Quote Originally Posted by Ardan View Post
You can't claim everyone jumped from SMN to whatever based on them not liking the job for what it is, that's just not true. Everyone has their own reasons, but the primary one is endgame. SMN just wasn't built for Final Coil and are now seeing it's flaws, hence people jumping. Last I checked, nobody is arguing against change, as in adjustments to it's current playstyle. The change you want is to feel like a special snowflake, summoning godlike beings, destroying stuff left and right. You've been whining for it since day one. Source material is just that: source material. How someone uses it depends on what they want to do with it.

And it's a bit of stretch to even presume the new jobs will be more interesting to SMN, let alone the rest of the jobs. A lot of people jumped to NIN, not all of them came from SMN. And I would gladly play the job I liked and not care what anyone says. I primarily played PUP in XI and played it well, despite its' weaknesses and I would do it again if I could.
You aren't very good at arguing a point, Ardan. The reason people don't argue about changing the core mechanics of Monk or Blackmage is because they invoke some of the classic Final Fantasy feeling. They aren't exact iterations of the previous generations, but they resemble them. Summoner has been receiving flak since day one because it takes the Summoner namesake and then does nothing to fill the image. The one part of Summoner that actually tries to fit the image is its summons and they are nothing but terrible copies with no real impact on game play.

And just as Akiza cannot argue the reasons for people jumping ship, neither can you. Perhaps every single one of the people who quit playing summon quit because they don't like the horn on the AF.

While I don't necessarily agree with how Akiza wants summoner to be changed, it definitely needs one. The focus of the job should be on its... wait for it... summons.