Wrong again. PLEX system is implemented. So Player 1 buys a scroll and puts it up for a price. Player 2, in order to not have to pay money to play, farms and farms gil which he might not have farmed otherwise to purchase. Suddenly, more gil is being sunk into the economy for only the purpose to buy game time, gil that might not have been farmed otherwise. Gil that can also come from selling massive amounts of useless junk to vendors. Further, this system can be abused by those bots that hack accounts or obtain credit card information. Currently, all that they can do is hack and account and steal more gil or items and sell it, which is against TOS. Now, if they hack an account and steal payment information, they will just buy tons of time scolls and sell them instead. Well thought out. Currently, these gil sellers are not actually causing inflation. There is no way for them to actually do this, as there is no fountain of gil right now that they can just pull from. It's either hack accounts and steal items, which were already part of the game's economy to begin with. Steal the gil which was already also part of the economy to begin with. Or farm items and sell them for gil, which is also already part of the economy anyways. How do you really think they are getting this gil? Generating it with code? Lol. They are not selling any gil that was not already part of the economy to begin with. They are just stealing it from other players and then throwing it back in, which makes it against TOS. The most hilarious part of all of this? You honestly have no idea what you are talking about or how this actually works!
Last edited by Ceodore; 03-07-2015 at 12:58 PM.
Fyce....let me ask you this. Are you saying that its ok to have inequality in players in the amount of time each player can put into the game but its not ok to have inequality in the amount of money person has? So if you have more RL time to play game than someone else, its ok, but if you have more RL money than someone else then that inequality is frowned upon? What is with you people? Once again, its not P2W because the person that has more RL time to play the game has access to same stuff the person with more RL money has. Its ok to get stuff quickly in this game if you have the time to put in but you better not use RL money or you have an advantage that others wont have, even if others already have the advantage of having more time than you to put into game. Which one is an ok advantage to have?
I could care less if Person A wants to spend 20, 30, or 40 RL dollars to buy a clear in T13 or get married instead of spending months playing game to generate resources to do the same thing. It doesn't hurt me. PvE is not a competition, PvP is. Now notice you don't see PvP equipment being sold on MB or by NPC's for gil. P2W this game is not. The only people that can make this game P2W is SE, and they would have to change how you get gear and the relevance of said gear to "progress" through the game.
Basically what I get from the system people are talking about is for subs to be bought with in game gil (mostly made by people who have the time to do so, etc.) from people that have more RL money to get gil they might not have time to make, but said gil can't buy them best gear. Maybe a house...maybe....but buying a house isn't "progression" because you don't need it to "progress" through game, its just vanity.
Last edited by QiLymePye; 03-07-2015 at 01:14 PM.
The point they are getting at is now you are putting a monetary value to their time spent playing, and different people have different opinions of what their time is worth. You obviously think your time is worthless since you wouldn't care at all what price someone has to pay for the same progress. However, also assume you are on the other side of the fence. You don't have time to run the raids and do the things, so you buy it all. Does that make you a good player? No, it doesn't. Does that mean you are going to attract a lot of friends who don't just want you to spend your money on buying them things? Maybe. So, progress and success of a player can now be rated more on what the player has accomplished as opposed to how much money they can spend. If player 1 can get by in real life working a casual job and spend hours on end playing the game, but player 2 who has to work 2 jobs to just support themselves and can't find time enough to play the game, maybe they shouldn't be wasting their money on a video game anyways. This isn't a necessary thing, it's an entertainment industry, meaning the people who should be playing, that are going to generate the revenue and money for the company the most, are the ones that make enough to actually play this way. Free to plays are also out there that have cash shops which give an advantage to players who can spend the money. This system still caters most to players that can afford to play video games, as even the player who makes a lot of money but has little time to play, will still not be able to enjoy the items as often or to the extent as someone who can also afford to sink money into said game and also has plenty of time to enjoy the items. The ideal player isn't the one who has just time or just money, it's one that has both. If a cash shop was introduced that gave an advantage for spending more money, then the players who can actually afford to play the game and can spend a lot of time playing it would take over (players like myself). These players can make a nice living while also spending hours and hours playing. However, very few people are so privileged. Even so, because I don't want to see this game decline, I don't want to see this happen. A subscription model is the perfect middle ground, it keeps people who simply can't afford to play more focused on doing more important things, like staying afloat in the real world, and allows players who can afford to play, the freedom to pay to the company a consistent revenue that the company can count on. Revenue they can sink back into new content. Players who can barely afford to play, or players that make a lot of money but don't have the time to play, really should just re-evaluate whether playing an videogame is really so important.
Not a terrible reason, but not the best reasoning. All a matter of perspective. What about the players that go to work to make a living and can still farm the gil to essentially play for free? They come out ahead even more. I'm on your side, but I am also one of those players that could do that. Still, I don't want to see it happen, because I know the consequences beyond this fact can be devastating.
Last edited by Ceodore; 03-07-2015 at 01:33 PM.
Ceo...what are you talking about? Your whole argument not only contradicts itself, it backs up my argument. What you are saying is that its ok that certain people have more time to play than others and that if you don't have the time to play, then boo hoo. But if said person has more money than you to enjy the game, than its not fair? really. And that said person should "re-evaluate" whether videogames are important? How about if you don't have as much RL money to put into the game than someone else, then maybe that person should "re-evaluate" if having more money is important to them? See what i did? It goes Both ways. now heres the problem....everyone pays the same sub price but thee are people that get more out of their sub than others because of the time they can spend.
Its like saying hey, you have netflix and i have netflix, but you have more time to watch the movies with your sub than I do, so you don't want me to pay someone a little money to borrow their sub because its not fair to you. If said person buys gil by selling a sub, how is that hurting you? Please explain. Stop saying they buy gear that most people already have. Stop saying they will buy up all of the houses, which are already bought up by the people that had time to make the money to buy houses, stop saying they buy a run in coil, which doesn't effect you at all. Why would this sytem hurt you besides that you can't say you worked harder than someone else in game time? Is it your ego you are worried about?
Stop saying inflation. Gil isn't being created with the push of a button. At best, it would be transferred. How many of you are sitting on millions of gil? not 3 or 4 mil, but like 20, 30, 50 mil. What are you hoarding it for if you don't need a house? Its the same as whats going on in the RL economy. We have 1 to 2 percent of the people holding +90% of the money. You wanna stimulate the economy? You guys need to put the money back into the economy. You wanna know how that can happen? If you guys that have nothing to spend gil on alll of a sudden have something to spend gil on....like a sub. Make you "hard" work pay off even more by earning free subs. WTF is wrong with that?
Not that it isn't fair, because what's fair and right doesn't matter. It's more about what they really should be doing instead, from a financial perspective. If they want to spend their money on an in game cash shop item, or spend their money on buying items to sell for gil, that's their prerogative. What I was pointing out is that the people who benefit the most are those with both time and money, which would benefit players like myself who can play and work at the same time. But, that's not what I want to get at. There are real in game effects to this system that can be catastrophic. It WILL drive up market prices. It WILL put the gil in the hands of the people who have the most money as well as the most time. It WILL make new players to the game have to spend real money to make easier progress through the game, but also have to spend more real money, since the ones already at the top won't be required to do the same to make progress. When you make it harder on the new players, you lose in coming subscriptions. When you lose those incoming players, price wars among the players at the top begins, and your player base dwindles.
I'd like to also point out something else about WoW's time scroll system that is being implemented. First, you buy the scroll, then you have the choice to either use it for yourself, or sell it. The market board on their game is going to give you a set price that you can sell it for which can not be changed by the player. THIS does not cause inflation, as it's essentially as if you are vendoring the item instead. You don't get a choice in the price, the game sets it. (This information has also been confirmed with my partner, a veteran WoW player himself of over 8 years and current player)
Last edited by Ceodore; 03-07-2015 at 02:31 PM.
Yes, that's exactly what I'm saying.
Achieving something in the game will take a set amount of hours (on average, minus RNG). No matter how much available time a player has in his hands to spend playing the game compared to another, these two players will have to play the game the same amount of hours to do something.
Besides, the amount of time you have to dedicate to the game is more often that not a choice of life. If you choose to play more or less, it's you own choice, and the outcome it not decided by the game itself.
On the other hand, when you can buy some ingame currency with real money, you are skipping some steps to progress in the game. The amount of hours to play the game in order to achieve something with gils involved is broken with that system. This system will create an inequality within the game itself, which is not the case when two people have a different amount of time to play.
Another thing, you are just comparing two people, one with a lot of time, the other with a lot of money.
The world is not black and white. You'll have people with a lot of time and a lot of money, as well as people without unable to buy some gils and with little time on their hands. A PLEX system would further increase inequalities between these two kinds of players.
In FFXIV, being able to buy gils with real money will completly break some part of the progression system and the supply chain. It will create even more inequalities.
Yes, it will allow some people to play without having to pay for their subs (which include bots)... but the final outcome is way worse for everyone than this little benefit.
Last edited by Fyce; 03-08-2015 at 01:30 AM.
Player
This argument works equally well for buying gil, just sayin'.
[Citation Needed]
Who is being exploited in this scenario? The people who want gil that get gil or the people who want free play time who get free play time?
Last edited by Intaki; 03-08-2015 at 12:03 PM.
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