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  1. #5331
    Player
    Avatar de SpookyGhost
    Inscrit
    septembre 2013
    Messages
    3 403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Maraudeur Lv 80
    Citation Envoyé par SunnyHirose Voir le message
    In fighting games we typically call it "recovery". Not sure what we should call the lockout on skill spam here....
    It's sort of the same here, but not entirely. In fighting games there are start-up, active, and recovery frames for an attack animation which go in sequential order for every attack. In XIV it's really strange since most moves have 0 recovery, they're 99% startup, and then 1% active where the damage is actually calculated. Some moves, like Jump/ST/Assassinate, are "locked" which basically just means that once you press the button you won't be able to move for the duration of the animation, so to compare it to fighting games: 99% of the animation is recovery, and then 1% is active (the recovery bit is just at the start as opposed to the end). So the best term for it would be "animation lock" since that's what it is.
    (0)

  2. #5332
    Player
    Avatar de SunnyHirose
    Inscrit
    novembre 2014
    Lieu
    Gridania
    Messages
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Maître d'hast Lv 70
    In terms of sequence, we could say that recovery and start-up states both begin on skill activation. Recovery time on non-animation locking skills is short but substantial.

    I feel the fighting game paradigm isn't completely analogous because game state in ARR is generally decoupled from the character animation. You can cancel the start-up animation for a GCD without canceling the skill, though it won't hasten the time the skill takes effect.
    (0)

  3. #5333
    Player
    Avatar de siverstorm
    Inscrit
    novembre 2013
    Messages
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Maître d'hast Lv 60
    Yan im so sorry.

    (0)

  4. #5334
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    Congratulations!

    Oh also, I've gotten round to making a blog where I can continuously keep posting my theorycrafting updates, instead of clogging up these forums all the time, plus it'll serve as a nice archive for people to go to, kinda like what BLITZBALL did at launch. It's in my signature if anyones interested. I'll be trying to post there as frequently as I can. I've also got the latest weights there as well. It's still really bare and I'm working to fill it up as much as I can >_<
    (2)

  5. #5335
    Player
    Avatar de enil
    Inscrit
    septembre 2013
    Messages
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugiliste Lv 70
    Both done with Conq 51 Weapon Damage
    Warrior Data.
    Raw Dump http://pastebin.com/hVeVcMGK
    Stats http://i.imgur.com/OZE4LVk.png

    23 Crits - 315 min 345 max
    151 Hits - 209 min 231 max

    10 minutes worth of heavy swing - not sure if this is enough data.

    Will do MRD shortly.

    MRD
    Raw Data http://pastebin.com/6PqsCd8E
    Stats http://i.imgur.com/FsnYNLK.png

    33 Crits - 310 min 343 max
    166 Hits - 207 min 228 max

    both were done with identical stats so no idea how to explain the discrepency
    (0)
    Dernière modification de enil, 19/03/2015 à 21h41

  6. #5336
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    10mins is enough. I approximately gauge where each class lines up in damage with the same stat-spread really.

    Also, that 312 DET = joocy. Any chance you could get PLD done as well, along with MRD? I've encountered a rounding error with my last test of 51WD, 450 STR, 268 DET with the MRD/PLD. One test has the MRD dealing more damage than the PLD, where as my recent one has them dealing the same. I just wish I knew how this game rounds up numbers
    (0)

  7. #5337
    Player
    Avatar de enil
    Inscrit
    septembre 2013
    Messages
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugiliste Lv 70
    my PLD is sadly level 40 only - updated original post with MRD data.
    (0)
    Dernière modification de enil, 19/03/2015 à 21h51

  8. #5338
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    D'aw. That's fine Thanks a lot!
    (0)

  9. #5339
    Player
    Avatar de enil
    Inscrit
    septembre 2013
    Messages
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugiliste Lv 70
    updated original post with mrd data.
    (0)

  10. #5340
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    That discrepancy is expected, don't worry
    (0)

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