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  1. #1
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akiza View Post
    People want Summoner to have more AoE because SE stance on Melee having high single target sustained DPS while casters have low sustained single target damage. <snip>
    "People" =/= "akiza" ?

    I don't want more AoE. I want bane spread limitation lifted but other than that I want to reliably maintain sustainable single target DPS above that of a BLM. BLM can keep the AoE crown, SMN doesn't need it.

    You really need to stop comparing FFXIV to other MMOs. DCUO especially is a terrible example since even tanks are pointless in half of the end game. FFXIV is a different beast to be tamed in a different way. If you're going to contribute to threads like these please make it meaningful instead of "Summoner needs to be "X class" from "X title" because of "X traditional reason" but also needs to be like "X competitor MMO class". It's contradiction not construction.

    XIV doesn't need to be a clone of other MMOs to appease you. You can just play other MMOs.
    (3)

  2. #2
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by zeroaru View Post
    "People" =/= "akiza" ?

    I don't want more AoE. I want bane spread limitation lifted but other than that I want to reliably maintain sustainable single target DPS above that of a BLM. BLM can keep the AoE crown, SMN doesn't need it.

    You really need to stop comparing FFXIV to other MMOs. DCUO especially is a terrible example since even tanks are pointless in half of the end game. FFXIV is a different beast to be tamed in a different way. If you're going to contribute to threads like these please make it meaningful instead of "Summoner needs to be "X class" from "X title" because of "X traditional reason" but also needs to be like "X competitor MMO class". It's contradiction not construction.

    XIV doesn't need to be a clone of other MMOs to appease you. You can just play other MMOs.

    People have been complaining about Summoner since day one do even if I stopped complaining 3 more people would take my place and complain aout the Summoner. DoT classes are useless in fast pace games like FFXIV because DPS can bursts enemies down before DoTs get their full duration which is a DPS loss to Summoner being mostly DoT. That's why for this game Summoner should be a Summoner/Ekementalist with the Pet specializing Massive AoE Bursts Damage.
    (0)

  3. #3
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Ryans View Post
    stuff

    It doesn't really matter why most summoners jumped ship, although it likely has little to do with aesthetic value.

    The point is, is that it is one of the least played jobs, and that alone should tell you something. It should tell you that there are
    issues that should be addressed. It shows that there is a real reason why most players will not play it. Plain and simple.

    Trying to pretend there is nothing wrong with the job, when there clearly is, doesn't help anyone.
    (0)

  4. #4
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I think the titan summon should lock down enemies, and be nearly impossible for a player tank to pull it off. Like whatever enmity titan is currently doing right now, buff it times 10. But let it not work on bosses, only for a single target, and the longer he locks down an enemy the more damage he takes. Ideas? Because if titan cant do what hes literally designed to do, tanking, he shouldnt be titan.
    (0)

  5. #5
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Spell speed should fix the dps issues with summoner which is why they will nerf it eventually anyway, people need to move on from how the class/job works because it will not change. I don't know if people listened to the live letter but Yoshida said that designing a new job from scratch takes 2 years and it's a lot of work, doing this with summoner will take way longer than a year for sure so it's impossible for them to touch it while it's already being engaged in the game. Just. Move. On.
    (0)

  6. #6
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Minorinz View Post
    Spell speed should fix the dps issues with summoner which is why they will nerf it eventually anyway, people need to move on from how the class/job works because it will not change. I don't know if people listened to the live letter but Yoshida said that designing a new job from scratch takes 2 years and it's a lot of work, doing this with summoner will take way longer than a year for sure so it's impossible for them to touch it while it's already being engaged in the game. Just. Move. On.
    Huh? If the Spell Speed change fixes SMNs DPS issues, why would they nerf it later on? That would just make them weak again...

    Also, while we don't know the Spell/Skill speed changes yet, I doubt it alone would take SMN to the level they need to be at.

    That becomes especially true when you start to think about who else will be affected by that change... Every DPS job except BLM, relies a lot on DoT damage in their rotations (BLM one is mostly for Thundercloud proc), so even the high DPS melee jobs would see a big increase in DPS.

    They don't need to completely overhaul the job like many suggesting, but they have an opportunity to change them a lot now with new abilities and traits coming in 3.0...

    The new abilities could bring some more burst damage (not too much, cause there needs to be some difference between BLM and SMN), and either with that burst, or with another ability, they could make the job more interesting... They could make one or more abilities that is tied to the primals that was gonna be used with SMN, not new egis, but abilities that call upon those primals and perform an attack of some sort. The possibilities are unless.

    One of the traits could fix their MP issues further (still needs some work considering BLMs advantages IMO), if that's even needed with the level increase and whatnot...

    In other words, they could completely change SMN around without changing abilities that are already in the game. Might not please everyone, but I would go back to SMN in a heartbeat if they just make them balanced and a little more exciting than ruin/ruin II...
    (0)

  7. #7
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Havenae View Post
    <snip>

    The point is, is that it is one of the least played jobs, and that alone should tell you something. It should tell you that there are
    issues that should be addressed. It shows that there is a real reason why most players will not play it. Plain and simple.

    Trying to pretend there is nothing wrong with the job, when there clearly is, doesn't help anyone.
    Honestly, I see way more Summoners than what people make out on the forums. I rarely go into WoD without having at least 2 or 3 in there. I come across them frequently when tanking too. Not as much as Ninjas or Dragoons or Bards but I'd say I personally see them almost as frequently as Monks or Blackmages for example.

    There are things wrong with the job yes, but just because the tyres are flat doesn't mean we should replace the engine. I honestly feel like summoner is just a few steps away from being where it needs to be.
    (0)

  8. #8
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Craiger View Post
    Huh? If the Spell Speed change fixes SMNs DPS issues, why would they nerf it later on? That would just make them weak again...
    because that's how SE works, if it's too op then nerf'ing is the answer. It's not about making them weak, it's about strong they are.


    Also, while we don't know the Spell/Skill speed changes yet, I doubt it alone would take SMN to the level they need to be at.
    Wrong. Actually it should be enough, spellspeed will increase the amount of ticks you get over the duration unlike the current situation where the target is paced to tick every 3 secs, this should be considered as a potency buffer since it's too good for a dot based class. The challenge I see is how stats or itemization priority will be since DET CRIT and SS will be too good or how much SS do you need to achieve a set amount of ticks. This all will be clear by then of course, but right now the concept is clear enough for me to understand that this will be a good bonus point for summoners.

    That becomes especially true when you start to think about who else will be affected by that change... Every DPS job except BLM, relies a lot on DoT damage in their rotations (BLM one is mostly for Thundercloud proc), so even the high DPS melee jobs would see a big increase in DPS.
    You are forgetting the potency of the dots right? because spellspell/skillspeed will affect their ticking frequency and summoner has the highest possible outcome just because they are dot based class. Every other dps class wont reach the same outcome, I highly doubt it.

    They don't need to completely overhaul the job like many suggesting, but they have an opportunity to change them a lot now with new abilities and traits coming in 3.0...

    The new abilities could bring some more burst damage (not too much, cause there needs to be some difference between BLM and SMN), and either with that burst, or with another ability, they could make the job more interesting... They could make one or more abilities that is tied to the primals that was gonna be used with SMN, not new egis, but abilities that call upon those primals and perform an attack of some sort. The possibilities are unless.

    One of the traits could fix their MP issues further (still needs some work considering BLMs advantages IMO), if that's even needed with the level increase and whatnot...

    In other words, they could completely change SMN around without changing abilities that are already in the game. Might not please everyone, but I would go back to SMN in a heartbeat if they just make them balanced and a little more exciting than ruin/ruin II...
    First off, summoner doesn't have an MP issue anymore because it is fixed, second, it's not as easy as what you are imagining it to be, minor tweaks could easily affect scholar and they will have to consider all the possibilities of what might happen if something gets adjusted. They are playing it extremely safe because Arcanist is a tricky class to change especially when it's branching into two jobs, and if i may say that the designer of the class/job is quite the genius, yet the class/job is not perfect because it's overpowered in some fights and underpowered in others. Again, changing a trait or adding up to it will lead to a chain reaction that they might not even have anticipated, so this will not happen unless the whole class is being changed, not to mention they have to do it for scholar too which is time consuming. Adjusting pet CD timers is an option but it really won't do much because the problem is within the pet itself, I think it needs better scaling with gear but this will be adjusted with expansion because stats are getting a revamp.
    Again.
    Just. Move. On.
    (0)

  9. #9
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Minorinz View Post
    because that's how SE works, if it's too op then nerf'ing is the answer. It's not about making them weak, it's about strong they are.
    Doubt it's going to be OP, which I will get into...



    Wrong. Actually it should be enough, spellspeed will increase the amount of ticks you get over the duration unlike the current situation where the target is paced to tick every 3 secs, this should be considered as a potency buffer since it's too good for a dot based class. The challenge I see is how stats or itemization priority will be since DET CRIT and SS will be too good or how much SS do you need to achieve a set amount of ticks. This all will be clear by then of course, but right now the concept is clear enough for me to understand that this will be a good bonus point for summoners.
    First off, we don't know anything at all about what Spell/skill speed will do for DoT. You're simply speculating that's going to happen... It's a big task to change that 3 sec world timer they have right now, which they might do, but you can't just expect it.

    Second, if that's how it's going to work, it would affect all DoTs exactly the same amount (relative)

    You are forgetting the potency of the dots right? because spellspell/skillspeed will affect their ticking frequency and summoner has the highest possible outcome just because they are dot based class. Every other dps class wont reach the same outcome, I highly doubt it.
    Since SMN has the highest amount of combined DoT potency, they ofc will see the biggest increase in DPS, but from what I've calculated(someone please correct me if this is wrong), SMN has total of 135 potency per tick (3 seconds right now), and MNK has a total potency of 92 per tick... That's included MNKs increased damage buffs which you always have to take into account(not including DK since that doesn't increase it as for what I understand)

    Are you really telling me that if that 135 potency ticks more often, it will suddenly balance SMNs out, even though MNKs DoTs does 70% of that damage at the same time....

    Since BLMs won't really see much difference with the Spell speed change, they might catch up to BLM, but they should be ahead of BLM in single target DPS... and other jobs will get higher DPS too.

    Maybe Skill speed won't do as much as Spell Speed, but they would still not be completely balanced anyways.

    First off, summoner doesn't have an MP issue anymore because it is fixed, second, it's not as easy as what you are imagining it to be, minor tweaks could easily affect scholar and they will have to consider all the possibilities of what might happen if something gets adjusted. They are playing it extremely safe because Arcanist is a tricky class to change especially when it's branching into two jobs, and if i may say that the designer of the class/job is quite the genius, yet the class/job is not perfect because it's overpowered in some fights and underpowered in others. Again, changing a trait or adding up to it will lead to a chain reaction that they might not even have anticipated, so this will not happen unless the whole class is being changed, not to mention they have to do it for scholar too which is time consuming. Adjusting pet CD timers is an option but it really won't do much because the problem is within the pet itself, I think it needs better scaling with gear but this will be adjusted with expansion because stats are getting a revamp.
    Again.
    Just. Move. On.
    Who have said they would add abilities to the arcanist class? They could just add them to the SMN job, and I highly doubt they are going to make SMN and SCH share more abilities in the future... They don't even like the class system, that's why they aren't bothering with it for the new jobs. As for traits, they could probably just change to to affect the respective jobs if they wanted too, either way that's not a big issue.

    What I suggested had nothing at all to do with changing their current spells, so I don't understand why you say to move on... makes no sense

    EDIT: Forgot to mention the MP thing... Yes, SMN doesn't really have an MP issue anymore, but when balancing you have to balance towards the jobs alternatives in a raid group. BLM has infinite MP, and because of that never needs MP song, and most of all, if you die, you won't have any problems... SMN on the other hand, while you can keep up your MP much better now, you still have to really manage it good, and and can't res anyone without going too low. After all, the res is the only thing SMNs have other BLM that might(usually not) be useful. Also, if SMN dies, you're done for.... Have to summon new pet with almost no MP

    If the job they competed with didn't have infinite MP, SMNs would be fine, but I still think it needs some work considering that...
    (0)
    Last edited by Craiger; 04-02-2015 at 08:24 PM.

  10. #10
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Minorinz View Post
    Wrong. Actually it should be enough, spellspeed will increase the amount of ticks you get over the duration unlike the current situation where the target is paced to tick every 3 secs
    Correct me if I'm wrong but wasn't it mentioned that we won't actually get extra ticks? I thought we were going to get a buff to the final tick of each dot applied based on what the extra equivalent damage of additional ticks would be? This meaning that it only applies to the final tick of each cast and thus means that we have to be much more careful about clipping said dots.

    I could be wrong, but that's how it was explained to me in game by an FC member, makes more sense than changing the entire server wide system to accommodate for individual spell speed of each character.
    (0)

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