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  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    You are both confused. When endgame players compare DPS, almost everyone's using that as shorthand for a certain column in a popular, ah, "abacus assistant" labeled EncDPS (damage done / time of encounter). It's a common divisor. When you look at damage done, you are doing the same comparison with more digits and less consistency between attempts.
    (1)

  2. #2
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SunnyHirose View Post
    You are both confused. When endgame players compare DPS, almost everyone's using that as shorthand for a certain column in a popular, ah, "abacus assistant" labeled EncDPS (damage done / time of encounter). It's a common divisor. When you look at damage done, you are doing the same comparison with more digits and less consistency between attempts.
    I understand, once again I haven't done any parsing in this game and therefore haven't had the pleasure of using the "abacus assistant". My initial point was that in the past (other games) I've found players who incorrectly look at actual DPS numbers rather than the Average or Total for an encounter which greatly skews perceptions. Thanks for the clarification though.
    (0)

  3. #3
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SunnyHirose View Post
    You are both confused. When endgame players compare DPS, almost everyone's using that as shorthand for a certain column in a popular, ah, "abacus assistant" labeled EncDPS (damage done / time of encounter). It's a common divisor. When you look at damage done, you are doing the same comparison with more digits and less consistency between attempts.
    No, I'm not confused. I use ACT as well, and I'm pretty familiar with all the data that it provides. That beeing said, what I meant before is that some people care a lot with the DPS numbers solo. "I did xxx DPS on this Y Encounter". It's a beauty (or ugly) number, but it just say, as you already said, wich was your damage done / encounter duration. Nothing more.

    If you want to analyse how efficiently is your Job, or your role in your group, or any further data, you need the whole package of information that people usully forget (I'm not talking about our theorycrafts, of course). It may cause the new players, who is not familiarized with this kind of data, try to acheiev the "numbers" instied to try to improve whichever they lack at the moment.

    For myselfe, my static don't have a Ninja, we usually play with something like 160ms+ and my group simply don't care about the content anymore, so if I'm to improve, I need to analyse all the data I can "isolate". I mean, all that I know that is less related with the group performance. And for this kind of information, I usually prefer the Damage Done column, because I can compare how much my Dragoon contributes to the fight regardless, for exemple, of how much time we needed to kill certain boss.

    I usually find my DPS lower than other Dragoons, but I found that my contribution to the boss kill, sometimes is even higher, because I'm to compensate someone's DPS or something. A person who only watch the EncDPS column may think that they are doing something wrong at all (like many new goons on this thread so far) but in fact, maybe they are beeing as good as anyone here, but they lack of good circunstances to improve THE NUMBER.
    (0)

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