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  1. #11
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Natsuno View Post
    Only, some of us don't want to be pigeonholed into healing
    You don't like the job. We get that. Everyone gets that. Some of us do like it, and we sure aren't going to play a role that we don't enjoy just because you want to wittle summoner numbers down to warrant an overhaul.
    The Summoner numbers have already wittled down to barely seeing any on the server to to warrant an overhaul and as a former Summoner main I should know. The Summoner has a lot of Technical issues an endgame and is worthless in group content. The way content is designed with little down time, massive amount of up time and adds needed to be bursts down quickly or a wipe negatively impacts Summoner because they are mediocre in areas of DPS that matters. There is no point in bringing a Summoner to a group when they are outclassed by a large margin an all areas of DPS by other jobs. Final Fantasy III and Final Fantasy Tactics perfected the class/job system as well as perfected the Summoner there was no reason for SE to deviate so much from the original concept of the Summoner. The Summoner in Tactics branched from the Elementalist which calls upon the spirits of nature to deal Earth, Fire, Water and Wind Elemental Damage. Also the Summoner in Final Fantasy III and Final Fantasy Tactics specialized in Massive AoE Bursts with the Summon dealing Massive AoE Bursts as well. The Black Mage specializes in Massive Single Target Bursts and the Summoner should specialize in Massive AoE Bursts that's how they are suppose to contrast each other.

    The AoE Bursts iteration of the Summoner from Final Fantasy Tactics Advance better fits the way content is designed in this game then the DoT iteration.
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    Last edited by Akiza; 03-24-2015 at 09:41 AM.