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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Viridiana View Post
    Numbers
    Awesome! I'll make some Ninja, Warrior and Dragoon sets and try to match your parses.
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Awesome! I'll make some Ninja, Warrior and Dragoon sets and try to match your parses.
    Yeah, sorry for some of the wonky AP/Det numbers @_@

    BRD isn't my main any more, so I'm mostly working with i110 and lower gear. . .
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The problem with the old dps simulator is that the code was really not very polymorphic and couldn't really handle what I had planned for putting in stat weights (it just did pure power conversions, w/o stats and damage). It also didn't have a very robust priority parsing. Also you don't want to see what the event handling was like, there was a lot of spaghetti code. Was originally made for just bards. Monks and dragoons weren't too hard to add, but trying to make it work for casting was a chore, esp once things started taking more/less time than GCD.

    If I do go back to it I would likely start over, maybe with a different language, either one that could be hosted online or something faster like C++. I don't think I could ever work with python, indents for braces? No way >.< Python's lamda functions would be useful though.

    I should also add that iirc the simulator's primary purpose was to define "optimal" rotations, something which I figured people would have done by now since its been 2 years, but I guess people are still arguing about things? Back then when the game first came out there were a lot of people with terrible playstyles. So the simulator was made to settle those arguments. I couldn't really care less about stat weights, I get little enough gear as is.
    (0)
    Last edited by pandabearcat; 04-27-2015 at 11:21 PM.

  4. #4
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by pandabearcat View Post
    The problem with the old dps simulator is that the code was really not very polymorphic and couldn't really handle what I had planned for putting in stat weights (it just did pure power conversions, w/o stats and damage). It also didn't have a very robust priority parsing. Also you don't want to see what the event handling was like, there was a lot of spaghetti code. Was originally made for just bards. Monks and dragoons weren't too hard to add, but trying to make it work for casting was a chore, esp once things started taking more/less time than GCD.

    If I do go back to it I would likely start over, maybe with a different language, either one that could be hosted online or something faster like C++. I don't think I could ever work with python, indents for braces? No way >.< Python's lamda functions would be useful though.

    I should also add that iirc the simulator's primary purpose was to define "optimal" rotations, something which I figured people would have done by now since its been 2 years, but I guess people are still arguing about things? Back then when the game first came out there were a lot of people with terrible playstyles. So the simulator was made to settle those arguments. I couldn't really care less about stat weights, I get little enough gear as is.
    But we have lamdas in C++11!
    http://www.cprogramming.com/c++11/c+...-closures.html

    Yes, indent braces sound disgusting...
    (0)
    Last edited by HeavensSword; 04-27-2015 at 11:42 PM.

  5. #5
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by pandabearcat View Post
    If I do go back to it I would likely start over, maybe with a different language, either one that could be hosted online or something faster like C++. I don't think I could ever work with python, indents for braces? No way >.< Python's lamda functions would be useful though.
    (((((((LISP 4 LYFE)))))))

    Quote Originally Posted by pandabearcat View Post
    I should also add that iirc the simulator's primary purpose was to define "optimal" rotations, something which I figured people would have done by now since its been 2 years, but I guess people are still arguing about things?
    I'm a little surprised that some of this stuff wasn't figured out by the time I started playing seriously (a year ago). I hope I can prepare a summary of FFXIV rotation theorycrafting before HW, including where the details come from and what's not necessarily set in stone.

    Dervy: Here's where I was going with that calibration thing. This is what the spreadsheet does: Take the assumption that there is some internal non-integer value for a point of potency and the end result is rounded to the nearest integer. Generate some silly internal value points, multiply them for potency and ±5% values, then round them. Try to estimate the internal value from what you get.

    As you can see, the overall accumulated error to estimate that value decreases as you have higher potency, like you should expect (because there's less of that value taken up by that ±0.5 uncertainty, or ±0.333333333 for crits but we're not looking at that here). But if you use multiple measurements of the same internal value, you can alleviate this rounding error somewhat; it can introduce error in some cases, but the overall effect is a serious reduction in the error (see that RSS of 0.146 for 360 potency only vs 0.0554).

    I mostly work off the assumption of this internal value based on crits having a higher resolution than non-crits (for a made-up example, you might see 573 for a non-crit, but then the crits might attest both 859 and 860--perhaps not these exact numbers, perhaps not for every value possible, but I have seen crits do things like this from time to time).

    Quote Originally Posted by Dervy View Post
    Uhm... Yeah http://sim.ffxivguild.net/ but it's garbage. Your old sim for the bard is much better imo. T0rin and other players also quit. I wish they stayed Poor Summoners haven't had a thread for over a year.
    Well, a meaningful thread anyway.
    (0)
    Last edited by SunnyHirose; 04-28-2015 at 07:46 AM.

  6. #6
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Dervy wanted me to let you all know that he has been suspended from the forums for two weeks. RIP. He can still be reached via youtube (Dervy Gaming) or reddit (u/iDervyi) if need be.
    (2)

  7. #7
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's fine! Low WD is what I need next anyway. Also, SquareEnix were really careful to make sure nothing got Datamined early with the Benchmark... Most of the Database isn't there, a lot of the files are messed up and so far, PV (XIVDB Dataminer) has only been able to get one song out of it, which won't even convert to a half-decent audio file . Hopefully Carraway on the BG forums can get something out of it.
    (0)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Was probably too excited about my nonexistent simulator. It turns out I actually lost the source code for it when I swapped computers. Oops.
    (0)

  9. #9
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Update: Possible Dervy perma-ban?! The plot thickens.
    (0)

  10. #10
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tetsuya View Post
    Because he talked about Datamining stuff?
    If I want to venture a guess I believe so. Hopefully it's not permanent, else he'll only be able to use reddit to post and discuss new findings XD
    (0)

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