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  1. #381
    Player
    Mugiawara's Avatar
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    Jul 2014
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    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Intaki View Post
    And as fun as it is to argue with a bunch of hopelessly lost people, the most hilarious fact of the matter is that I don't even need to! If SE wasn't already seriously considering implementing this model already, the fact that Blizzard is taking the plunge is going to turn a lot of heads. Especially heads above Yoshi P.'s.

    If you really, truly don't want this system to make it's way to FFXIV then you better find your favorite deity and pray real hard that it fails astronomically in WoW (it won't, by the way), because if it doesn't then you can be pretty sure that it's going to become industry standard.
    Have fun with dead game part 2.0.
    XIV CANNOT make anymore mistakes. They will be diggin' they own grave and there's no saving it at that point.
    And to hell with WoW. It's incredibly tough to go against WoW.
    I personally find it boring, shouldn't take 4-5 hours to level to 5.
    If SE feels like taking a fall then by all means, but a lot of people will be up and gone with this.
    (2)

  2. #382
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Mugiawara View Post
    XIV CANNOT make anymore mistakes.
    Indeed! Good thing a PLEX system wouldn't be!
    (0)

  3. #383
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Intaki View Post
    If you really, truly don't want this system to make it's way to FFXIV then you better find your favorite deity and pray real hard that it fails astronomically in WoW (it won't, by the way), because if it doesn't then you can be pretty sure that it's going to become industry standard.

    I absolutely believe you when you say this. The problem is that you clearly are possessed of zero understanding of how in-game economies actually work.
    First, just because WoW implements a system that is cancerous to a game doesn't mean that everyone else will follow in their foot steps. Further, I have already laid out in absolute and sound detail how and why this system won't work. Your lack of understanding, while baffling, does not trouble me in the slightest. Further, you have failed to point out where I fail to understand the in game economy, and as someone who is in such support of a system that has time and again ruined a game into oblivion, the burden of proof as to how it won't this time as well as to how I am wrong lies on your shoulders.
    (2)

  4. #384
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Intaki View Post
    Indeed! Good thing a PLEX system wouldn't be!
    I think I speak for a lot of us when I say: "If it ain't broken, don't fix it."
    (4)

  5. #385
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Ceodore View Post
    a system that has time and again ruined a game into oblivion
    I bet you can't prove a single instance of this happening (because it never has).

    Quote Originally Posted by Mugiawara View Post
    I think I speak for a lot of us when I say: "If it ain't broken, don't fix it."
    Scenario: You have a fully functional 2013 Toyota Camry. You are given the option to trade it in for a 2016 Ferrari. What do you do?

    I say, if it ain't broke, make it even better.
    (0)
    Last edited by Intaki; 03-07-2015 at 11:37 AM.

  6. #386
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mugiawara View Post
    I think I speak for a lot of us when I say: "If it ain't broken, don't fix it."
    It's not even a question of if it isn't broken, it's a fact of don't make the break worse if it is.

    Quote Originally Posted by Intaki View Post
    I bet you can't prove a single instance of this happening (because it never has).
    Guild Wars 2, TERA, AION, just to name a few. All games that have had their economies ripped apart by an in game cash to game currency system and declined because of them. Guild Wars 2 was rumored to bring WoW down, and failed miserably. TERA had the same rumor, and is now also barely heard of. AION doesn't even need to be mentioned. All economies with cash shop items that can be sold between players, where their economies were ruined and now fail to bring in new players. There are also several other smaller titles out there that have never even made it off the ground because they had these systems from their launch, before an economy could even develop. So, burden of proof again, lies on you.
    (1)
    Last edited by Ceodore; 03-07-2015 at 11:46 AM.

  7. #387
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Intaki View Post
    Scenario: You have a fully functional 2013 Toyota Camry. You are given the option to trade it in for a 2016 Ferrari. What do you do?

    I say, if it ain't broke, make it even better.
    Worst analogy ever.

    A game is either designed around the freemium plan, or freemium features occur because of the failing state of a game. The third, far less rewarding option is as a so-called upgrade to a popular game. THAT has been what has been blamed for the cause of many game downfalls.

    He was wrong to say 'to oblivion'. Even the crappiest games that went f2p still can be seen to have a couple dozen players on their servers.
    (2)
    Last edited by Duuude007; 03-07-2015 at 11:50 AM.

  8. #388
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Duuude007 View Post
    Worst analogy ever.

    A game is either designed around the freemium plan, or freemium features occur because of the failing state of a game. Not as an upgrade to a popular game. THAT has been what has been blamed for the cause of many game downfalls.

    He was wrong to say 'to oblivion'. Even the crappiest games that went f2p still can be seen to have a couple dozen players on their servers.
    A couple of dozen players on a server, a good game does not make. Unless all the players are Warren Buffet, and they purchase every cash shop item available every week. I might agree that a cash to in game currency transfer system might not be the single cause of a game's death, but you can not rule it out as a massive contributing factor.
    (1)

  9. #389
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    I played all of those games, and more, and I can say with considerable certainty that they "failed" (quotations because I have a feeling your metric for failure is pretty silly and wrong) on platforms of more than just economy. Wildstar for example had a great economy on its more populated servers, with CREDD cheap enough for the average player to earn, but pricey enough to be worth paying money for. It failed because of poor endgame execution, among other things. Guild Wars 2 (which I would frankly consider a success still, if not a blowout one) also suffered from that. Aion wasn't designed for the western audience it got released to and suffered, and Tera had very little going for it beyond a bunch of slut suits and good combat. To point at all these games and try to finger one facet of one facet of the entire gameplay experience as the culprit of failure is utterly laughable.
    (0)

  10. #390
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Intaki View Post
    I played all of those games, and more, and I can say with considerable certainty that they "failed" (quotations because I have a feeling your metric for failure is pretty silly and wrong) on platforms of more than just economy. Wildstar for example had a great economy on its more populated servers, with CREDD cheap enough for the average player to earn, but pricey enough to be worth paying money for. It failed because of poor endgame execution, among other things. Guild Wars 2 (which I would frankly consider a success still, if not a blowout one) also suffered from that. Aion wasn't designed for the western audience it got released to and suffered, and Tera had very little going for it beyond a bunch of slut suits and good combat. To point at all these games and try to finger one facet of one facet of the entire gameplay experience as the culprit of failure is utterly laughable.
    However to rule out their economies and the effect a cash shop to in game currency system had on them is idiotic. Guild Wars 2 started out big, but its player base has been steadily declining as the conversion rate of cash shop currency has increased. Tera's economy is the sole reason veteran players (like myself) don't return after a few weeks hiatus. The second they went to cash shop, the economy went straight south. You can't even think of purchasing any of the regular gear from its market because of how high the inflation went up, and this sky rocket happened precisely the same time that they introduced cash shop items that can be sold to other players.
    (2)
    Last edited by Ceodore; 03-07-2015 at 11:58 AM.

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