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  1. #5321
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Done for now. If you need NIN data or more ROG data, let me know.
    (0)

  2. #5322
    Player
    Darwyn_Ulondarr's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Darwyn Ulondarr
    World
    Balmung
    Main Class
    Archer Lv 50
    Quick question about weaving abilities, how many off-GCD abilities can you generally squeeze in between GCD times? I know - it depends on the animation time of the ability; for example, a jump would take up the entire GCD time, but how about faster off-gcd abilities? For example, for whatever reason mid-fight, let's say blood for blood or mercy stroke perhaps just became available just before a full thrust. And I'd also like to sneak in a life surge. Provided I popped blood for blood, then life surge,and the GCD 'clock' hasn't come back around to a 'ready' state yet by the time I've tapped full thrust, I assume I haven't pushed back my GCD ability and lost any dps. Is that correct? How far can the limits of weaving generally be pushed? I'm enjoying DRG, and any thoughts would be appreciated!
    (0)

  3. #5323
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Darwyn_Ulondarr View Post
    Quick question about weaving abilities, how many off-GCD abilities can you generally squeeze in between GCD times? I know - it depends on the animation time of the ability; for example, a jump would take up the entire GCD time, but how about faster off-gcd abilities? For example, for whatever reason mid-fight, let's say blood for blood or mercy stroke perhaps just became available just before a full thrust. And I'd also like to sneak in a life surge. Provided I popped blood for blood, then life surge,and the GCD 'clock' hasn't come back around to a 'ready' state yet by the time I've tapped full thrust, I assume I haven't pushed back my GCD ability and lost any dps. Is that correct? How far can the limits of weaving generally be pushed? I'm enjoying DRG, and any thoughts would be appreciated!
    You can fit two short ones in (e.g. Power surge + Leg sweep)
    (1)

  4. #5324
    Player
    Darwyn_Ulondarr's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Darwyn Ulondarr
    World
    Balmung
    Main Class
    Archer Lv 50
    Thank you.
    (0)

  5. #5325
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I've seen someone on Reddit propose that the suppression time on typical instant skills is 0.75 seconds, but their terminology was non-standard and their methodology was suspect.
    (0)

  6. #5326
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I saw that thread as well. I laughed.

    Here's the thing. He did it all eye-balling. So many different variables involved with just eye-balling something like this, on top of the fact certain action skills and ocd skills have different animation locks.

    I might actually go test it later, but the best way to do it would be to record a sequence of abilities being used at 60FPS and import it into Sony Vegas or any other video editing software, break it down frame by frame and convert the frame_duration of the ability into seconds/milliseconds.
    (1)

  7. #5327
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dervy View Post
    I saw that thread as well. I laughed.

    Here's the thing. He did it all eye-balling. So many different variables involved with just eye-balling something like this, on top of the fact certain action skills and ocd skills have different animation locks.

    I might actually go test it later, but the best way to do it would be to record a sequence of abilities being used at 60FPS and import it into Sony Vegas or any other video editing software, break it down frame by frame and convert the frame_duration of the ability into seconds/milliseconds.
    Latency is probably a variable too. (e.g. Like what is seen with Mudra lag)
    (0)

  8. #5328
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Honestly, I was initially confused by them calling it "animation lock" at all. In this game people almost always use that term for skills like Jump, Shoulder Tackle, Assassinate, etc. that prevent you from moving.

    So then they called it "animation delay", which is a term I've been using to describe the time between skill activation ("instant" usage) and skill effects--i.e. the delay induced by the animation itself.

    In fighting games we typically call it "recovery". Not sure what we should call the lockout on skill spam here....

    When I have counted frames for animation delays, they do seem to fall into easily understood numbers, though. I wouldn't be surprised if the skill lockout time is something like 40 frames.
    (0)

  9. #5329
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    Quote Originally Posted by CGMidlander View Post
    You can fit two short ones in (e.g. Power surge + Leg sweep)
    depending on latency, you can fit 3.
    (0)

  10. #5330
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It should be Animation Delay (delay between casts) and movement lock (locks movement) imo.
    (0)

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