solutions, Warrior could just do Path vs. Eye, but then that's 10% slashing resistance gone. You might have a ninja to deal with that, but maybe not. In any case, Warriors will by default, take bigger damage numbers, but they also take in bigger heals. This evens things out. Now a Paladin does have random mitigation, and are more prone to accept Parry as a worthy stat. So I suppose I could forsake my Hyrbid Str accessories and Slashing debuff for the sake of more mitigation in terms of parry and a large HP number... or you can enjoy the extra 150dps I'm doing :P.

    As for your Turn 4 Example....

    Back when Turn 4 was current, Inner beast was still only a self heal without mitigation.

    Turn 5 Warrior is the ideal Main Tank because Inner Beast can be used ever 7-8 swings, so that's instant 20% mitigation for every Death Sentence. That's a 6 second rampart on demand every time you need it. The only time I'd bother using other cooldowns was when I got my timing wrong or was dealing with more than one thing.
    (1)
    Last edited by Steady; 03-26-2015 at 06:23 AM.

  9. #9
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hinata_Kenpachi View Post
    Thanks for the feedback everyone... My FC is only like turn 9 or something (not a very high up group) Suppose really I need to stop thinking like i'm still playing WoW, i use to do it all in WoW, hardcore raiding and all. Do plan on playing all 3 tanks in expansion, just got a bit concerned with what they was talking. Long as I can do all activity as any class I enjoy (warrior) then I'll be happy

    I don't really have plans to raid hardcore till expansion, just wanted to make sure this game wasn't type that limited you based on class you played, and you could raid hardcore no matter the class. Thanks All!
    I can show videos of my War doing turn 9 solo tank too <<... but it's kinda dated content at this point. Come to Gilgamesh, we can knock out your turn 9 and help ya embrace your WAR.
    (0)
    Last edited by Steady; 03-26-2015 at 06:18 AM.

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Thought somebody bumped a thread from 2.0.
    (9)

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