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  1. #71
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.

    Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.

    But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.
    (0)

  2. #72
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by PArcher View Post
    There is a fight with a good amount of randomness to it: Moggle EX. And people hate Moggle EX. Wonder why...
    I don't see that many people complaining about it. It is an interesting fight. The randomness isn't the huge issue either, the problem is it feels unfairly punitive when one person messes up. If a DPS messes up on titan ex and they fall off the level you can still get through it if everyone else is on the ball. If one DPS goes overboard and kills something before it is time then you're screwed. Worse in a DF a lot of people will try to continue instead of wiping right away. THAT is frustrating. Not the random nature of it.
    (0)

  3. #73
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Jinko View Post
    LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.

    Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.

    But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.
    If you add randomness but give players an additional .5 seconds to dodge landslides and weights would you change your mind?
    (0)

  4. #74
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ryans View Post
    Having world firsts mean less is probably the worst reason I can think for not making the game more enjoyable. That is literally 8 accounts of 4 million to get that honor. Why should the entire game be less challenging as a whole so that a handful of people won't get lucky?
    I agree. Balancing a game around 'World Firsts' is about the silliest game design philosophy I have heard. Memorization is boring. Reacting to dynamic events that require situational awareness and observation skills is interesting.
    (4)

  5. #75
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Guild Wars 2 had a lot of randomness in its fights, but they were boring as hell.
    (0)

  6. #76
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    SHiva ex after diamond dust is a perfect mix between the two. after the 1st transition she can go staff or sword. At the staff she can do 1-4 snowstorm which hit pretty hard and sometimes they are back to back. The floor gets frozen at random times as well. That a perfect mixture but that fight was to easy
    (0)

  7. #77
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alex_Lenderson View Post
    The idea could be as minor as giving a boss the same set of abilities but randomizing *when* they occur to something really crazy as giving bosses a pool of unique abilities but only grabbing one of them for the fight in addition to what they normally do.
    Here's a crazy idea. Give these bosses some Intelligence, give them a skill set and let them play against us. No more scripted moves, not RNG based attacks, but attacks based on the situation and the AI rules that the boss has been given - throw in a mild amount of RNG to prevent the Boss simply spamming an attack and there you go.

    No fight would be the same, players would have to learn what the Boss can do, and figure out what to do in response.
    (0)

  8. #78
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sove92 View Post
    Trusting the client is one of the worst design choices for a multiplayer game. And server already trusts the client too much when it comes to movement, the server makes no attempt to check if the movement done was possible.
    That right there is one of the biggest issues when it comes to cheating and RMT someone on the Dev team needs to spend a month looking at how to sanity check movement requests and coordinates - and then implement it.
    (0)

  9. #79
    Player
    Skeith86's Avatar
    Join Date
    Jan 2015
    Posts
    2
    Character
    Skeith Morrigana
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    I think that there should be optional objectives to dungeons trail to make things more interesting and less brain dead. For example completing objectives could have the benefit of increased rare item drop (like atmas, mounts, equipment etc) or provide some advantage against a mechanic that the boss has.
    (0)

  10. #80
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Devs see it as
    Team jump rope Cannot have an unscripted attack pattern mixed in it. Cuz a lot of mechanics r like its all or nothing, hit or miss.
    If bosses were more random A LOT of raiders would probs call it quits as the amount of skill needed to understand a fight would greatly increase and go beyond the watch vid strat.
    Se spoiled a lot of statics with monotone 1-2-3 mechanic heavy fights that barely change if the static is on their game. That much control given to a player just makes them bored as they feel too safe.
    (0)

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