Missing or using mudras require no skill. AS it stands, Ninja is the least skill oriented class... well technically all 3 melee have a very specific rotation to obtain maximum DPS... so the only skill needed is memorizing the rotation.Simply risk and reward, a monk losing GL will cause him to lose a lot of dps where a DRG who lost HT can simply reapply it asap, same with NIN, they have their mudras, if a Huton mudra fail that's 20 seconds where they will deal a lot less DPS. Reaching top DPS on a MNK and NIN is simply more skill compared to DRG which is why DRG is lower than both of them, though I agree that DRG need one more kind of raid utility then they'll be sitting at the same spot as the other two DPS, not that there's a huge difference though, the melee DPS are all quite balanced atm.
And Bard is hard?
Not saying Nin especially not mudra requires skill but there is far more involved playing Ninja then say Bard.
I main Bard but play all dps classes
But you get points for an awesome signature
And on topic,drg with buff is very much closer now to Monk and Nin dps wise. I think they are more balanced now, that be until Monks start complaining again that other classes get close to them...
Last edited by Maero; 03-06-2015 at 02:22 AM.
Even though it was not explicitly said the focus of this thread is on melee only.
I have not played nin extensivly, but have mnk and drg being my main.
No it should not be top dps, its utility is burst, whatever you may think of that ability as it pertains to current content becomes irelivate as they add new content were some jobs are going to be slightly better then others (I am looking at you Odin and levi). With the addition of no mandatory directionals (you should still be hitting these anyway) it has the most forgiving difference between decent and skilled play. Also its unassisted sustain is second only to blm, you can run a single target for up to 10 minutes without slowing down. Its utility may not be raid centric but it is there.
It is fun fake war tanking in dungeons with bb up on the packs self heals for 1.2-2k a gcd is nothing to laught at nor is dropping a dfd with bb and ls up for 2.5k dmg and 4-500 hp gained per mob.
Last edited by Lollie; 03-06-2015 at 02:36 AM.
There is no class in this game that requires skill in that case, because it's all about getting used to your job.
Once you're past that point everything is piss easy because it's all about memorizing your rotation, aye there is a priority system in this game Ninjas have it too but in the end it's still a set rotiation, the priority only comes when you mess it up and/or you're disonnected for a short time in a fight.
Even then since all fights are scriptet you'll have most of the time a fixed rotation because you know exactly when a mechanic happens.
Ninja is easy, Monk is easy, Dragoon is easy. Melee DPS in a nutshell, yet only few can actually play them well.
Back to topic, should Dragoon do more damage than the other melees?
No.
I'm all for a lil'bit more utility but they hardly deserve a futher buff in their DPS as they are fine where they are.
Dragoons have the highest survibility by far from all dps now, just to toss in that lil something.
Last edited by Atreides; 03-06-2015 at 02:54 AM.
Actually its extremely miniscule. We are talking about a few hundred HP more, its not changing much.
Physical defense is still mainly relevant in soloing only, rather than endgame, and when it comes to magic defense, casters have the highest survivability by quite a bit (unless you count MNK in FOE, in which case that would be the dps with the highest survivability).
I was also taking into concideration that they have more physical defense inlcuding the equal magic resistence plus Blood for Blood is a no brainer for them now since it won't 100% kill you in alot of situations due to the passiv that dragoons got for it which is bullshit in my opinion.
Things like Earthshaker in t13 are laughable for dragoons, it's physical, you can parry it and in situations like those Dragoons survibility is superior, yes FoE is awesome too.
We don't know what 3.0 brings yet and the survibility wasn't my main reasoning why Dragoons don't need to be on top.
From my knowledge their DPS right now is in a very good place.
Last edited by Atreides; 03-06-2015 at 04:53 PM.
oh, i don't care about/nor agree with the OP, i was just making a point that monks are the most defensive melee dps. i use both drg and mnk in fcob and i dont really feel either one needs more damage, all 3 of the melee dps are pretty close at the moment.I was also taking into concideration that they have more physical defense inlcuding the equal magic resistence plus Blood for Blood is a no brainer for them now since it won't 100% kill you in alot of situations due to the passiv that dragoons got for it which is bullshit in my opinion.
Things like Earthshaker in t13 are laughable for dragoons, it's physical, you can parry it and in situations like those Dragoons survibility is superior, yes FoE is awesome too.
We don't know what 3.0 brings yet and the survibility wasn't my main reasoning why Dragoons don't need to be on top.
From my knowledge their DPS right now is in a very good place.
You sir must not play ninja, cause mudra lag can cause some real dumb stuff to happen.
True story - Sometimes Ten -> Chi -> Jin = Hyoton. Because apparently Chi got lost in cyberspace since you can actually watch that it registered. Fuma -> Raiton -> Hyoton -> FML
And if your click doesn't register right away.....should you risk clicking it again. (FU Rabbit) - There goes like 2 GCD plus your Mudra Skill.
I was going to say that SMN is probably the easiest, but didn't want to get Flamed.
4 Main dots. No proc system. You can even put your pet on auto-pilot if you want.
Priority System
Are Dots up? - Yes -> Ruin
Are Dots up and you have to move? - Yes - Ruin II
Last edited by Judge_Xero; 03-07-2015 at 11:56 PM.
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