That right there is one of the biggest issues when it comes to cheating and RMT someone on the Dev team needs to spend a month looking at how to sanity check movement requests and coordinates - and then implement it.
Pragmatism.
Otherwise the input lag will cause motion sickness for many players - such as me.
Touché.


What input lag are you speaking of? The game makes use of movement prediction (now wish it also had a lag compensation, attacking moving targets as a melee is a pain in the ass) already, you would still see your character move and stop in real time, even with the propability checks added.


In that sense, I can agree that Blizzard and WoW hits the nail squared - They may have loads of problems with their game, but the raid boss designs are top notch. From what I could study, they separate their bosses into categories:
DPS burns - Fights where the most important thing is to burn the boss ASAP while dealing with his mechanics (Ex. Razorscale, Elegon, Festergut). They normally act as gear checks too.
Survival battles - Battles where the main focus is to STAY ALIVE, even at the expense of DPS. Such fights are really aggressive on the players (Mimiron, Putricide, Sindragosa, The Lich King)
Gimmick Fights - Fights where there's a special gimmick to handle, exclusive to the fight, and mastering the gimmick is the main key to beating the boss (Ji-Kun, Flame Leviathan, Instructor Razuvious, Thaddius, Lei Shen)
The one constant between all those fights is that they have a mix of reaction and memorization, in what fights have a somewhat fixed rotation intertwined with random elements. On top of that, they have random elements that need memorization to be dealt with. Some times they even mix the battle types, with fights being BOTH a DPS race and a gimmick fight, like Elegon.
So, as everything in life, it's the mixture that makes the cookie grow in the oven =)
Last edited by AlexionSkylark; 03-04-2015 at 01:01 AM.



LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.
Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.
But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.
If you add randomness but give players an additional .5 seconds to dodge landslides and weights would you change your mind?LOL yea cause Titan EX with random mechanics would be just awesome .. I don't think so.
Maybe if they ever increase the speed at which the servers calculate movement and positioning and to account for latency issues, then sure why not.
But fact is the servers process too slow and players all have varying degrees of latency which makes it an unlevel playing field.





Guild Wars 2 had a lot of randomness in its fights, but they were boring as hell.
SHiva ex after diamond dust is a perfect mix between the two. after the 1st transition she can go staff or sword. At the staff she can do 1-4 snowstorm which hit pretty hard and sometimes they are back to back. The floor gets frozen at random times as well. That a perfect mixture but that fight was to easy
Here's a crazy idea. Give these bosses some Intelligence, give them a skill set and let them play against us. No more scripted moves, not RNG based attacks, but attacks based on the situation and the AI rules that the boss has been given - throw in a mild amount of RNG to prevent the Boss simply spamming an attack and there you go.
No fight would be the same, players would have to learn what the Boss can do, and figure out what to do in response.
Devs see it as
Team jump rope Cannot have an unscripted attack pattern mixed in it. Cuz a lot of mechanics r like its all or nothing, hit or miss.
If bosses were more random A LOT of raiders would probs call it quits as the amount of skill needed to understand a fight would greatly increase and go beyond the watch vid strat.
Se spoiled a lot of statics with monotone 1-2-3 mechanic heavy fights that barely change if the static is on their game. That much control given to a player just makes them bored as they feel too safe.
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