

It's the castbar that matters, not the ground marker, if you are in the AoE when castbar finishes, you will get hit. Only a few abilities in the game work differently (Mortal Gaze in Wod being a good example of one, the animation matters for that one, not the castbar).
Doesn't matter. Player see themselves getting clear of the AoE marker on the ground ... then they eat 3k damage ...
This is not a player problem. This is a bad UI problem.
Maybe they should fix that, since we are running out of the AoE, we will be looking at the ground not the mob's UF!
Last edited by Bishop81; 03-03-2015 at 11:23 PM.
This! Good examples are behemot meteor or curtain call, you can start running soon as castbar is finished and take no damage.
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