Page 1 of 55 1 2 3 11 51 ... LastLast
Results 1 to 10 of 545
  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100

    It's time to reevaluate the idea of adding a PLEX/Chronoscroll-like system to FFXIV

    A long time ago, there was a spirited discussion on the 1.0 forums about potentially implementing a PLEX/Chronoscroll-like system to FFXIV. Super briefly, PLEX is an in-game item in EVE Online (a space trading-themed MMO) which can be consumed by a player to add 1 month of game time to his or her account. However, it can also be bought and sold on the open market for however much the seller would like to list it for. The only source of PLEX is from purchasing it directly from the developers for the exact same price that 1 month of game time normally costs (i.e. every single instance of the item has been paid for by someone). There is no ToS/legally supported way to convert PLEX back into real money. This is an extremely brief overview; for a more detailed explanation, check the spoiler tags below.

    Quote Originally Posted by axemtitanium View Post
    I agree with Aenarion that the vast majority of objections to a PLEX-like system are borne from not understanding exactly how it works. I also agree that it is unknown how a game like FFXIV would react/change to its introduction and it may or may not be beneficial. It clearly works well for EVE because of its lack of server segregation. I have a vague recollection of cross-server trading in 2.0 said by a dev somewhere but I could be mistaken. If that were the case, a PLEX-like subscription model might be more effective.

    Here's the basic rundown of how RMT works compared to PLEX. Under the current conditions, there are only three ways to increase the "total amount of gil in circulation" (i.e. the sum of all gil in all players' inventories, henceforth "tgil"): killing human mobs which drop gil, selling items to NPCs, and quest rewards. There is no other way to increase tgil in the game. There is also currently only one way to reduce tgil: taxes in market ward transactions. This is known as a "gilsink". It's also possible to reduce tgil by buying items from NPCs, but that introduces more items into the economy as well so it's not a true gilsink.

    RMT has a negative impact on the economy because it relies heavily on increasing tgil, thereby devaluing everyone's gil. This is bad because it causes inflation, i.e., more money is in circulation so the average price of goods increases. The same principle applies in real life. If the US government decided to print $10 trillion extra dollars today to pay off the national debt, it has increased the total amount of money in circulation ("tmoney", if you will), causing rampant inflation of prices. This principle also why a movie ticket which used to cost $8 in 1995 is now $14 in 2012. Back to the game, we saw a similar inflation in market ward prices after the Atomos exploit went live since it created an easy way to increase tgil and was being done on a massive scale by many people. The takeaway point of this is that increasing tgil generally causes inflation (increases in prices) which is generally not good if it occurs too quickly. Conversely, any measure that does not have an impact on tgil will not have this inflationary effect on the economy.

    PLEX, notably, DOES NOT increase tgil at all. In-fact, it may even decrease it. Here is how it works in excruciating detail. Players use real money ($) to buy an in-game item called "PLEX". This item goes into your inventory, just like any other item, but can also be consumed to increase your subscription time by a set amount. You can sell it on the open market for whatever in-game price you want to sell it at. There is no way to (legally) sell it for real money. The market will decide what price PLEX sells for in in-game currency, just like any other item. If the same market ward tax is applied to XIV's PLEX, then that would actually serve as an effective gilsink as well, especially if the PLEX item sells for a high amount.

    As a player, you have several options under this system. 1) You can play the game exactly as you are right now, treating PLEX just like a monthly subscription. Every month, you pay your monthly fee to get 1 PLEX and then use it immediately. It's easy to automate this step so you don't even have to worry about lapsing your subscription. 2) You use in-game currency to buy PLEX from other players. You have effectively made playing this game free for yourself. You probably fall into this category if you're a producer in the economy and have a lot of disposable income from selling crafted items or farming mobs. 3) You use real money to buy PLEX to sell on the market. This is generally the case for people who have a lot of real money but not a lot of time to spend in the game. You will earn in-game currency and pay for someone else's subscription to the game.

    A few things to note here. At no point does in-game money get injected into the system as a result of PLEX. It merely stimulates money to change hands, from producers to consumers, who thus have more money to spend on producers. Similarly, the number of "subscriptions being paid for" does not increase or decrease. The only change is who is doing the paying. Player A might be paying for 3-4 other players' subscriptions on any given month but the number of "paid for" accounts does not change. (This is the bottom line for the company running the MMO, by the way.)

    How does this affect RMT? Well, basically it means they have to compete with PLEX-buyers for the same product (in this case, gil). Let's say you can buy gil from an RMT company for $10 per 1 million gil right now. This RMT gil was created using methods that increase tgil (which is ultimately good for RMTers and bad for players since it makes them more real money per gil sold, especially over long periods of time). On the other hand you can buy 1 PLEX for $10 from Square Enix, which you can sell on the market wards for ~10 million gil (made up numbers, market price will fluctuate). Magically, SE has undercut the RMTs by 10x making it astronomically less profitable for RMTs to operate in your MMO. Thus, they would have to work 10x harder or 10x longer to make the same $10 from a player who is interested in buying currency. Presumably, it would be so difficult that they would stop operating in the game because it no longer makes economical sense, weighing subscription fees to revenue. Will the RMTs be able to use PLEX to make their own accounts free-to-play? Of course they can, but that would involve spending their product (gil), which cuts into their bottom line. Will it stop RMT completely? Of course not, there will always be sweatshops that work their slaves harder and longer for money but the vast majority of them will realize that other MMOs are more profitable in real money terms (money earned per time spent).

    Finally, a note on "fairness". While it won't hurt the economy directly, it does allow players with more real-world money to have access to money, which can be spent on "good" gear. However, I don't believe it will destroy interest in crafting or melding because if anything, the demand for this good gear will increase due to more people having money to spend on it (making a tidy profit for producers). If that's the case, what does it matter to you as a regular non-PLEX-buying player? You are free to spend the exact same amount of gil to buy that same equipment or produce it yourself to keep or sell. What exactly goes into any particular piece of triple-melded gear? Just money, not skill, so it's essentially the same as the current system where you don't judge someone who bought their triple-melded STR gloves as opposed to making it themselves. If Yoshi-P's comments are to be believed, the best gear is going to be U/U anyway. However, buying enough Garuda/CC/AV runs to get your desired drop would be prohibitively expensive using just profits from selling PLEX (8M gil * 20 Garuda runs for 40 totems = 160M gil = $160 at least, using numbers quoted elsewhere in the thread; Darklight drops are a whole order of magnitude more expensive, since DL bodies generally require upwards of 200 runs). The only guaranteed U/U drop I can think of is White Ravens which isn't really game-changingly good. In conclusion, endgame gear will be unaffected by the introduction of PLEX.


    The back and forth discussion in the prior thread got heated until the inestimable Yoshi-P chimed in with the following (on November 6, 2012):

    Quote Originally Posted by Yoshida (via Rukkirii) View Post
    This is an interesting idea.

    However, we are currently aiming to get a solid monthly subscription base for ARR. I previously mentioned this in interviews, but there are various types of business models and new business models still being introduced, so once we establish the proper monthly subscription base, we will look into other business models.

    So with that said, we can't really say whether or not we will do it currently.
    Respectfully, I think now is the time to seriously consider adding this option to FFXIV for two reasons. First, you recently announced that FFXIV has just surpassed four million registered accounts. I don't know what that means with respect to monthly subscriptions but FFXIV is definitely the crowning gem on Square Enix's quarterly earnings reports, time and time again. I think we're at the point where there's a "solid monthly subscription base" for the game. Second, Blizzard just announced that World of Warcraft will be implementing a system extremely reminiscent of PLEX. Whether you love it or hate it, WoW's popularity and success are undeniable and certainly enviable. It's the MMO Yoshida admonished the 1.0 dev team for not playing. FFXIV already takes generous pointers from WoW, so there isn't any shame in one more.

    I think there are a number of readily apparent benefits to adopting a PLEX-like system, from both a business perspective for the company and a quality of life perspective for players.

    1) It allows the players with more money to pay for the players with more time. For many working adults, playing an MMO is a hobby they enjoy in their limited free time. On the other hand, many younger players don't have a stable source of income and are forced to cancel their subscriptions unexpectedly, depending on real life events (which is ultimately lost revenue). If a time-rich player could buy game time paid by a money-rich player, SE can reclaim that lost revenue and keep a subscriber.

    2) Players have been asking for a way to gift game time to other players through Mogstation. This is a simple way to do so. What could be sweeter than finding a game time item in your Mog Mail from a good friend?

    3) It helps combat illegal RMT by cutting into their bottom line and making the game less profitable to operate in. There was a time about 4-5 months ago that I thought RMT was not a big problem in this game. I'd go almost a full week without getting a gilspammer tell. Today, I blacklist on the order of 3-4 spammers per day, more on the weekends. By providing a safe, legal alternative to RMT, you take away their customers and eventually, you make it almost impossible to turn a profit as an RMT.

    3a) Quoting myself since people are skipping it.

    Quote Originally Posted by axemtitanium View Post
    How does this affect RMT? Well, basically it means they have to compete with PLEX-buyers for the same product (in this case, gil). Let's say you can buy gil from an RMT company for $10 per 1 million gil right now. This RMT gil was created using methods that increase total gil in circulation (which is ultimately good for RMTers and bad for players since it makes them more real money per gil sold, especially over long periods of time). On the other hand you can buy 1 PLEX for $10 from Square Enix, which you can sell on the market for ~10 million gil (made up numbers, market price will fluctuate). Magically, SE has undercut the RMTs by 10x making it astronomically less profitable for RMTs to operate in your MMO. Thus, they would have to work 10x harder or 10x longer to make the same $10 from a player who is interested in buying currency. Presumably, it would be so difficult that they would stop operating in the game because it no longer makes economical sense, weighing subscription fees to revenue. Will the RMTs be able to use PLEX to make their own accounts free-to-play? Of course they can, but that would involve spending their product (gil), which cuts into their bottom line. Will it stop RMT completely? Of course not, there will always be sweatshops that work their slaves harder and longer for money but the vast majority of them will realize that other MMOs are more profitable in real money terms (money earned per time spent).
    4) By making it easy to stay subscribed, you make it easy to keep people subscribed. Most MMOs have peaks and troughs of subscriber numbers fluctuating in waves around major content patches. If you could easily maintain your subscription using in-game currency, there would be much less inclination to un-sub during the off-months. It's so much easier to get someone "back into the game" and actively playing if they can just log in whenever they want to check out the new content or seasonal event.

    And I'll head off a few common misconceptions:

    A) PLEX is not Pay-to-Win. Yoshi-P has repeatedly stated that the best gear and items in this game would always be from raids. He even went as far as saying that crafted gear was too strong in Patch 2.4 and that he wouldn't make the same mistake again in the future. At its level best, a PLEX-like system will allow money-rich players to gain access to mid-to-upper-mid tier crafted equipment, vanity minions/items, and rare glamour gear. In fact, the silly brouhaha over the fact that Eternal Bond items were being bought and traded for gil serves as ample evidence that those players did NOT manage to pay their way to a win.

    B) PLEX does not cause inflation. Nor does it "damage" the economy. The addition of this new item with ties to real world currency is a value-neutral action. The real cause of inflation (i.e. average price of items on the market board increasing) is when there is too much gil in circulation and not enough gilsinks to remove it. Notably, illegal RMT money-making strategies generally involve exploiting gil fountains to massively increase the amount of gil in circulation, causing inflation for everyone. In contrast, PLEX would introduce zero new gil in circulation and may in fact have a very slight deflationary effect because it promotes the spending and transfer of gil between players (which is taxed through the market board, a gilsink). Again, see the Eternal Bond trading which has notably not wrecked the economy of any server I've heard of.

    C) PLEX does not, by itself, increase or decrease revenue per player. Currently, every single player pays their own monthly subscription, in a 1-to-1 relationship. One player, one subscription fee, one month. Under PLEX, every single subscription every month is still paid for, but not necessarily by the player who used it. The same number of subs still exist but one player can take on the cost of paying for multiple players, if he so chooses, in exchange for gil at fair market rate. There is no situation in which someone can "get away" with not paying for their sub, whether through paying directly or using a PLEX. Conversely, no sub fees are lost in switching over to this system either. The dynamic merely changes to one player, one PLEX (paid for by anyone, but definitely paid for), one month.

    Thanks for reading and hope you'll consider it with an open mind!
    (38)
    Last edited by axemtitanium; 03-03-2015 at 09:19 AM.

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    So pay 2 win. No thanks. It works in a game like EVE with a massively regulated economy built around it where your items/ship can be destroyed, but it would spell disaster and massive inflation in XIV.

    Edit: I'm on my computer now so I can give a more in depth post now rather than what I posted originally on my cell:

    Quote Originally Posted by axemtitanium View Post
    Second, Blizzard just announced that World of Warcraft will be implementing a system extremely reminiscent of PLEX. Whether you love it or hate it, WoW's popularity and success are undeniable and certainly enviable.
    WoW has been losing subscribers since the end of The Burning Crusade/beginning of Wrath of the Lich King. Nothing they have introduced has stopped the dropping in subs, except for temporary upticks at expansion launches. Now, there is the fact the game is old as well, but I wouldn't look at anything WoW did post-TBC as proof it was a good idea. See: MMOCharts of WoW subs.

    Quote Originally Posted by axemtitanium View Post
    It allows the players with more money to pay for the players with more time. For many working adults, playing an MMO is a hobby they enjoy in their limited free time. On the other hand, many younger players don't have a stable source of income and are forced to cancel their subscriptions unexpectedly, depending on real life events (which is ultimately lost revenue). If a time-rich player could buy game time paid by a money-rich player, SE can reclaim that lost revenue and keep a subscriber.
    You say below it isn't pay 2 win, yet in your example the person is cutting down time for X by basically buying gil. They get a free item to sell for X amount to get free gil. Free in terms of the game of course, real money is spent, but that is irrelevant. So is it pay 2 win or not?

    Quote Originally Posted by axemtitanium View Post
    Players have been asking for a way to gift game time to other players through Mogstation. This is a simple way to do so. What could be sweeter than finding a game time item in your Mog Mail from a good friend?
    You can buy time cards from various stores. Heck, sure let SE sell on the Mog station time cards, but having them sellable in game as well isn't needed for that.

    Quote Originally Posted by axemtitanium View Post
    It helps combat illegal RMT by cutting into their bottom line and making the game less profitable to operate in. There was a time about 4-5 months ago that I thought RMT was not a big problem in this game. I'd go almost a full week without getting a gilspammer tell. Today, I blacklist on the order of 3-4 spammers per day, more on the weekends. By providing a safe, legal alternative to RMT, you take away their customers and eventually, you make it almost impossible to turn a profit as an RMT.
    Not really. Last time I played EVE ages ago, there was still ISK spammers. EVE had a better way of managing them, but RMT was alive and well. The difference is EVE has a division of real economists who regulate and balance the economy so it doesn't flop. It also has massive gil sinks. Anything (almost?) created can be destroyed, be it ship, station, w.e. This is not the case in FFXIV. Now you've given RMT a way to sustain their accounts without buying subscriptions though. Because they can farm gil way faster than players using bots/hacks, they can buy more PLEX cards. Since they probably don't care for the amount it costs, they would pay higher prices, driving up costs. This injects money into the market as people sell cards to them. In this case, SE can't do shit cause no one illegally bought gil, so the STF can't just delete the gil from their accounts like that is done in illegal RMT (gil is deleted from buyer and seller). With the monthly fee removed on the accounts, the sellers can sell more gil for cheaper prices (less expenses).

    Quote Originally Posted by axemtitanium View Post
    By making it easy to stay subscribed, you make it easy to keep people subscribed. Most MMOs have peaks and troughs of subscriber numbers fluctuating in waves around major content patches. If you could easily maintain your subscription using in-game currency, there would be much less inclination to un-sub during the off-months. It's so much easier to get someone "back into the game" and actively playing if they can just log in whenever they want to check out the new content or seasonal event.
    People who get bored after content patches are done through aren't the ones that are going to grind the prices required to buy a PLEX card. Usually the people who did this in EVE had multiple accounts mining at the same time and had a reason to buy those PLEX cards (pay for extra miner accounts).

    Quote Originally Posted by axemtitanium View Post
    PLEX is not Pay-to-Win. Yoshi-P has repeatedly stated that the best gear and items in this game would always be from raids. He even went as far as saying that crafted gear was too strong in Patch 2.4 and that he wouldn't make the same mistake again in the future. At its level best, a PLEX-like system will allow money-rich players to gain access to mid-to-upper-mid tier crafted equipment, vanity minions/items, and rare glamour gear. In fact, the silly brouhaha over the fact that Eternal Bond items were being bought and traded for gil serves as ample evidence that those players did NOT manage to pay their way to a win.
    If it isn't pay to win, why would anyone sell a PLEX card besides they accidentally bought one? Because they get free gil to spend on things that they otherwise would have to PLAY THE GAME FOR. You are skipping parts of the game that otherwise would have to be done through either grinding, farming, or just patience from duties. Selling PLEX cards to buy a house, selling PLEX cards to buy materia for a max meld, selling PLEX cards for even paying people to do a Coil run or give them a pony (I saw a gold buyer do this) is pay 2 win, regardless if it isn't BIS or the top of the line.

    Quote Originally Posted by axemtitanium View Post
    PLEX does not cause inflation. Nor does it "damage" the economy. The addition of this new item with ties to real world currency is a value-neutral action. The real cause of inflation (i.e. average price of items on the market board increasing) is when there is too much gil in circulation and not enough gilsinks to remove it. Notably, illegal RMT money-making strategies generally involve exploiting gil fountains to massively increase the amount of gil in circulation, causing inflation for everyone. In contrast, PLEX would introduce zero new gil in circulation and may in fact have a very slight deflationary effect because it promotes the spending and transfer of gil between players (which is taxed through the market board, a gilsink). Again, see the Eternal Bond trading which has notably not wrecked the economy of any server I've heard of.
    See above about RMT. Eternal Bonding slowed down because it isn't a consumable. Once the subset of people who wanted the item all got it, the price fell. PLEX is consumed as it is bought however, be it player or RMT.

    It's funny how quickly the goalposts move. First it's only minions. Then it's only one ring. Now let's just let players transfer IRL money to gil.
    (55)
    Last edited by Magis; 03-03-2015 at 10:02 AM.

  3. 03-03-2015 08:38 AM
    Reason
    Expanded in previous post.

  4. 03-03-2015 08:39 AM
    Reason
    poster actually edited to make an actual argument

  5. #3
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    In agreement with Magis.. very pay 2 win and definitely something I'm not interested in ever seeing within this game.

    Based on what I've seen in other games this has little to no impact on RMT, they still spam you and they still sell currency regardless of these systems. All these systems tend to do is offer a legitimate way to purchase in game money and it puts players who don't have a lot of real life cash or an enormous amount of time at a disadvantage.

    Honestly, if they ever add anything that pay 2 win to this game I will quit and won't even think twice about it. Love the game but I hate pay 2 win crap.
    (22)

  6. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    (2)

  7. #5
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    It's like almost no one understands what OP is saying, or how this would work.

    Quote Originally Posted by Magis View Post
    So pay 2 win. No thanks. It works in a game like EVE with a massively regulated economy built around it where your items/ship can be destroyed, but it would spell disaster and massive inflation in XIV.
    Could you please explain how it would cause inflation? New gil wouldn't be put into the economy, it would be taken away for existing player's earned gil and then given to another player in exchange for the 'PLEX' (whatever they decide to call it). If it were to bring in new gold, it would impact EVE much more than XIV and EVE is a game built by player driven economy. As for it being pay to win, you can't purchase any of the best gear with gil. But... you can purchase runs of the content that provides the best gear so I'm not quite sure at that point.
    (13)

  8. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Magis View Post
    So pay 2 win. No thanks. It works in a game like EVE with a massively regulated economy built around it where your items/ship can be destroyed, but it would spell disaster and massive inflation in XIV.
    Go look at Archeage that tried to do this. Took the hackers less than a month to make it useless. EVE is unique because the game is equally mean to players and bots. Want to make goldfarmers lives miserable, do nothing but raid their ships and destroy their PLEX supplies. Have an Axe to grind? etc.

    These kinds of systems only work in PvP-centric games because that puts an actual reward for the PvP system, not just griefing because PvP attracts sociopaths.

    Everyone, please do not encourage "revenue" mechanics from F2P games (this includes things like Gachapon, I'm looking at you Gold Saucer.)
    What will happen is that the Gold farmers will instead buy up all the "plex" resources and then sell them at whatever rate they want it to sell for so they spend less time actually farming, and more time stealing peoples accounts to charge "plex" on. That is what happens in these other games that have tried to duplicate EVE's plex system. One account gets broken into, the "stored" credit card information gets used to charge as much as the card will authorize, they sell it in the game, and then give the gold to their gold farming accounts before the stolen account gets discovered.

    I wouldn't even consider it unless every player was required to have an authenticator.

    Here's the thing:
    EVE is a "hardcore" PvP game, which has the equivalent of perma-death. The only other game that did this was Wizardry Online, that SOE shutdown because "lack of interest" , which was also a hardcore PvP with perma-death, and sanctioned inventory theft. It also had a "plex" type of system.

    WoW is ... I have no idea because I've never ever played it. AFAIK WoW, Star Trek online, Star Wars TOR, all tried to variations on subscription/freemium hybrid models because they want to keep players coming back. But in actuality, what makes people leave subscription games has nothing to do with money and everything to do with content. Freemium games never have to improve the content. Indeed most freemium games only offer very trivial cash shop item updates as patches, and the major content updates are bi-annually. The rest of the time you're just grinding to get the BiS gear so you can faceroll over the new content.
    (15)
    Last edited by KisaiTenshi; 03-03-2015 at 09:04 AM.

  9. #7
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DoctorPepper View Post
    In agreement with Magis.. very pay 2 win and definitely something I'm not interested in ever seeing within this game.

    Based on what I've seen in other games this has little to no impact on RMT, they still spam you and they still sell currency regardless of these systems. All these systems tend to do is offer a legitimate way to purchase in game money and it puts players who don't have a lot of real life cash or an enormous amount of time at a disadvantage.

    Honestly, if they ever add anything that pay 2 win to this game I will quit and won't even think twice about it. Love the game but I hate pay 2 win crap.
    It's very clearly not Pay-to-Win any more than is already possible in the game. "Ohhhh! That guy bought a 5M gil swim suit before me! He's paying to win! /angry"

    While RMT is impossible to eradicate, PLEX has had an extremely appreciable impact on the profitability of RMT in EVE and every game that has adopted a similar system. There is ample evidence supporting this, so saying it "has little to no impact on RMT" is just wrong and ignorant. Only time will tell if it will work in WoW, but my gut feeling says it will.

    Quote Originally Posted by Magis View Post
    So pay 2 win. No thanks. It works in a game like EVE with a massively regulated economy built around it where your items/ship can be destroyed, but it would spell disaster and massive inflation in XIV.
    Are you kidding me? EVE has the most massively DE-regulated economy of any MMO in existence. It's PURPOSE is to be deregulated. The EVE developers ALWAYS err on the side of letting the players dictate the economy.
    (9)

  10. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I saw on Gamespot Blizzard is now doing it so that's like FFXIV is pretty much the only sub mmo that is not doing it. I would welcome this system it gets rid of rmt more or less. You have the possibility of saving RL money.
    (5)

  11. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zumi View Post
    I saw on Gamespot Blizzard is now doing it so that's like FFXIV is pretty much the only sub mmo that is not doing it. I would welcome this system it gets rid of rmt more or less. You have the possibility of saving RL money.
    How would it stop RMT?
    (7)

  12. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Dungeon runs bought with Gil, you said that content is to win- with plex buy Gil with real money and buy wins. P2W. The benefit of the system may be worth a cost but it is still RMT no matter. Also Diablo 3 proved that RMT can go through any anti rmt system(EVE also has rmt), it really did help ruin the economy (though Diablo had a number of other issues for that). P2W as in obtain gear and other opportunities at a faster rate due to money and not play in game (varying levels and exclusive advantage is the worst, but not only one imo).
    (7)
    Last edited by Shougun; 03-04-2015 at 07:51 AM.

Page 1 of 55 1 2 3 11 51 ... LastLast