Quote Originally Posted by Catwho View Post
Players can reduce the UI problem in Titan by making a sharp turn after exiting the AOE ground area. This forces the client to tell the server that you are out of the AOE at the time of landing. That's how a friend of mine eventually beat Titan HM on PS3. He called it the "right angle trick." Get out of landslide, make a 90 degree turn and then run parallel to it for another second.
This is still a developer problem. Not the player's.

Maybe their servers should ask the clients where the players are before hitting them for all of their HP.

Just saying.