Quote Originally Posted by Zumi View Post
There are lots of random elements in boss fights already mostly having to do with who gets picked with mechanics.

Examples in Final Coil
And this is how I prefer it. When you have 7 other people to coordinate with in the harder content it is nice to know that, given time and practice, it is possible to work out how the encounter works and how to deal with what is throw at you. The fact that there is a set of abilities that go off in a particular way doesn't mean much if you can't respond to the random elements of who has to deal with what mechanics and reacting to it. And this has been a thing since Turn 5 and is in some EX primals, too, and that's great. It makes content fun whilst still being beatable without the need for insane luck.

What I'd like to see is more of this in non-raid content, too.