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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sove92 View Post
    Trusting the client is one of the worst design choices for a multiplayer game. And server already trusts the client too much when it comes to movement, the server makes no attempt to check if the movement done was possible.
    That right there is one of the biggest issues when it comes to cheating and RMT someone on the Dev team needs to spend a month looking at how to sanity check movement requests and coordinates - and then implement it.
    (0)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sove92 View Post
    Trusting the client is one of the worst design choices for a multiplayer game. And server already trusts the client too much when it comes to movement, the server makes no attempt to check if the movement done was possible.
    Pragmatism.

    Otherwise the input lag will cause motion sickness for many players - such as me.

    Quote Originally Posted by DrOstler View Post
    Agreed. If theres one thing this game is lacking, its RNG
    Touché.
    (0)

  3. #3
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bishop81 View Post
    Pragmatism.

    Otherwise the input lag will cause motion sickness for many players - such as me.
    What input lag are you speaking of? The game makes use of movement prediction (now wish it also had a lag compensation, attacking moving targets as a melee is a pain in the ass) already, you would still see your character move and stop in real time, even with the propability checks added.
    (0)

  4. #4
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    In that sense, I can agree that Blizzard and WoW hits the nail squared - They may have loads of problems with their game, but the raid boss designs are top notch. From what I could study, they separate their bosses into categories:

    DPS burns - Fights where the most important thing is to burn the boss ASAP while dealing with his mechanics (Ex. Razorscale, Elegon, Festergut). They normally act as gear checks too.
    Survival battles - Battles where the main focus is to STAY ALIVE, even at the expense of DPS. Such fights are really aggressive on the players (Mimiron, Putricide, Sindragosa, The Lich King)
    Gimmick Fights - Fights where there's a special gimmick to handle, exclusive to the fight, and mastering the gimmick is the main key to beating the boss (Ji-Kun, Flame Leviathan, Instructor Razuvious, Thaddius, Lei Shen)

    The one constant between all those fights is that they have a mix of reaction and memorization, in what fights have a somewhat fixed rotation intertwined with random elements. On top of that, they have random elements that need memorization to be dealt with. Some times they even mix the battle types, with fights being BOTH a DPS race and a gimmick fight, like Elegon.

    So, as everything in life, it's the mixture that makes the cookie grow in the oven =)
    (0)
    Last edited by AlexionSkylark; 03-04-2015 at 01:01 AM.

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.

    Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.

    But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.
    (0)

  6. #6
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Jinko View Post
    LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.

    Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.

    But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.
    If you add randomness but give players an additional .5 seconds to dodge landslides and weights would you change your mind?
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Guild Wars 2 had a lot of randomness in its fights, but they were boring as hell.
    (0)

  8. #8
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    SHiva ex after diamond dust is a perfect mix between the two. after the 1st transition she can go staff or sword. At the staff she can do 1-4 snowstorm which hit pretty hard and sometimes they are back to back. The floor gets frozen at random times as well. That a perfect mixture but that fight was to easy
    (0)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alex_Lenderson View Post
    The idea could be as minor as giving a boss the same set of abilities but randomizing *when* they occur to something really crazy as giving bosses a pool of unique abilities but only grabbing one of them for the fight in addition to what they normally do.
    Here's a crazy idea. Give these bosses some Intelligence, give them a skill set and let them play against us. No more scripted moves, not RNG based attacks, but attacks based on the situation and the AI rules that the boss has been given - throw in a mild amount of RNG to prevent the Boss simply spamming an attack and there you go.

    No fight would be the same, players would have to learn what the Boss can do, and figure out what to do in response.
    (0)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Devs see it as
    Team jump rope Cannot have an unscripted attack pattern mixed in it. Cuz a lot of mechanics r like its all or nothing, hit or miss.
    If bosses were more random A LOT of raiders would probs call it quits as the amount of skill needed to understand a fight would greatly increase and go beyond the watch vid strat.
    Se spoiled a lot of statics with monotone 1-2-3 mechanic heavy fights that barely change if the static is on their game. That much control given to a player just makes them bored as they feel too safe.
    (0)

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