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  1. #101
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    479
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    OP's concern is valid, yet formed rather aggressively. There are countless of nerf/remove bottleneck threads on the forums, even if the content is already nerfed heavily with echo+gear+mechanics (T5/scob/extremes). If enough people want it, they will have it.

    I think the major grudge for many in this game was that Coils offered heavy story content, so they're actually introducing an nm version of Alexander in HW. This may mean that Hard Mode will be purely for hardcores and no reason to nerf it at all.

    And by the way, this game needs more bottlenecks imo to keep people on content of their skill level.
    (2)

  2. #102
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    If I recall, the devs said when they do nerf things down it is to bring it to the difficulty they intended in the first place. They jack it up to let the hardcores go at it first. Personally for me there are multiple reasons I don't do end game let alone have progressed farther storyline mode. I have a i90 Pld, that has never set foot in a dungeon and probably will never. Over weight Lion mount is not incentive enough for me, to put up with speeders, tantrum throwers, impatient players. Abusive players period. I thought Sky in FFXI had drama, not compared to this game. Relic armor quests.... were a let down. Some players learn better by doing, none of this watch a video bs. It's not like you lose xp and delevel . If you lack patience then you shouldn't be using DF. For me I see way too much negativity that it becomes basically a gate created by other players. Some of which have no problem preying on other players trying to get things done. That's a good community alright.
    (3)

  3. #103
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    This game forces itself to make content easier. It's designed purely as a treadmill of linear progression, with each piece of new gear becoming the new standard that everyone is expected to reach. That means that players unable to complete the content are locked away behind a wall that they can't overcome much of the time. This leads to players getting frustrated and either quitting, or milling about repeating the same content ad nauseum.

    Even with the 'nerfs', coil remains a hardcore gaming element with many players not even past the first coil, let alone the second or third. The people who run it these days tend to have very strict rules about what new members can or cannot do, and it can be very off-putting for players to see 'screw up, get kicked' on every single Party Finder Party for this sort of thing.

    If this game had a different form of progression, or more options for how to achieve said progression there would be no issue with having some true hardcore content. Players need to feel they're getting somewhere, regardless of what content they're running. If they don't see any progress it just leads to confusion and tedium. It's the reason why the crafting 'wall' sucks, and why I've constantly complained about the Zodiac grind.

    Heavensward will be a breath of fresh air for a bit, adding lots of new content in the game. But unless SE changes their core ideals, it's a short-lived gaming model. Linear progression isn't the only way forwards, and the sooner SE realize that and give us options to explore the sooner the hardcore will truly have their hard content.
    (4)

  4. #104
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lemuria View Post
    But unless SE changes their core ideals, it's a short-lived gaming model. Linear progression isn't the only way forwards, and the sooner SE realize that and give us options to explore the sooner the hardcore will truly have their hard content.
    I can understand the OPs concern. More options available? No sooner would that happen then there would be complaint threads saying:
    ''it takes too much time to do all the things in the game, please make them take less time so they can be completed by everyone regardless if they play 1 hour every 2 weeks, or 10 hours every day''

    These days it is no longer about casual or hardcore.
    It's about spoiled princesses and those that just want to enjoy content. (regardless of casual or hardcore)
    What is the point in having goals to complete if you complete them in a day and are then bored to death afterwards?
    (1)

  5. #105
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Dear SE :

    Please make all new content impossible to fail and capable of being completed in 10 minutes, because watching people like this cry is all the entertainment I need.

    Sincerely,
    Bemused on Balmung.
    (4)

  6. #106
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by ShaneDawn View Post
    And by the way, this game needs more bottlenecks imo to keep people on content of their skill level.
    This creates a problem that older MMOs, including FFXI, had to deal with: If you bottleneck content, fewer and fewer people are going to do newer content if they need to beat that content to progress. And as time goes on, people who grow out of the older content will have no reason to return, leaving people who legitimately can't beat certain content or can't find 7 other people who can stuck there while other players fly past them. If they see no way to progress their character because of a bottleneck, they quit. And players quitting because they get stuck is something you want to avoid as a developer. If someone quits because they run out of things to do, they'll most likely be back when you add more stuff, meaning you maintain their business.
    If a player quits because they can't progress due to the difficulty of a bottleneck, they won't come back because that bottleneck will still be there.
    There ARE some places where bottlenecking is fine, such as "final" raid content. This is why t5 and t9 have been mostly untouched by the nerfbat, only fixing obvious bugs and adding echo. Since t1-4, 6-8, and 10-12 pretty much only exist to prepare you for 5, 9, and 13, they get the nerfbat.
    (4)

  7. #107
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by kyuven View Post
    words
    Well the simple solution is for gamers to stop RMTing sh**, buying runs and generally sucking hard and actually work to improve their skill with their jobs/classes. But that is idealistic and too unrealistic an expectation so the simpler solution is for SE to release difficult content and slowly nerf it once it becomes irrelevant so the gamers who suck at games can finally beat it. I agree with what SE is doing plus the savage coils should provide a good challenging 'optional' content for people like me who actually want to work hard at beating something difficult.
    (0)
    Last edited by Elusana_Celah; 03-22-2015 at 06:52 PM.

  8. #108
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Elusana_Celah View Post
    Well the simple solution is for gamers to stop RMTing sh**, buying runs and generally sucking hard and actually work to improve their skill with their jobs/classes. But that is idealistic and too unrealistic an expectation so the simpler solution is for SE to release difficult content and slowly nerf it once it becomes irrelevant so the gamers who suck at games can finally beat it. I agree with what SE is doing plus the savage coils should provide a good challenging 'optional' content for people like me who actually want to work hard at beating something difficult.
    It's not even necessarily for those that are "bad" at the game either.
    Remember that the barrier to entry is already pretty big. If a new player hits 50, they still have about half of the game to unlock and complete to reach a point we've been at for months. Being able to get through the content quickly is a huge bonus for them.
    Which is ALSO important because these new players serve the important role of being "replacements" for people who leave the game, as well as potentially filling holes in statics that come into being for any number of reasons.
    In essence, if a company like SE wants to keep adding new content, which they MUST, then they have to take into account new players and those that just aren't "hardcore" enough to beat it on their own. This is accomplished by nerfing the older content, since if it's not relevant anymore there's really no point in doing it unless it can be done quickly and easily.
    (3)

  9. #109
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kiroh View Post
    Dear SE :

    Please make all new content impossible to fail and capable of being completed in 10 minutes, because watching people like this cry is all the entertainment I need.

    Sincerely,
    Bemused on Balmung.
    This.

    /10char
    (0)

  10. #110
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by kyuven View Post
    words
    Actually you have a point and it's something I forgot since I've been 50 for a long time. When I first hit 50 it was a long slow climb up the content ladder and the more content SE releases the worse that climb gets. By removing lockouts for gear in WD and making i100 the standard gear and what not new players can advance faster when SE releases new stuff. Because honestly when you are a fresh 50 you go through long time consuming processes of gearing up just to be able to run the content that unlocks other content. Then to further make it suck, many content requires you to make practice parties and actually learn what you're doing and for older content it can get you trolled or just take a long time trying to make a practice party for it like if I tried to make a Garuda Extreme practice party right now people would likely laugh at me lol. But for a fresh 50, those practice parties are necessary and take a long time to put together.

    I hope that is the logic behind content nerfs which is something I can understand and agree with 100%... if it's because a large population of the communities are just bad at games, however... >_>
    (0)
    Last edited by Elusana_Celah; 03-22-2015 at 07:43 PM.

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