Total_Damage / Encounter_Time = encDPS
encDPS * Encounter_Time = Total_Damage
Total_Damage / encDPS = Encounter_Time.
encDPS is the exact same measurement, just compressed.
Total_Damage / Encounter_Time = encDPS
encDPS * Encounter_Time = Total_Damage
Total_Damage / encDPS = Encounter_Time.
encDPS is the exact same measurement, just compressed.

I know how to calculate the numbers Dervy ¬¬. It's about it's interpretations, that's what I want to focus. I can't count how much times I got to explain someone how to analyse his/her performance despite the EncDPS showed at miniparse. Already met a lot of skilled players (on their Jobs) that tought they were lame, and turned that they were pretty good players, but their strat/team just didn't cooperate with his/her potential, and the person was just trying to change rotations or gears. And same for some bad ones, caried on mechanics, making everyone do a lot of extra job on mechanics, just to parse higher EncDPS numbers to showoff.
And I'm not even talking exclusively about Final Fantasy.
It's not about all the experienced players on this thread. It's about the new ones, who often came here to seek some knowlege, and see so much importance beeing given to the EncDPS. Look at the last pages. We had pages of discussion only on random numbers until someone post real relevant data to be analysed, or even start to discuss about strategy.



Not to veer off of what you just said but that is something that bugs me about this sub-forum. Most discussion is about stat weights, rotations, and inter-class balance theorizing - virtually no discussion on optimizing individual encounters with specific rotations, positioning, and CD manipulation that veers from a dummy CD rotation. In fact, I've seen people ask for help with these things and get berated for not figuring it out for themselves, when that kind of stuff is worth 1,000X the real world results over the discussion of if DET is worth .25 or .26 stat weight or the like. That's not a knock against the theory crafters' intent but it's true, strategy > the stat weights in FFXIV, and I don't think that gets exposed even 1/4 as much as it should be. The good players will often hide their CD usage and specific tricks because they think it's mundane to post such basic information, or would rather hide it because they don't want to get copied.It's not about all the experienced players on this thread. It's about the new ones, who often came here to seek some knowlege, and see so much importance beeing given to the EncDPS. Look at the last pages. We had pages of discussion only on random numbers until someone post real relevant data to be analysed, or even start to discuss about strategy.
I think the last few times people asked for DRG tips in FCoB in this topic, I gave my extremely basic tips, when there are players who post here pulling way better numbers than my DRG alt's numbers with 20X the amount of time in there, but no one ever bothers to correct me or give more meaningful or advanced tips. Again this isn't a knock at anyone in any way, but I feel like that's more of what a topic like this should be.
Sorry, just a small rant. Carry on.
Last edited by Sleigh; 03-25-2015 at 05:58 AM.
A lot of the time, at least, some of us don't post things because we get told by someone that that's less than optimal, or its a waste of TP or resource or whatever the fuck, and the biggest problem with THAT, is if its not "theoretically better" its clearly never better in practice, and its a lot of the reason I just don't tell anyone my strats or anything anymore unless the discussion is about it in the firstplace.

And what I'm telling you is that EncDPS and damage done are equally flawed metrics for the exact same reasons, because they are the same ratio between raid members. The person who you say is carried on mechanics will do more "damage done" as well as EncDPS; they are getting the privilege of doing more "damage done" out of a finite amount of damage there is to do.
Neither number is reasonably comparable between different raids doing different things.
("my friend" does not even have the encounter reset time lengthened over the default; my group does not speed run, so diagnostics on demand are much more pertinent than numbers for mirin' as far as I'm concerned. I make an effort to never claim a DPS number in anything but controlled, disclosed, and hopefully replicable conditions.)
I don't disagree that there isn't enough discussion on fight-specific stuff (like an old post explaining a rotation for AK trash packs or EMX's post on how to double DoT in Levi EX), but historically, most of the people who thought they had anything to hide about their super sekrit rotation turned out to be full of hot air anyway, and anything that's been worth sharing has been so sparse it gets buried under nonsense![]()
Last edited by SunnyHirose; 03-25-2015 at 06:40 AM.

Obviously - all statistics need to be taken in context and more data is always a good thing if you want to do comparisons (crit rate, damage breakdown, fight length, party members, RNG mechanics etc.)
encDPS is not perfect but provides a simple "at a glance" number for comparison, there isn't really any other better stat for it, it's perfectly valid to compare raids doing different things -obviously if your raid plays it safe it will be less, you are sacrificing kill speed/dps for safety. How much potential dps are we losing because of this strat? Is it worth it? Does this strategy mean we do more dps or not?
encDPS only measures encDPS, nothing else, don't try to take away more from it then what it is.
Nawwwww I didn't mean to undermine you! Sorry if it sounded like that. It's just I personally see no difference between total damage output and encDPS. To me, it's the same numerical value.
Yup, I agree completely. People should be posting parses more often, especially if they're going to make outlandish comments about their (or their friends) DPS, or if they feel their numbers are too low. Also, if they're afraid of getting "caught out", they can change the "YOU" to your in-game name in ACT, so it appears as if someone else is parsing you (or black out the names).
Or his DoT rotation on Ifrit EX, as another good example.
Last edited by Dervy; 03-25-2015 at 06:59 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


