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  1. #71
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I am seeing DRK more managing its MP regeneration than its total MP. If its mitigation were based on total MP, you would just be able to stack 3 bards in a group for perma-mana song and have an unbelievable mitigation tank for a while fight. I think they are going to be more like BLM than SMN or WHM in respect to MP management. You'll notice that SMN and SCH both have built in DPS throttles (dps being tied to dots, low potency of ruin) to account for the fact that BRDs could pump them mana effectively.
    (1)

  2. #72
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by FallenWings View Post
    Warrior:

    Infuriate II
    Grants 5 stacks of wrath, 60 second cool down.

    Inner Beast x 3 yes please.

    :x
    Inner Balance

    Grants infinite Wrath for 20s

    yfw
    (0)

  3. #73
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Inner Balance

    Grants infinite Wrath for 20s

    yfw
    should be called inner rage
    (0)

  4. #74
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Ehayte View Post
    snip.
    Agreed, some sort of "burn through then build back up" mechanic for DRK mp management would make the most sense. The build back up phase could in effect work like a psudo cooldown, sort of like building wrath to use IB. All in all, I am definitely curious to see the exacts of how it works.
    (1)

  5. #75
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by aisustrong View Post
    that doesnt even sound worth using
    Well maybe I exaggerated a little about the weakness of the skill but a skill that doubles the potency's of all your attack should have a down side.
    (1)

  6. #76
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    I am seeing DRK more managing its MP regeneration than its total MP. If its mitigation were based on total MP, you would just be able to stack 3 bards in a group for perma-mana song and have an unbelievable mitigation tank for a while fight. I think they are going to be more like BLM than SMN or WHM in respect to MP management. You'll notice that SMN and SCH both have built in DPS throttles (dps being tied to dots, low potency of ruin) to account for the fact that BRDs could pump them mana effectively.
    yea, this is what I was getting at
    (0)
    Last edited by Giantbane; 03-13-2015 at 06:04 AM.

  7. #77
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I was bored and tried to come up with expansion traits and abilities for all the jobs. I didn't manage to do all of them, but here are my dumb ideas about Warrior.

    TRAITS

    52 - Bloodwrath
    Improves the damage to HP conversion of Bloodbath to 35%.
    Bloodbath grants Wrath when used with Defiance. Duration: 30s

    56 - Adrenaline Rush.
    Thrill of Battle instantly restores 200 TP.
    Thrill of Battle grants Wrath when used with Defiance. Duration: 30s

    60 - Vendetta
    Extends Vengeance duration to 20 seconds. Vengeance delivers an attack with a potency of 50 every time you suffer physical or magical damage.

    CLASS ACTIONS

    54 - Iron Tempest
    Weaponskill TP 60
    Delivers an attack with a potency of 100.
    Combo Action: Heavy Swing Combo Potency: 220
    Grants Wrath when used with Defiance. Duration: 30s

    58 - Hurricane Swing
    Weaponskill TP 60
    Delivers an attack with a potency of 100.
    Combo Action: Iron Tempest Combo Potency: 260
    Combo Bonus: Summons a raging tempest, dealing damage with a potency of 15 to enemies within 5y. Duration: 15s
    Grants Wrath when used with Defiance. Duration: 30s

    JOB ACTIONS

    55 - Rampage
    Ability Recast 180s
    Increases attack speed by 15%. Duration: 30s
    Can only be executed when Infuriated. All Wrath is lost when used.

    60 - Storm's Wrath
    Weaponskill
    Delivers an attack with a potency of 200.
    Ignores the damage penalty inflicted by Defiance.
    Can only be executed when Infuriated. All Wrath is lost when used.
    Target affected by Storm's Eye: Storm's Wrath potency increased by 100. Storm's Eye duration resets if shorter than the original effect duration. Increases damage dealt by 5%. Duration: 10s
    Target affected by Storm's Path: Storm's Wrath potency increased by 100. Storm's Path duration resets if shorter than the original effect duration. Reduces damage taken by 5%. Duration: 10s


    Note: I purposefully tried to avoid defensive cooldowns, since I think they are much harder to balance. I've no idea what SE intends to do on that front.
    (1)
    Last edited by Argyle_Darkheart; 03-13-2015 at 09:59 AM.

  8. #78
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    All I want on a Tank right now is a skill that lets you charge towards an enemy.

    Because Tomahawk or Shield Lob will make the enemy go to you and some of them will IMMEDIATELY casts an aoe, making them stop in their tracks instead of following me. Which is a bright-LED sign for the dps that says "HIT ME AS HARD AS YOU CAN AND AS FAST AS YOU CAN AND STEAL AGRO FROM THE TANK!" in large red letters. It's worse if there are multiple enemies like this and the BLM is a crazy pyromancer (I'm looking at you, bloody FROGS and TOADS).

    Let me charge/jump to them and THEN I can put more agro on them before the DPS goes all hell on its face.
    (3)

  9. #79
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cariborne View Post
    I feel like a gap closure isn't quite needed in FF14 right now. I wouldn't mind seeing one tank get it, like the Warrior getting a Bull Rush type move and seeing how it feels after this expansion, but just him.
    ....

    (3)
    Last edited by Feylie; 03-16-2015 at 07:15 AM.

  10. #80
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Argyle_Darkheart View Post
    I was bored and tried to come up with expansion traits and abilities for all the jobs. I didn't manage to do all of them, but here are my dumb ideas about Warrior.

    TRAITS

    52 - Bloodwrath
    Improves the damage to HP conversion of Bloodbath to 35%.
    Bloodbath grants Wrath when used with Defiance. Duration: 30s

    56 - Adrenaline Rush.
    Thrill of Battle instantly restores 200 TP.
    Thrill of Battle grants Wrath when used with Defiance. Duration: 30s

    60 - Vendetta
    Extends Vengeance duration to 20 seconds. Vengeance delivers an attack with a potency of 50 every time you suffer physical or magical damage.
    These are actually really nice ideas. +1
    (0)

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