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  1. #81
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Traits:

    56 Enhanced Storm's path
    Debuff duration increased to 30 seconds
    (makes room for the new fracture combo in the rotation)

    52 Enhanced Fracture II
    Combo Action: Skull Sunder
    Combo Potency: 240
    Additional Effect - grants a Wrath stack
    Additional Effect - Increased Emnity
    (dot component remains the same, 4th combo to replace some BB filler)

    New Job Trait: (I don't think warrior will get new job skills due to the way defiance works)

    55 Improved Steel Cyclone
    Steel Cyclone now costs 3 stacks of Wrath
    (instead of consuming all 5)

    60 Anger Management
    Wrath now stacks up to 7 stacks
    (still grants 2% critical hit chance per stack)

    New Class skills:

    54 Charge
    40 second cooldown, 30y range (off GCD)
    Instantly charges to the selected enemy target if the target is outside of meelee range
    Additional Effect - grants highest threat on the target
    (provoke for warriors with much needed/desired built-in gap closer)

    58 Counter
    15 second cooldown
    Delivers an attack with 210 potency (off GCD)
    Can only be used after parrying an attack
    Additional Effect - Increased Emnity
    Additional Effect - grants a Wrath stack
    (makes parry a worthwhile stat now)

    60 Mighty Strikes
    90 second cooldown, 15 second duration (off GCD)
    Autattack speed is doubled and Critical hits do an addional 50% damage
    Additional Effect - each critical hit perfomed while under this buff restores 50 TP, you cannot regenerate more than 50 TP per second
    (TP regeneration for warrior & moderate DPS cooldown, limited to 50 TP per second so it is no gamebreaking with the Overpower skill)


    To be honest there isn't much that needed to be added to the warrior toolkit to make the job play more smoothly.

    Yoshi and his team did such a great job on their first adjustment to warrior that there is not much room for improvement.
    (0)
    Last edited by Puresin; 03-18-2015 at 06:09 AM.

  2. #82
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd like to see Storm's eye become useful and maybe even new more complex combos. I don't meant longer combos but combo effects that would vary depending on the order of the combo. It would give more depth to combat.
    (0)

  3. #83
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ZeroComplex View Post
    A trait that lowers the recast on Hallowed to 5min (or just do this in general)
    Quote Originally Posted by TouchandFeel View Post
    A trait for PLD that when in ShO, when you block an enemy's attack that enemy takes some damage.
    Quote Originally Posted by Puresin View Post
    New Job Trait: (I don't think warrior will get new job skills due to the way defiance works)
    Jobs...don't...have...traits

    Something puzzles me...the topic is called "New tanking abilities in expanstion", yet a lot of post here talk about how they want old abilities to be changed.
    (0)
    Last edited by Reynhart; 03-20-2015 at 12:49 AM.

  4. #84
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Puresin View Post
    54 Charge
    40 second cooldown, 30y range (off GCD)
    Instantly charges to the selected enemy target if the target is outside of meelee range
    This is all I ask for, Yoshi-P.

    Quote Originally Posted by Seif View Post
    I'd like to see Storm's eye become useful[...]
    Storm's Eye is already your most useful combo. o_o
    (0)

  5. #85
    Player
    Zykor's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Vayha Aero
    World
    Sargatanas
    Main Class
    Sage Lv 90
    Quote Originally Posted by Feylie View Post
    ....

    i lol'd

    /10char
    (1)

  6. #86
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SirTaint View Post
    Tanks need a Gap closer....Chasing around adds and then running back is a DPS killer. ex would be T13 phase 2 dragons, you can't OT near Bahamut so there is always a large Gap once the add is down. It could also be useful for opening combos instead of loltomalob or moving out of AoE.
    Paladin should get a skill that pulls the target to the player. Warrior should get charge.
    (0)

  7. #87
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Domira View Post
    Paladin should get a skill that pulls the target to the player. Warrior should get charge.
    Reverse that. Warriors already have a chain to pull shit with and paladins have a shield

    (0)

  8. #88
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Jobs...don't...have...traits.
    Yeah, and all jobs require base classes at the moment. Things change *shrug*

    It's just a wishful thinking thread, lighten up.
    (0)

  9. #89
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    New traits that affect current abilities will not make tanking more fun. It may seem exciting now, because it would affect current content. But once we get new shiny toys to play with it'd be an afterthought.
    (0)

  10. #90
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    snip
    This guy gets it. ^

    I just hope they do something about holmgang for warriors. Like add a trait that makes it slightly longer and any IB used during its effect will heal you for 300% (similar to how it was in 2.0) so I don't have to sit there and hope the healers can lustrate/bene me back from the brink of death. I would also love a "rush" move similar to shoulder tackle, off gcd. It would be great for openers and save us the trouble of chasing those pesky adds off range who just dont want to sit still and run around the map. Increasing wrath stacks to 10 would be nice but I doubt it.

    Here is the original skill Rampage as it was in 1.0. It might have to be changed a bit to suit FFXIV:HW but with parry being a relatively "useless" passive any thing that increases the parry rate is welcomed for warriors and the increased attack speed would be nice. I might remove the heal on crit just to balance it out so wars aren't a drk with an axe.

    For PLD's I would love a skill like Cover but for magic attack only. Macro the two together and use HG and you basically can protect one other player from all damage. Also a battle raise would be much appreciated. You can even bar it to skill, that when used allows for increased heal potency/battle raise of any curing magic you use.

    They really need to give it something that changes up the 1-2-3 combo because I only have time for two tanks with WAR still my fave due to overall difficulty and fun of playing and DRK which will replace the PLD. All I know is that, assuming they follow the same pattern as 2.0 (class gets one skill every two levels with 5 skill/traits total and job gets one skill per five levels with 2-3 skills total) that we will have up to 7+ new skills on our way to 60 for current jobs.
    (0)
    Last edited by Marxam; 03-23-2015 at 10:33 AM.

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