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  1. #11
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I was bored and tried to come up with expansion traits and abilities for all the jobs. I didn't manage to do all of them, but here are my dumb ideas about Warrior.

    TRAITS

    52 - Bloodwrath
    Improves the damage to HP conversion of Bloodbath to 35%.
    Bloodbath grants Wrath when used with Defiance. Duration: 30s

    56 - Adrenaline Rush.
    Thrill of Battle instantly restores 200 TP.
    Thrill of Battle grants Wrath when used with Defiance. Duration: 30s

    60 - Vendetta
    Extends Vengeance duration to 20 seconds. Vengeance delivers an attack with a potency of 50 every time you suffer physical or magical damage.

    CLASS ACTIONS

    54 - Iron Tempest
    Weaponskill TP 60
    Delivers an attack with a potency of 100.
    Combo Action: Heavy Swing Combo Potency: 220
    Grants Wrath when used with Defiance. Duration: 30s

    58 - Hurricane Swing
    Weaponskill TP 60
    Delivers an attack with a potency of 100.
    Combo Action: Iron Tempest Combo Potency: 260
    Combo Bonus: Summons a raging tempest, dealing damage with a potency of 15 to enemies within 5y. Duration: 15s
    Grants Wrath when used with Defiance. Duration: 30s

    JOB ACTIONS

    55 - Rampage
    Ability Recast 180s
    Increases attack speed by 15%. Duration: 30s
    Can only be executed when Infuriated. All Wrath is lost when used.

    60 - Storm's Wrath
    Weaponskill
    Delivers an attack with a potency of 200.
    Ignores the damage penalty inflicted by Defiance.
    Can only be executed when Infuriated. All Wrath is lost when used.
    Target affected by Storm's Eye: Storm's Wrath potency increased by 100. Storm's Eye duration resets if shorter than the original effect duration. Increases damage dealt by 5%. Duration: 10s
    Target affected by Storm's Path: Storm's Wrath potency increased by 100. Storm's Path duration resets if shorter than the original effect duration. Reduces damage taken by 5%. Duration: 10s


    Note: I purposefully tried to avoid defensive cooldowns, since I think they are much harder to balance. I've no idea what SE intends to do on that front.
    (1)
    Last edited by Argyle_Darkheart; 03-13-2015 at 09:59 AM.